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121,576 Commits over 4,048 Days - 1.25cph!

4 Days Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
4 Days Ago
merge from jungle_update
4 Days Ago
updated store preview turntables
4 Days Ago
vine_poolable -> Aux3
4 Days Ago
Ensure no left over vine instances are left in the work queue when pooling
4 Days Ago
Merge from tiger_death_nre_fix (again)
4 Days Ago
Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
4 Days Ago
Added placeholder viewmodels
4 Days Ago
update store icon
4 Days Ago
Merge from tiger_death_nre_fix
4 Days Ago
Fix NRE on tiger death
4 Days Ago
Merge from snake_death_cleanup
4 Days Ago
Additional snake death cleanup.
4 Days Ago
Setup queuing and packing methods. SyncVars are added to each entities queue. Setup Sync() and SyncImmediate(), behaves similarly to SendNetworkUpdate() and SendNetworkUpdateImmediate() Setup standardised getter method to retreive sync vars current values without using reflection or any pre existing list.
4 Days Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
4 Days Ago
merge from jungle_dlc
4 Days Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
4 Days Ago
merge from jungle_update
4 Days Ago
S2P jungle ruins
4 Days Ago
hooked up icon on jungle relic assault rifle, and added "relic" to description
4 Days Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
4 Days Ago
Reduced concrete walkway LOD distances further
4 Days Ago
Reduced more texture resolutions to improve zigg perf
4 Days Ago
Fix for first person artefacting on cocoknight gloves
4 Days Ago
reduced strangler fig wall decal dist
4 Days Ago
ziggurat S2P
4 Days Ago
Disabled shadow casting on ziggurat skylight spotlights
4 Days Ago
ziggurat scene, decal draw distances overrides to lower values
4 Days Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
4 Days Ago
set wicker and bamboo barrels to craftable
4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
set v vineswing anims to anim compression off for improved fidelity
4 Days Ago
update names and turntables
4 Days Ago
Reduced more texture sizes to help perf in jungle monuments
4 Days Ago
removed temple from jungle building skin ui description
4 Days Ago
Reduced ao, ms texture resolution on some jungle props
4 Days Ago
Reduced LOD distances of concrete walkways inside Zigg
4 Days Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
4 Days Ago
merge from jungle_update 120425 so lewis can sort building skin store page
4 Days Ago
store icon
4 Days Ago
jungle building skin
4 Days Ago
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4 Days Ago
Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
4 Days Ago
merge from jungle_dlc_storage_adapters
4 Days Ago
Additional Mesh tweaks mop and bucket
4 Days Ago
merge from Jungle_rifle_token
4 Days Ago
merge from single_wall_shelves_researchable
4 Days Ago
merge from horse_heavyplate_fix
4 Days Ago
missed unsaved item