121,576 Commits over 4,048 Days - 1.25cph!
Piper nigrum optimizations
Adjusted LOD distances
Skipped LOD2 / assets will go straight to LOD3
Tweaed LOD3 colors to reduce pop in
Changed LOD3 to cutout instead of transparency
Reduced LOD3 texture resolution
updated store preview turntables
Ensure no left over vine instances are left in the work queue when pooling
Merge from tiger_death_nre_fix (again)
Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
Added placeholder viewmodels
Merge from tiger_death_nre_fix
Merge from snake_death_cleanup
Additional snake death cleanup.
Setup queuing and packing methods. SyncVars are added to each entities queue.
Setup Sync() and SyncImmediate(), behaves similarly to SendNetworkUpdate() and SendNetworkUpdateImmediate()
Setup standardised getter method to retreive sync vars current values without using reflection or any pre existing list.
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
hooked up icon on jungle relic assault rifle, and added "relic" to description
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
Reduced concrete walkway LOD distances further
Reduced more texture resolutions to improve zigg perf
Fix for first person artefacting on cocoknight gloves
reduced strangler fig wall decal dist
Disabled shadow casting on ziggurat skylight spotlights
ziggurat scene, decal draw distances overrides to lower values
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
set wicker and bamboo barrels to craftable
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set v vineswing anims to anim compression off for improved fidelity
update names and turntables
Reduced more texture sizes to help perf in jungle monuments
removed temple from jungle building skin ui description
Reduced ao, ms texture resolution on some jungle props
Reduced LOD distances of concrete walkways inside Zigg
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
merge from jungle_update
120425 so lewis can sort building skin store page
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Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
merge from jungle_dlc_storage_adapters
Additional Mesh tweaks mop and bucket
merge from Jungle_rifle_token
merge from single_wall_shelves_researchable
merge from horse_heavyplate_fix