reporust_rebootcancel

123,927 Commits over 4,171 Days - 1.24cph!

8 Months Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
8 Months Ago
Merge from main
8 Months Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
8 Months Ago
Null check mounted vehicle when trying to notify of player weight change
8 Months Ago
merge from primitive -> primitive_gm
8 Months Ago
Fix compile error from BaseRagdoll
8 Months Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
8 Months Ago
merge from primitive -> primitive_gm
8 Months Ago
Merge from preset_change_performance (still wip)
8 Months Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
8 Months Ago
WorldSpaceGrid alignment fixes
8 Months Ago
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8 Months Ago
made it easier for the player temp ragdolls to stop
8 Months Ago
Bugfix: ServerDemoPlayer - quetly skip unrecognized entity kill messages - Moved message logging to be before message handling, to be able to get more info before executing logic Not clear why it's happening, but will leave that for later. Also investigating why getting malformed OnEntities messages once 2nd player connects. Tests: tried to play back a 2 player demo on Craggy. No more NREs related to entity killing
8 Months Ago
Louder battering ram impact sound
8 Months Ago
Expand siege tower constructable deploy volume
8 Months Ago
merge from primitive
8 Months Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
8 Months Ago
Bugfix: DemoServer - properly cleanup outgoing NetWrites Tests: played back a short server demo - no issues.
8 Months Ago
Travellling vendor will now break siege weapon constructables on the road
8 Months Ago
8 Months Ago
Fixed crossbow 3p arrows not updating
8 Months Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
8 Months Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.
8 Months Ago
TerrainTexturing profiling
8 Months Ago
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8 Months Ago
Damage WIP
8 Months Ago
Make towing visuals rope less loose to avoid it clipping into the floor
8 Months Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
8 Months Ago
Fixed NRE when hitting tugboat with the battering ram
8 Months Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
8 Months Ago
YOLO commit. Around 960 ~ prefabs and meta files
8 Months Ago
8 Months Ago
Fix mini crossbow backpack offset again
8 Months Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
8 Months Ago
Manifest
8 Months Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
8 Months Ago
Fixed a bug I introduced on doors
8 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
8 Months Ago
Fixed Door OnObjects throwing NRE if entityContents is null
8 Months Ago
Rotate player when rotating the static ballista
8 Months Ago
Fixed saving
8 Months Ago
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8 Months Ago
Update: ServerDemoPlayer - Only maintain entities from demo stream - Destroys any entities that server decides to create, if they were not part of demo stream - Reserve a 100k network IDs when playing a demo to avoid ID clashes - Refactored message logging when playing back demos Although not robust, this allows us to simulate a core set of functionality. Will need massaging to expand further. Tests: played back 4 separate Craggy demos - all played back properly.
8 Months Ago
Support disabling FoliageGrid refresh. Disable FoliageGrid refreshing during preset changes, manually refresh once settings are all applied, reduces calls from 2 to 1. Split manual LODGrid and FoliageGrid refresh calls over two seperate frames when changing presets.
8 Months Ago
wallpaper gallery metas
8 Months Ago
client doesn't assume player ragdoll is always lethal
8 Months Ago
don't let player mount a ragdolled horse
8 Months Ago
Setup virtual pre/post apply functions. Override for TweakGraphicsPresetsUI and toggle LODgrid refreshing there instead.