138,153 Commits over 4,474 Days - 1.29cph!

2 Years Ago
Fixed DNumSlider reset to default via MMB not functioning correctly Entity.GetBodyGroups returns "empty" for submodels with no meshes Added Entity.GetFlexType ( id ) = string Returns model defined flex controller "type" or the group Added Color:Lerp( target, frac ) Small changes * Fix DForm description * DNumSlider.SetEnabled also affects its DLabel * Finger poser and Faceposer correctly rebuilds UI on loss of entity * DLabel.SetDark disables SetBright, and vice versa * DLabel.SetHighlight always overrides SetDark AND SetBright Added string.NiceName & use it for bodygroup names It converts "names_likeThis" to "Names like This". There have been multiple implementation in the base game, which are not all using the same function. IMaterial:GetColor returns an actual Color Disabled DLabel has faded out colors Fixed file.AsyncRead erroring after Lua shutdown Faceposer flex groups The groups are defined by the models themselves. https://files.facepunch.com/rubat/2024/June28-263-UnwittingEthiopianwolf.jpg
2 Years Ago
Merge from runtime_profiling_update_markers -> main
2 Years Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
2 Years Ago
Added wallpaper conditional models to all stones building block prefabs
2 Years Ago
Damaging wall removes attached wallpaper (only one hit atm)
2 Years Ago
Set last wounded start time when handcuffs are broken out of
2 Years Ago
Merge from main
2 Years Ago
Improved detail size on some cliffs. Reworked eroded edge
2 Years Ago
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
2 Years Ago
Merge from main
2 Years Ago
feedback for the license plates. reworked composition in storage warehouse.
2 Years Ago
Fixed Normal Scale display in inspector
2 Years Ago
Fixed texture tiling/offset not working (deferred decal shader)
2 Years Ago
vm_screen atlassed emissive
2 Years Ago
Added "Alpha Source" option to allow separate alpha map on deferred decal
2 Years Ago
emissive tweaks. less ring around the indicators
2 Years Ago
merge from doorcontroller_fixes
2 Years Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
2 Years Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
2 Years Ago
Added normal scaling to deferred decal shader
2 Years Ago
Increase indicator speed
2 Years Ago
radtown redux set dressing progress backup
2 Years Ago
merge from main
2 Years Ago
Fixed IOEntity editor tool spawning wires with missing materials
2 Years Ago
updated unique textures
2 Years Ago
Flipped indicators
2 Years Ago
Removed doublers
2 Years Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
2 Years Ago
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
2 Years Ago
Block movement server side too when downed and handcuffed
2 Years Ago
Travelling Vendor -> Main
2 Years Ago
Removed unused RendererLOD
2 Years Ago
Added null check on IsPositionClear - should prevent NRE's
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
2 Years Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
2 Years Ago
Merge from travelling_vendor/dynamic_vendor_pricing
2 Years Ago
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
2 Years Ago
merge from main
2 Years Ago
Merge Bikes -> main
2 Years Ago
applied brake material colour changing across lods
2 Years Ago
Added damage masks for the pedal bikes
2 Years Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
2 Years Ago
better brake light and tail light colours
2 Years Ago
unbroke the brakes
2 Years Ago
twitch drops
2 Years Ago
Increased pitch stability val
2 Years Ago
better tail lights especially on lods
2 Years Ago
Weekly skin renders
2 Years Ago
Merge from main