reporust_rebootcancel

123,257 Commits over 4,048 Days - 1.27cph!

4 Months Ago
Icon
4 Months Ago
Merge from main
4 Months Ago
Merge from rotation_parent_fix_2
4 Months Ago
phrases
4 Months Ago
merge from backpacks_wr
4 Months Ago
merge from dismount_player_rotation_fix
4 Months Ago
merge from demo_button_fix
4 Months Ago
merge from supplydrop_flyhack_fix
4 Months Ago
merge from shield_info_fix
4 Months Ago
merge from horse_double_ragdoll_fix
4 Months Ago
Implemented visibility system for chickens (taken from recent horse implementation)
4 Months Ago
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
4 Months Ago
Move need updates into a budgeted work queue
4 Months Ago
merge from main -> hackweek_modding_improvements
4 Months Ago
merge from custom_url_tag -> hackweek_modding_Improvements
4 Months Ago
Include level url in tags so you can get the custom map by querying server
4 Months Ago
merge from custom_vitals -> hackweek_modding_improvements
4 Months Ago
Fix compile error
4 Months Ago
Add ability for the icon to be changed - use textureId just like CUI
4 Months Ago
Merge from modding_prefabs
4 Months Ago
More rocket splash test scenarios Improved the gizmos, refactoring
4 Months Ago
Berry bush static prefabs (all colour variants)
4 Months Ago
Medieval metal door static prefabs (single & double)
4 Months Ago
Static variants of food cache prefabs (001-005)
4 Months Ago
Merge from hopper
4 Months Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
4 Months Ago
Merge from main
4 Months Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
4 Months Ago
Add `test_custom_vitals` command to test modding vitals works
4 Months Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
4 Months Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
4 Months Ago
Added hopper socket to medieval box
4 Months Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
4 Months Ago
Add protobuf for custom vitals message
4 Months Ago
Generate manifest
4 Months Ago
Add ClientModdingEntity to handle RPC for custom vitals
4 Months Ago
Fixed repair/pickup
4 Months Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
4 Months Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
4 Months Ago
+ BaseEntity.SyncVar (doesn't compile)
4 Months Ago
Added implicit conversion operators
4 Months Ago
Add correct list of allowed types
4 Months Ago
Proper client receive method
4 Months Ago
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4 Months Ago
main -> syncvars
4 Months Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
4 Months Ago
Enable bee particles on the beehive if it has bees in it
4 Months Ago
Missing files
4 Months Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
4 Months Ago
Update: ServerProfiler - vizualize process working set memory - using debug binaries for now(bc3e74cd) Need to add virtual set as well and test standalone servers(Win and Linux) Tests: in editor on craggy.