136,842 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Deploy timer
2 Years Ago
minigun prefabs wip
2 Years Ago
minigun prefabs wip
2 Years Ago
Convars
2 Years Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
2 Years Ago
Remove poolable
2 Years Ago
Remove some now unused client code. Increase the source timeout duration.
2 Years Ago
Applied the bulk of the changes from rework
2 Years Ago
Minigun folder setup wip
2 Years Ago
Remove save/load
2 Years Ago
Limit networking. Enable debug rendering.
2 Years Ago
Collider removed component changes
2 Years Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
2 Years Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
2 Years Ago
Minor cleanup
2 Years Ago
Remove unused component
2 Years Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
2 Years Ago
Merge from main
2 Years Ago
Support multiple SkinViewer objects at once
2 Years Ago
Merge from main
2 Years Ago
Vendor compile fixes
2 Years Ago
Merge from Main
2 Years Ago
merge from new_vendor_map_ui
2 Years Ago
WIP tutorial ending cinematic - updated with new animations and timeline
2 Years Ago
Store chunkId in header file
2 Years Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
2 Years Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
2 Years Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
2 Years Ago
Merge store-ui -> Main
2 Years Ago
Parent merge
2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Minor changes to tutorial island network bounds checks
2 Years Ago
Fix bugs with attack heli rocket/flare firing lockouts
2 Years Ago
Fixed clothing mission step not working (merge issue)
2 Years Ago
merge from htx
2 Years Ago
merge from main
2 Years Ago
Iterating Wood bullethole decal tweaks.
2 Years Ago
More fixes/iterations
2 Years Ago
Fixed efitor refl probe blinking occasionally in scene view
2 Years Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
2 Years Ago
Updated Workshop scene to have night time lighting
2 Years Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
2 Years Ago
Added template ability to set port actions via LinkId instead of Id or Name
2 Years Ago
Skin prefab setup, screens showing tc information
2 Years Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
2 Years Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
2 Years Ago
Rock & concrete iteration/fixes
2 Years Ago
Fixed containers being changed on merge
2 Years Ago
Tutorial bear AI design update
2 Years Ago
Concrete hits