157,368 Commits over 4,536 Days - 1.45cph!

9 Days Ago
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9 Days Ago
Fixed editor tests writing two result files
9 Days Ago
Make navigation tests able to catch spinning agents
9 Days Ago
Make avoidance twice as fast, still too slow
9 Days Ago
Fix bull trying to headbutt unreachable players
9 Days Ago
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
9 Days Ago
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9 Days Ago
Add another state ping pong test
9 Days Ago
Fix pregnant cow ping ponging between curious follow and play random anim
9 Days Ago
More durable fix for skateboard cow
9 Days Ago
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
9 Days Ago
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
9 Days Ago
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
9 Days Ago
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9 Days Ago
More comments improved
10 Days Ago
merge from skinviewer_hands_fix
10 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
10 Days Ago
Adding LODs for the biofuel generator
10 Days Ago
Better comments
10 Days Ago
Add more entities to Lua override-able list * filter_activator_context, game_player_equip, trigger_push, ambient_generic Fix double notifications when hitting Sandbox vehicle limit Updated a whole bunch of built-in spawnicons * About 600 of them * Touches some PHX props, a few HL2 props, most of the TF2 props in the default spawnlist Update default spawnlists * Rearranges some stuff to better group similar items Update TF2 weapons spawnlist Slightly adjust L4D1 and Portal spawnlists Added more allowed entity overrides * item_battery, item_healthkit, item_suit, item_longjump * func_pushable, func_healthcharger, func_recharge * Half-Life: Source ammo entities * weaponbox, speaker Added Satchel entities to override whitelist + func_tankmortar
10 Days Ago
merge from base_occlusion -> main
10 Days Ago
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)
10 Days Ago
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10 Days Ago
Item schema generation collects bundles
10 Days Ago
merge from base_occlusion -> main
10 Days Ago
Fix formatting of Visibility.cs
10 Days Ago
Adjustment so that respawnable fridges can have a new "first" looter when the items are respawned
10 Days Ago
Merge from main
10 Days Ago
Merge from livestock_sheep_shearing
10 Days Ago
- Medical tool setup - Global mask support
10 Days Ago
merge from main -> base_occlusion
10 Days Ago
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
10 Days Ago
Add mask support for grenades
10 Days Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
10 Days Ago
Fix room export tool not writing to the temp directory in the editor
10 Days Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI
10 Days Ago
Mark the room exporter (base -> JSON) as editor only - used so we can run tests on bases without having to spawn the entire base (which is slow)
10 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
avoid atmosphere volume NRE
10 Days Ago
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10 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
10 Days Ago
Forgot to push localization changes
10 Days Ago
Merge from boatvendor_dialogue_fix
10 Days Ago
Disable TCs from room occlusion - if you hide the TC from the client then you don't know if your authed on the base - re-enable later once we move auth networking out of the TC itself (we could only network to players authed but then we still need to know if a TC is attached to a building)
10 Days Ago
muzzle_flash_optimisations -> main
10 Days Ago
Fix line endings
10 Days Ago
Save and restore item positions when creating or deploying loadouts