136,575 Commits over 4,444 Days - 1.28cph!

35 Days Ago
Optim: Jobs 3 - skip running PreallocNetWrites On a busy server we can end up sending 1.5k entities in a frame, and it can cost us 0.7ms total on preallocation. With recent pool rewrite we should be able to allocate on demand. Tests: On Craggy ran around/broke stuff/ziplined with Jobs 3
35 Days Ago
Full screen skinviewer layout/transition changes
35 Days Ago
Collision for large apartment
35 Days Ago
Adding new world model rig for m16
35 Days Ago
Merge from industrial_dlc
35 Days Ago
Reorder industrial shelf colours to match shipping container
35 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
35 Days Ago
Fix rare NRE from missing player models when creating sweep handles
35 Days Ago
update from main
35 Days Ago
merge from PlayerRigUpdate2
35 Days Ago
Fix burst cloth when spawning in near sleeping players
35 Days Ago
Updated shorts to eliminate transparency bleed in some skins
35 Days Ago
Caching m16 viewmodel textures
35 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
35 Days Ago
Mortar animation update
35 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
35 Days Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
35 Days Ago
Merge from lockin
35 Days Ago
35 Days Ago
FIx map not appearing
35 Days Ago
compile fix
35 Days Ago
set serialized version as well
35 Days Ago
wip keep locked trajectory visible but allow now control after locking in.
35 Days Ago
tool just injects the property into the .unity file instead of opening and saving it
35 Days Ago
testlist
35 Days Ago
updated m16a2 world mesh material order issue
35 Days Ago
initial tool
35 Days Ago
Fuel UI tweaks
35 Days Ago
added /ProfilerCaptures to ignore.conf
35 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
35 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
35 Days Ago
added prefab exporter
35 Days Ago
m16a2 textures update
35 Days Ago
Mortar animation update to use the player update content
35 Days Ago
update: m16a2 textures , shading fixed on worldmodel
35 Days Ago
Merge: from main
35 Days Ago
Initial conversion of fuel count display from just text to blocks.
35 Days Ago
Fixed drone config screen inputfield config type
35 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
35 Days Ago
Merge from main
35 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
35 Days Ago
Trigger an explosion at state transition too.
35 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
35 Days Ago
merge rust_relay_server -> main
35 Days Ago
merge main -> rust_relay_server
35 Days Ago
ensure position updates are networked to fake player
35 Days Ago
Codegen
35 Days Ago
Merge from PlayerRigUpdate2
35 Days Ago
Added mannequin skinset subset, fixes NRE/kick
35 Days Ago
Merge from main