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121,600 Commits over 4,048 Days - 1.25cph!

12 Days Ago
level edits to powerplant, mainly sewer exits - s2p
12 Days Ago
Capsule vine test setup for Ian
12 Days Ago
small oilrig converted
12 Days Ago
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12 Days Ago
Cherry pick from 119676 (viewmodel glove slimming)
12 Days Ago
merge from broadphase_revert
12 Days Ago
revert broadphase method to old settings
12 Days Ago
large oilrig converted
12 Days Ago
merge from Wood armour gloves
12 Days Ago
Updated tiger and panther texture resolution
12 Days Ago
Shader improvements Moved assets in the right folders
12 Days Ago
vine_animation_setup -> jungle_update
12 Days Ago
Failsafe for descend prediction, stops its playing twice
12 Days Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
12 Days Ago
Latest weapon rack save
12 Days Ago
Remove idle exit time for snapper animation start
12 Days Ago
vine_animation_setu -> jungle_update
12 Days Ago
forgot to move rope ladder in prefab
12 Days Ago
Predict a correct vine descent - player descent animation in a better place
12 Days Ago
reduced the depth of jungle swamp by 20ish %
12 Days Ago
vine_animation_setup -> jungle_update
12 Days Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
12 Days Ago
Updated wood armor gloves fbx with hand mesh to resolve clipping issue. Updated wood armor gloves prefab with new hand mesh.
12 Days Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
13 Days Ago
Correct inventory sounds
13 Days Ago
fixed some wall clipping props in zigg scene
13 Days Ago
merge from jungle_update
13 Days Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
13 Days Ago
jungle_update -> vine_animation_setup
13 Days Ago
merge from jungle_dlc
13 Days Ago
3d_renderer_caps -> jungle_update
13 Days Ago
merge from jungle_update
13 Days Ago
Disable 3d renderer again
13 Days Ago
Fixed cap normals rendering insideout (flipped winding direction check)
13 Days Ago
Adjust cap triangles winding order based on direction
13 Days Ago
ruins cell door model
13 Days Ago
Cap methods properly map the UVs (adding it to the correct list)
13 Days Ago
Update Sprays + Icon
13 Days Ago
Add a failsafe if a Snake is unable to reposition 3 times in a row.
13 Days Ago
3d_renderer_uv_fix -> jungle_update
13 Days Ago
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
13 Days Ago
Delete out of data weapon rack saves
13 Days Ago
Submitting coco armour 3rd person arms fbx update
13 Days Ago
Merge from main
13 Days Ago
Clean up no longer used instancing code, add grass instancing convar to enable instancing, fix incorrect placement IDs, add small bias to cell box/plane check to avoid false/edge case negatives
13 Days Ago
exported wip vine descend animations
13 Days Ago
Updating coco armour viewmodel skinning
13 Days Ago
Update Jungle Sprays
13 Days Ago
vine_animation_Setup -> jungle_update
13 Days Ago
Fix broken blend tree name