128,938 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                
                
                
                
                
                
                    
    
        
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        19
    
 
                 
             
         
        
            
            
            
                
                potental fix for spike trap ground watch not working in standalone but working in editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switched military tunnel no build to sphere
Added more loot spawn variation, compared to other monument, it was always the exact same spots
Loot location shuffle
Elite loot unaffected 
s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                When changing into wait state then take the foot off the throttle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Pursue target aquisition
Target validity methods
Run thought logic at a lower frequency to action logic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge ghostship_bug_fixes to naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New wait state
MAX/MIN times to be in wander and wait
Move between wandering and waiting if you've been stuck in a state too long
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_boat_ai
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add another pref for disabling the companion server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lower yaw/pitch clamps on the cannon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix Radtown sign by manually disabling mipmap streaming.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New: TestInsideTerrain - Burst version
- added unit test
Tests: ran unit test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Properly fix brightness flicker by using a GlobalKeyword instead of a string
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea/wipe
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from test_generator_snapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hide_combatlog_network_ids
 
                
                
                
                
                
                    
    
        
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        41
    
 
                 
             
         
        
            
            
            
                
                 merge from fillmounts_command
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from catapult_adminreload_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from military_tunnels_radiation_consistency_remerged
s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                Command to print deep sea content
 
                
                
                
                
                
             
         
        
            
            
            
                
                dome monument loot shuffle
s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                light house monument pass, very minor loot placement changes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed boat wall.window dimensions, made colliders snug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main and parent
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                elite crates have a chance to generate advance blueprint fragment loot
lowerd chance of MLRS ammo
 
                
                
                
                
                
                    
    
        
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                Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
 
                
                
                
                
                
             
         
        
            
            
            
                
                hackable crate loot always contains advance blueprint fragments
 
                
                
                
                
                
                    
    
        
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                basic and advance loot base setup
 
                
                
                
                
                
                    
    
        
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                Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change
- Workbench T2 - 5 basic blueprint fragments
- Workbench T3 - 5 Advance blueprint fragments
 
                
                
                
                
                
                    
    
        
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                Added basic and advance blueprint fragments 
- Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed.
- Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
 
                
                
                
                
                
                    
    
        
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                More progress on choice of mission rewards
- Rudimentary UI for previewing and selecting rewards in mission screen
- More work on mission editor inspector nicely working with new rewards data
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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