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126,902 Commits over 4,109 Days - 1.29cph!

10 Days Ago
Mark divesite shipping container collision mesh as readable
10 Days Ago
Fix LastLODCollider label not working with skinned meshes Don't mark overly detailed last LODs as readable
11 Days Ago
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11 Days Ago
merge from new_menu
11 Days Ago
Revert ILPostProcessorHook to the main version
11 Days Ago
Revert ILPostProcessorHook, pushed by accident
11 Days Ago
Resetting your gesture wheel to default will only bind the gestures you own
11 Days Ago
Fixed being able to bind gestures you dont own when clicking
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
merge from autoturret_optim
11 Days Ago
Fix the player becoming stuck in a specific place when reskinning the legacy wall to specfic variant.
11 Days Ago
merge from new_menu
11 Days Ago
merge from main
11 Days Ago
Fixed settings page padding wee styling change on gesture widgets
11 Days Ago
Remove one active sibling off all top level pages Fix crappy blur effect on rust plus modal Rewire up session modal after design changes Fix broken loading screen header after design changes
11 Days Ago
compile fix
11 Days Ago
Fixed gesture wheel order
11 Days Ago
Dont bother trying to update category buttons - have to redo it anyway
11 Days Ago
Fix play menu constantly turning itself off
11 Days Ago
Better spring motion Layout fixes
11 Days Ago
Removed TrueShadow auto defines
11 Days Ago
Gesture menu juice, spring motion on the dragged gesture Fixes
11 Days Ago
Bugfix: NPCAutoTurret now shoots when it's facing the target Caused by not implementing the same optimization as AutoTurret (while NPCAutoTurret depends on it). Tests: spawned `sentry.scientist.static` on craggy and became hostile to it - was shot within the whole 360 arc
11 Days Ago
11 Days Ago
Exposed TMP m_TextComponent in TMP_SubMeshUI for TrueShadow
11 Days Ago
Added TrueShadow
12 Days Ago
merge from fogmethod1
12 Days Ago
Merge: from main
12 Days Ago
Hack: BaseRaidBench - avoid flooding audio manager During benchmark, we create too many audio sources and don't clean them up with default budgets - so we up them abit. Tests: ran the benchmark - no longer grinds at 3fps
12 Days Ago
add brightness/contrast controls for night sky
12 Days Ago
Gesture menu fixes and polish
12 Days Ago
Changed UIInvisOverlay to inherit from SingletonComponent - Performed in-editor functionality testing - Performed compile error checking
12 Days Ago
Set home page as on by default
12 Days Ago
Fixed squished store and inventory views
12 Days Ago
floating city barge lods, collision
12 Days Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
12 Days Ago
Attack helicopter turret using the minigun now requires the minigun to be spun up with the primary shoot button before it shoots bullets. After 10 seconds of no shooting input, the minigun in the turret stops spinning. After 10 seconds of the passenger leaving the gunner UI, the minigun stops spinning. If the passenger dismounts whilst the minigun is still spinning it will stop spinning immediately. If the engine of the Attack helicopter is turned off whilst the minigun is spinning it will stop spinning immediately. - Performed in-editor functionality testing - Performed compile error checking
12 Days Ago
Rewire shockbyte Fix session page not working after design changes Fix shockbyte buy button after design changes
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Merge from main
12 Days Ago
Remove IServerComponent from ServerProjectile because the client uses its properties in a few places to predict trajectory etc
12 Days Ago
NRE fixes when camera or sky are destroyed on scene unload
12 Days Ago
12 Days Ago
Added editor convars to lock/unlock gestures
12 Days Ago
Added IAnchorable, implemented for PlayerBoat. Toggle buoyancy flow force on/off with anhor raise/lower. Checks all anchors incase there's multiple.
12 Days Ago
Resize information grid on max items in column
12 Days Ago
ModelPostProcessor will now make the last LOD level readable if the model has the LastLODCollider label applied to it Apply LastLODCollider to a few models
12 Days Ago
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12 Days Ago
Electric Table Lamp - Blockout, initial prefab setup