reporust_rebootcancel

129,162 Commits over 4,140 Days - 1.30cph!

2 Months Ago
merge from main -> party_system
2 Months Ago
- Makes it easier to change a scientist's weapon - Equip oilrig scientist with classic mp5
2 Months Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
2 Months Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
2 Months Ago
Store featured items loaded from the manifest
2 Months Ago
Better naming and parameters in npc shooting component
2 Months Ago
Manifest
2 Months Ago
Merge from trimmed_asset_warmup
2 Months Ago
Merge from main
2 Months Ago
Pull hardcoded asset references from scripts too
2 Months Ago
Simplify scientist shooting logic
2 Months Ago
New bulb models
2 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
2 Months Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
2 Months Ago
Super simple notifications window blockout
2 Months Ago
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
2 Months Ago
Fixed the issue with sky turning black too early at train tunnel entrances
2 Months Ago
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2 Months Ago
il_postprocessor_build_fix -> main
2 Months Ago
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2 Months Ago
main -> new_menu
2 Months Ago
Manifest
2 Months Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
2 Months Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
2 Months Ago
tube lights wip implementation
2 Months Ago
Merge from main
2 Months Ago
Merge from trimmed_asset_warmup
2 Months Ago
Include fx prefabs in warmup too
2 Months Ago
removed old bullet_container folder and contents as it's no longer needed
2 Months Ago
Security Spotlight Prefab update
2 Months Ago
cherrypicking 123058
2 Months Ago
atmosphere height falloff
2 Months Ago
Prefab update speakers
2 Months Ago
WIP propper build area check using bounds instead of the temporary radius test
2 Months Ago
cherrypicking 123053 123054 123059 123083 123102 123106
2 Months Ago
Speaker blockouts update
2 Months Ago
hanging fish LODs complete for 3 variants. prefabs updated
2 Months Ago
ship_searchlight textured
2 Months Ago
Spawn new scientists on small oilrig
2 Months Ago
Reduce odds of scientists charging
2 Months Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
2 Months Ago
syncvar_ilpostprocessor_hook -> main
2 Months Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
2 Months Ago
Revert file change
2 Months Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
2 Months Ago
Merge from additional_environment_volume_shapes