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139,905 Commits over 4,383 Days - 1.33cph!

10 Months Ago
fixed potential break in TraceWaterRays/TraceWaterSpheres logic that would cause casts to miss water traces if an earlier one had hit the max number of colliders
10 Months Ago
Fixed quit modal command
10 Months Ago
consistent icon sizes
10 Months Ago
Connect Modal design
10 Months Ago
Fix from feedback
10 Months Ago
Store dlc overlay page prefab variant setup Moved the DLC price logic in cart button
10 Months Ago
sharing more data between batched projectile effect processing - only accessing transform pos/rot once per projectile and only checking retrieving local player entity data once per batch
10 Months Ago
M15 Pistol - Added ironsight dots to world model, small alignment tweaks to size and position
10 Months Ago
Test changes I used for auto driving boats for solo testing stuff
10 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
10 Months Ago
Fix client+server compile
10 Months Ago
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE
10 Months Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
10 Months Ago
Bugfix: BaseRaidBench - this is no longer nude beach Tests: built C+S and C-only, ran the scene
10 Months Ago
Update: BaseRaidBench - simulate client flow - use a fake client backend and a dummy connection Fixes players not facing the target, but breaks player clothing for what-ever reason. Tests: ran scene
10 Months Ago
Unify LOD showing/hiding logic and ensure that Hide() is called when a state is covered by instancing
10 Months Ago
Update: BaseRaidBench - wip weapon aiming - Weapon debug graphics confirm aiming direction - Player model doesn't face the right way (need to run client updates, that's next) - added benchmark-related safety checks in local client logic This also hijacks main camera, I'll have to fix that later Tests: ran the scene
10 Months Ago
Store page overlay recycling Some layout tweaks
10 Months Ago
snapping_fix -> main
10 Months Ago
Try only doing is server checks in a listen server
10 Months Ago
M15 Pistol - Emissive glow in iron sights
10 Months Ago
bloody bucket for the medical bay
10 Months Ago
Pilot Codelock - updated textures and prefabs
10 Months Ago
Pilot codelock - closed status emissive texture
10 Months Ago
Window closed by setting there canvas group alpha to 0 are now set as not pickable in the scene view in editor
10 Months Ago
snapping_fix -> main
10 Months Ago
Fix snapping not working on split client and server
10 Months Ago
Add options for setting rate limit of horn. Initial settings allow for unlimited hooting and tooting.
10 Months Ago
Added Updated Compass Viewmodel FBX
10 Months Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
10 Months Ago
Enabled mip maps on some store assets
10 Months Ago
Overlay page button progress bar
10 Months Ago
view model camera animation update
10 Months Ago
Merge from parent
10 Months Ago
phrases + coegen checks
10 Months Ago
merge from naval update
10 Months Ago
merge from main
10 Months Ago
backup trawler prefab
10 Months Ago
Fix asset scenes never finishing loading when running as server
10 Months Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
Dont include the clientvar
10 Months Ago
CS0414 error fix
10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
Compile errors
10 Months Ago
Remove debug file
10 Months Ago
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
10 Months Ago
Reapply game mode changes