137,982 Commits over 4,474 Days - 1.29cph!

10 Months Ago
Fix twitch drop background NRE
10 Months Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
10 Months Ago
fix door wreath/knocker guides not rendering
10 Months Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
10 Months Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
10 Months Ago
properly render multiple guides at once with different states
10 Months Ago
fix_dumb_name -> naval_update
10 Months Ago
Rename 'Mouted' to 'Mounted'
10 Months Ago
Move useable by turret check to the serverside
10 Months Ago
Compile fixes
10 Months Ago
Lower wander strength to stop them running into walls
10 Months Ago
Update 50 Cal Model to include updated bullet belt
10 Months Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
10 Months Ago
Merge from monument_notification_sounds
10 Months Ago
Fix for oil rig notification not working on server restart 🤞
10 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
10 Months Ago
merge from charity_plushies_2025
10 Months Ago
Updated plushies desc
10 Months Ago
New avoidance update interval convar Codegen
10 Months Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
10 Months Ago
Codegen compile fix
10 Months Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
10 Months Ago
merge from main
10 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
10 Months Ago
Adding blockout rpg world model rig
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update/deep_sea/map_marker
10 Months Ago
Text and icon stays at the center of screen
10 Months Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
10 Months Ago
merge fix_invisible_nametags to main
10 Months Ago
Added armor parts to the mannequin
10 Months Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
10 Months Ago
Merge from monument_notification_sounds
10 Months Ago
All mannequin parts, prefab tweak and added clothes
10 Months Ago
Update: AnalyticsTable - return EventRecord back to pool - amended test to check for pool usage Tests: ran unit tests
10 Months Ago
renamed to BakedShoreVectors
10 Months Ago
Potential fix for sounds not responding to volume controls in build
10 Months Ago
10 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
10 Months Ago
More sail deployment tweaks
10 Months Ago
10 Months Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
10 Months Ago
initial shore vector baker
10 Months Ago
merge from blueprint_fragment_fix
10 Months Ago
fixed bed workshop obj broken normals cause by rotated transform
10 Months Ago
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
10 Months Ago
Update: AnalyticsUploader now flushes it's queue on shutdown. - Updated tests to validate everything got flushed - Fixed missed gzipstream end block serialization tracking - Fixed ever-growing memory stream Next up need to add EventRecord pooling, then gotta implement remaining uploaders, and in theory it's done Tests: ran unit tests
10 Months Ago
Add sail collision sets for raised and lowered states. Toggle as required.
10 Months Ago
Merge from monument_notification_sounds
10 Months Ago
- Fix for cargo ship notification, now plays only on a triggered event spawn rather than any spawn - Add convar for reenabling monument toast notifications - Add debug convar to figure out what's going wrong with oil rig notifications - Protocol increment for modified RPC's