138,573 Commits over 4,474 Days - 1.29cph!

6 Months Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
6 Months Ago
More progress
6 Months Ago
Fix Party Balloons breaking when deploy&editing boats
6 Months Ago
Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Update Rebel texture sheets to fix a small issue on the gloves Remove HUD Hint related code from base weapon
6 Months Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
6 Months Ago
ghostship loot pass
6 Months Ago
merge from artist_pack_dlc
6 Months Ago
Update frame IO subent source items
6 Months Ago
set frame and canvas stacks to 5 to mirror picture frames
6 Months Ago
More work
6 Months Ago
Syncvar fix for shutterframes
6 Months Ago
Make GetActiveItem() work on both client and server
6 Months Ago
tweaked colours on paintball icon (i had saturated but its too much)
6 Months Ago
added updated paintball icon
6 Months Ago
Reduced timer for LOS easel checks, added max distance
6 Months Ago
increased ammo drops at cannon loot, increased oil barrels at docks
6 Months Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
6 Months Ago
edited boogie board anims and set up correctly
6 Months Ago
set up rubber ring anims correctly
6 Months Ago
More stuff
6 Months Ago
Codegen
6 Months Ago
Update manifest (mortar related stuff only)
6 Months Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
6 Months Ago
Initial work
6 Months Ago
polishing the ghost ship ambience creaks audio files
6 Months Ago
Add LOS check to sign painting when on an easel, WIP still
6 Months Ago
merge from main -> artist_pack_dlc
6 Months Ago
Merge from naval_update
6 Months Ago
Support autosave/autoload in objects with inherited syncvars
6 Months Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
6 Months Ago
easel_canvas_syncvar_autoload_fix -> main
6 Months Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
6 Months Ago
Blastdoor blocker WIP blockout
6 Months Ago
Updating skinning for chicken costume
6 Months Ago
pt boat audio files changes
6 Months Ago
bbq workshop skinnable setup
6 Months Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
6 Months Ago
bbq skinnable asset wip
6 Months Ago
bbq workshop obj and file structure
6 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
6 Months Ago
merge from boat_optim_pass
6 Months Ago
Charcoal Box - blockout and initial setup
6 Months Ago
Ramps now forward damange to parent boat correctly
6 Months Ago
3p poker anims
6 Months Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
6 Months Ago
BBS prefab fix
6 Months Ago
Hookl up umbrella collider state toggling
6 Months Ago
cleaned up ApplyCorrectionForces a bit
6 Months Ago
merge from parent
6 Months Ago
More monument blocker blockout progress