reporust_rebootcancel

121,943 Commits over 4,048 Days - 1.26cph!

2 Years Ago
ClearAllEntitiesInRadius uses Vis.Entities
2 Years Ago
AnyPlayersInside uses BaseNetworkable.HasCloseConnections
2 Years Ago
merge from dungeon_despawn_fix
2 Years Ago
ClearAllEntitiesInRadius checks IsValid ClearAllEntitiesInRadius doesn't set blockBagDrop on entities that are already destroyed Q: Is there a reason this cannot use Vis.Entities?
2 Years Ago
merge from dungeon_despawn_fix
2 Years Ago
merge from main
2 Years Ago
Fixed airdrop not working
2 Years Ago
Optimization: Vector3.Distance -> sqrMagnitude
2 Years Ago
Fixed edge case where ClearAllEntitiesInRadius would not return entity list to pool
2 Years Ago
▆▄█▋▊ ▊▇▍▆█▍█▌ ▉▆▄▉ ▉▅█▍▉▊▌ █▊ ▌▍▊▊ ▍▅▊▉▅▊▅ ▇▋▉ ▅▉▆▊▍▋▍▊▍ ▄▌▉▅ ▋▍▋█▊ ▇▄▌ ▇▆▊▉▌▋▆ ▇▉▌▆▌▉▆
2 Years Ago
Split client & server metrics + compile fixes
2 Years Ago
▋▆▇▅▇ ▄▄█ ▌▇▋▄▋▍▅▆ ▇▊ ▄ ▆▉▌ ▅▋▅▊▆▅ ▌▅▌▇ █▉▄▉▋▇▅▌▌▊ ▉ ▇▇▄▍▊▊▊▉▆▍▄ ▇▌▄▊▄▊▋ (▍▉▊▉█▊ ▆▌▉ █▄█▅█▌▆ ▋▇▄▋▉█)
2 Years Ago
Merge from main
2 Years Ago
Backups: Timelines, animations, unsaved scenes
2 Years Ago
Backups: Scene prefabs, skeletons, materials and cam anims
2 Years Ago
▉█▆▌ ▉▋▇█▅▅▇ ▇▊▌▍█▌▍ ▌▍ ▋▇ ▄▊▉▌▄█▆ ▇▉▋ ▄▇▍▆▋▆
2 Years Ago
Protobuf fix after merge Codegen and manifest
2 Years Ago
Disable inheriting network groups on the elevator lift entity
2 Years Ago
Re-enable underground layers for network groups
2 Years Ago
Merge from industrial
2 Years Ago
Fixed combiner showing incorrect IO information in inventory
2 Years Ago
merge from xmas_2022
2 Years Ago
Cherry-pick windmill collider fix
2 Years Ago
Fixed windmills having two copies of their collider, one on the wrong layer
2 Years Ago
slower radiation gradient for gingerbread tunnels default tunnel lifetime doubled
2 Years Ago
▅▉▆▉ ▉▆▇▇▊▋▊▋
2 Years Ago
▉▊▅▍▆▊▄▌ ▆▊█ █▌▌ ▌▄▅▋▆▄▊▋▆ ▊▆▄▆▅▌▌ ▅▋▌ ▋▍▆▊▉▆▇ ▊▊▍▄▅▉▄▅▋ ▌▅▅ ▍▅▉-▌██▊▅▇▌▄█▉ (▊▊ ▄▍▉) █▉█▌ █▄▋▅▉ ▋▍▅▇▍▊▍▌ ▊▆▄ ▋▆▌ ▄▄▋ ▊▉██ ▍▍▆▆█▉▊▄▋█▅▇▍▍▆▆▉ ▄▋▊▌▄▋▌▋▅ ▋█▌▋█ ▆▋▅▌▍▌ ▄▉▄▇
2 Years Ago
▍▌▄▇▌ ▄▊▇▌ ▉▅▄▋_▆▋▆▌▌▅ ▍▆▍▋ ▊ ▍▄▋▆ ▄█▍ ▍▊▋▌ ▅▆▉▋▊▇▌▆ ▋▉ ▌▄▅██▌▋▋▉ ▍▄ ▅█▇▋▇▇ ▇█▉▆ █▄ █▉ ▄▇▅ █▉█▋▍▄ ▄▄▉▋ ▉▉▆▆▄▋▌ ▄▋▅▍▇▍█ ▋▅▆█▍▋▍ █ █▊▆▍█ ▆▅▇▆ ▋▋▉ ▋▌▇▄█▆(▉)
2 Years Ago
█▍▍▊▉█ ▇▌▉█ ▍▋▋▋▊▇▊▍ ▅▋ ▌▆▅ ▉▊▅▅█▅ ▄▌ ▅▇▊▌ ▄▋█'▆ ▍▄▍▉▇▍▆▄ ▄▆▄█ █▉▍▇▅
2 Years Ago
▌▄▌▄▅ ▌▍▇▅ ▇▋█▊
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
show condition in ui
2 Years Ago
Merge from industrial
2 Years Ago
Merge from main
2 Years Ago
Added more graphics settings
2 Years Ago
Include every graphics setting
2 Years Ago
Potential water catcher changes to improve server performance on long water catcher chains: When a water catcher is going to generate water, check to see if we can find the eventual destination of that water and instead deposit the water there instead. This involves skipping the in-between catchers in a chain to prevent each catcher getting turned on as it receives water and then getting turned off as it passes the water on. This eliminates a lot of IO overhead as each activation/deactivation involves a nework update for the entity
2 Years Ago
Merge from xmas_2022
2 Years Ago
Comment only, after doing some performance testing
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Instead of doing the Impostor camera culling layer switch in ImposterRenderer, turn Impostors on and off via PreProcess in the Imposter scripts instead
2 Years Ago
fix snowball gun inventory handling sounds
2 Years Ago
reapply present drop open/close sounds
2 Years Ago
candy cave entrance ambience
2 Years Ago
▌▅▄▊▆ ▇▆▆▋▅'▇ ▄█▆▋▍▌▌▌ ▉▊▋▆▅▄▍ ▋▇ ▆▅▉▋███▍▋ █▅▇▍▍▊▄▅▌▄▇ ▊▌▄▆▇▇▍ ▅▌▍▉▇▊▍▄▉▊▉▉▍ ▌▋▆█▊ ▉▊▋▄▆ ▍▆▍▇ ▊▇▅▆▇▅ ▉▆▄ ▌▌▋. ▊▍▌ ▄ █▉▇▄█ ▌▊▉▉▌▋▅▄▊ ▍▇█▆ ▆ ▊█▇▆██ ▉▊▇ ▉▌▌▊▌▍. ▋█▍▌▌ ▌▋▉▋▉ ▇▇▅█▌▉ ▇█▊.
2 Years Ago
Fixed NRE errors in the Impostor system when SystemInfo.supportsInstancing is false
2 Years Ago
fix reverb in candy cave entrance
2 Years Ago
candy cave and present drop open/close sounds