128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added Cull mode option (default Off) to "Particles/Alpha Blended" shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase stacksize of hbhf sensor from 1 -> 5
 
                
                
                
                
                
             
         
        
            
            
            
                
                m4 shotgun viewmodel
- deploy update
- removed pump movement in reload
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabled animator on 3p entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up attachment positions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for waterguns not correctly applying the last burst of water.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from boombox_network_loop_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_turret_item_filter
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from 0_cost_repair_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from building_skins_4
network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new item definition field - treatAsComponentForRepairs
Our repair cost calculation will automatically substitute any items in the Component category with another resource, but some deployables have been using items in the resource category like CCTV cameras as a crafting cost
By marking an item as treatAsComponentForRepairs, it will use the desired behvaiour even though it's in the wrong category resepair wise
Applied to RF Broadcaster, RF Receiver, Targeting Computer and CCTV camera
This should fix repair behaviour on Auto Turrets and Computer Stations
Also fixed some rounding issues that could result in a repair csot of 0 for a given resource, the minimum repair cost for any ingredient will now be 1
This behavioiur should be consistent between the hammer and the repair bench
 
                
                
                
                
                
             
         
        
            
            
            
                
                Label power input on audio alarm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Standardised convo 4 and 6 so that the loopback conversation option is always the last option in the list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove log in IgnoreCollision trigger
 
                
                
                
                
                
             
         
        
            
            
            
                
                Properly remove tutorial island respawn options when finishing the tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update my ColliderShrinkToFit editor to Unity 2021 style
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure rigidbody wakes up when boat engine starts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable drop to ground on ore spawners, might stop ores getting placed on the ocean floor underneath the island
Fixed loading during a tutorial not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                A whole bunch more updated materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Even more gizmo compile fixes. Sorry guys.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove missing component from terrain asset
Another link test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix TreeEntity merge issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Additional glass prefabs for map makers (non-tiled)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More compile fixes for gizmos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename new shotgun folder to M4 Shotgun
Fixed attachments not apperaing due to lingering, disabled attachment slots on the prefabs, this fixed attachments appearing on the viewmodel
Removed duplicate Model components on the entity, this was causing attachments to not appear on the held entity
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Even more updates mats, and a rendertexture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Let's just keep updating mats as they decide they want to reserialize
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some materials wanted further updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reserialize all materials and a few related files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turret will only accept the ammo of the current equipped gun
 
                
                
                
                
                
             
         
        
            
            
            
                
                UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge FitToColliderEditorTool -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge GizmoCleanup -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Split up score events for hacking crates so half is for hacking and half is for being the first to loot it
Add a score event for looting an elite crate
Bit of refactoring to keep this clean
 
                
                
                
                
                
             
         
        
            
            
            
                
                merged from switch_passthrough_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from more_radius_skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from wanted_clothing_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from industrial_pipe_log_spam_fix