139,047 Commits over 4,474 Days - 1.29cph!

2 Months Ago
merge from main
2 Months Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
2 Months Ago
merge from barrel_conveyor_fix
2 Months Ago
Fix barrels not showing up in conveyor filters since reskin support was added
2 Months Ago
tweaked central oak for better fit in market place near final splat painting
2 Months Ago
Merge from main
2 Months Ago
merge from optimize_deep_sea_texture -> main
2 Months Ago
Change deep sea height data from managed -> native array
2 Months Ago
Exterior lighting progress & related files
2 Months Ago
merge from iolines_shader_fix
2 Months Ago
Fixed remaining hose IO material still using the wire shader
2 Months Ago
merge from wallpaper_defaultskin_fix
2 Months Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
2 Months Ago
Russian roulette progress
2 Months Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
2 Months Ago
merge from optimize_generate_textures_alloc -> main
2 Months Ago
Fix VS putting the wrong class name
2 Months Ago
Add profiler samples
2 Months Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
2 Months Ago
lod baker: distinguish identical mesh names
2 Months Ago
merge from server_browser_description_loading_fix
2 Months Ago
Lighting prefabs
2 Months Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
2 Months Ago
Fixed scroll speed issues
2 Months Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
2 Months Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
2 Months Ago
updated 3p talking anim
2 Months Ago
cinematic animator updates
2 Months Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
2 Months Ago
industrial garage door; - colliders fix
2 Months Ago
Glass AR - blockout mesh, initial prefab setup
2 Months Ago
Update skinnable fileIDs
2 Months Ago
merge from fix_steam_nickname_team_cache -> main
2 Months Ago
Codegen
2 Months Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
2 Months Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
2 Months Ago
stool A, B , C, D col shape improvements
2 Months Ago
merge from fix_prevent_building_monument_scale -> main
2 Months Ago
2 Months Ago
exported updated 3p jump north animation
2 Months Ago
Bunch more rework/refactor
2 Months Ago
Cherry picking commits from ai_recast_integration
2 Months Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
2 Months Ago
medium apartment lods
2 Months Ago
Renames
2 Months Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
2 Months Ago
removed unneeded stuff for FakePlayer
2 Months Ago
Updating ghost sheet to fix burst cloth stuttering
2 Months Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
2 Months Ago
Merge from .../batch_renderer_group