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121,601 Commits over 4,048 Days - 1.25cph!

14 Days Ago
LS updates and S2P
14 Days Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
14 Days Ago
Salvaged Bamboo Shelves - Added cinematic textures and materials
14 Days Ago
reverted a sewer exit env volume override in compound scene
14 Days Ago
excavator scene2prefab
14 Days Ago
converted env volumes of the excavator
14 Days Ago
fixed some zfighting on jungle_ruins_e structure
14 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
14 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
14 Days Ago
fixed a legacy rotation leftover on armored steps block
15 Days Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
15 Days Ago
jungle storage cineamtic textures and materials
15 Days Ago
jungle storage lods and gibs
15 Days Ago
Submitting wood armour 3rd person updated skinning
16 Days Ago
Updating skinning for wood armour gloves
16 Days Ago
tiger sounds
16 Days Ago
merge from jungle_update
16 Days Ago
merge from underwater-effects
16 Days Ago
disable material/rig/animation import on new river mesh
16 Days Ago
merge from jungle_update
16 Days Ago
configurable caustics chroma separation, shader adjustments
16 Days Ago
jugnle wallpapers materials and icons
16 Days Ago
Fixing skinning for outbreak scientist
17 Days Ago
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17 Days Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
17 Days Ago
Excluded rock and jungle rock from stand type weapon racks
17 Days Ago
Some shader tests
17 Days Ago
Jungle Rock - Added cinematic 4k textures and material
17 Days Ago
converted wooden buildings and dredge used in bandit town monument
17 Days Ago
converted wooden buildings used in stables and fishing village monuments
17 Days Ago
Jungle Rock - tweaked LOD3 to reduce popping
17 Days Ago
converted airfield hangars
17 Days Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
17 Days Ago
office building and industrial buildings converted, including prefab variants
17 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
17 Days Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
17 Days Ago
caustics modulate sun light color rather than add separately
17 Days Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
17 Days Ago
water caustics work for all water types, show up underwater, and receive shadows
17 Days Ago
merge from jungle_dlc
17 Days Ago
prevent halfheight shelves to be deployed on top of each other endlessly
17 Days Ago
merge from jungle_update
17 Days Ago
merge from jungle_update
17 Days Ago
merge from jungle_dlc
17 Days Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
17 Days Ago
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17 Days Ago
fixed leaking tarp parts on bamboo barrel texture
17 Days Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
17 Days Ago
hooked up jungle dlc sprays
17 Days Ago
Testing a distance glow method on big cat eyes. Fades out at close range.