137,337 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Merge from main
2 Years Ago
Merge RepairBenchSkinName -> main
2 Years Ago
Merge RepairBenchSkinName -> main
2 Years Ago
Complete vphysics sources from 32bit builds Added optional argument to NPC:StopMoving - immediate (defaults to true) Prevent invalid input to render.DrawWireframeSphere Fixed a long freeze on disconnect from maps with huge nav meshes Added Entity:GetBoneFollowers, new argument to Entity:CreateBoneFollowers Entity:CreateBoneFollowers( table of bone names ) Throw errors when ColorToHSL/ColorToHSV/physenv.SetPerformanceSettings gets not a table Bone follower support for AI and Nextbot SENTs Added Entity:Dissolve( type = 0, magn = 0, orign = EntOrigin ) Added a 3rd argument for PathFollower:Chase - cost function Added NPC:Set/GetStepHeight GMad.exe: On windows, pause on error when using drag'n'drop Added NPC:GetArrivalSpeed / NPC:GetArrivalDistance Restore HL2 use sounds with `gmod_suit 1` Added ability for traces to use a table of class names as filter They can be mixed and matched with entities as well. Restore angle alignment stuff for +use pickup Print games that are mounted to console (like folder addons) with developer 1 Traces now have "whitelist" input property This will turn the table filter into a whitelist, rather than ignore list. This will NOT affect function() filters Added "hitclientonly" option to trace functions clientside Fixed Static/Dynamic/Physics not being correctly displayed in Hammer due to recent changes Added new data to util.GetModelInfo MeshCount, BoneCount, Flags, StaticProp (specific flag)
2 Years Ago
Compile fixes
2 Years Ago
trike lod fix and parenting adjustment
2 Years Ago
Additional sweep over props folder uncovered some left overs
2 Years Ago
Merge from main
2 Years Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Converted deployables prefabs to MeshLOD when possible to do so
2 Years Ago
Fixed convar defaulting to disabled instead of enabled
2 Years Ago
reapplying 98204, stomped
2 Years Ago
merge from main
2 Years Ago
merge from fix_barricade_building_error
2 Years Ago
merge from fix_icelake_building_blocked_preview
2 Years Ago
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
2 Years Ago
Fix weather effect error on quit
2 Years Ago
Pedal trike driving/physics work
2 Years Ago
debug.FakeSpeechPlayer now works in live gameplay (still admin only)
2 Years Ago
Trike wheels and colliders
2 Years Ago
Better lit PFX normals.
2 Years Ago
Fixed positioning on sand trails.
2 Years Ago
Iterating on trails
2 Years Ago
Additional null checks
2 Years Ago
Add URL support for community market skins from before our newer skin system
2 Years Ago
Merge from techtree_workbench_multi_access
2 Years Ago
Merge from fishing_changes_june_24
2 Years Ago
Trout and yellow perch bait value reverted to 10, 1 stack size
2 Years Ago
Removed excess logs
2 Years Ago
Fixed formatting bugs
2 Years Ago
Ensured translated ammo name and proper type is passed
2 Years Ago
Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value) Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
2 Years Ago
Tech tree panel changes Rename the tabs from Tier 1/2/3 to Level 1/2/3 Reduced the size of the close text slightly Don't show the button at all for tech trees that the current workbench can't access
2 Years Ago
Merge main
2 Years Ago
Ammo count and type of ammo is now visible in the tooltips of vending machines
2 Years Ago
2 Years Ago
Test map edit
2 Years Ago
Trike DoPrepare + manifest
2 Years Ago
Combine PedalTrike LODGroups
2 Years Ago
Combine PedalBike LODGroups
2 Years Ago
Some initial trike setup
2 Years Ago
Raise water detection level on the push bike
2 Years Ago
Merge main -> Bikes
2 Years Ago
Fixed WaterDepthMask not deregistering the mask when a boat is placed in a scene before the game starts (only relevant to dev work)
2 Years Ago
Applied FX to pedalbike.
2 Years Ago
Folder cleanup
2 Years Ago
Remaining wheel fx.
2 Years Ago
Fixed pedal bike right pedal rotation