125,569 Commits over 4,171 Days - 1.25cph!

10 Days Ago
Apply new changed script to the wall fluorescent light
10 Days Ago
Walllight now refreshes growables
10 Days Ago
merge from string_lights_fix_2
10 Days Ago
Remove rounded foundaction block from planner list
10 Days Ago
updated wallcabinet lock positon
10 Days Ago
Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
10 Days Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
10 Days Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
10 Days Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
10 Days Ago
Tweak dismount positions for steering wheel for more lenient mounting
10 Days Ago
First pass medical bay container shell plus materials
10 Days Ago
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
10 Days Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
10 Days Ago
RPC Build
10 Days Ago
Force 32 bit index space everywhere (for now)
10 Days Ago
Fixed node visuals not chaning while harvesting them
10 Days Ago
Merge from naval_update
10 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for frequently disabling UsePlayerUpdateJobs leading to player cache desync Tests: wrote a unit test that confirms the bug and confirms the fix
10 Days Ago
Merge: from main
10 Days Ago
Disable my test scene loading in craggy
10 Days Ago
Update: move OcclusionCache reset to always happen for disabled UsePlayerUpdateJobs Don't think this fixes anything, but helps avoid invalid emergency shutdown fallout if it happens in the future. Tests: none, trivial change
10 Days Ago
Merge from boat_building
10 Days Ago
Compile fixes
10 Days Ago
Bugfix: StableObjectCache - properly drop references when clearing - PlayerCache emergency shutdown logic inspects internal buffer, which tripped up. Change also allows GC - Added a unit test that validates Clear call. Tests: Ran the new unit test - it was borked before the fix, gud afterwards
10 Days Ago
Renamed all of the floating city container materials to be more standardised
10 Days Ago
Merge from boat_building
10 Days Ago
Merge from parent
10 Days Ago
Merge from main
11 Days Ago
merge from sky_circle_fix
11 Days Ago
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11 Days Ago
merge from abel_tc_auth_fix_2
11 Days Ago
merge from wall_cabinet_pickup_fix
11 Days Ago
merge from decor_lighting_dlc
11 Days Ago
merge from bed_blocking_chandelier
11 Days Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
11 Days Ago
Merge from main
11 Days Ago
Ocean shoreline wetness fix
11 Days Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
11 Days Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
11 Days Ago
Added ground watch to ceiling light and Chandelier
11 Days Ago
naval_update -> scientist_boat_ai
11 Days Ago
take 2 on tentative pooling fix for mannequin posing
11 Days Ago
subtract commit 129922, includes extra files
11 Days Ago
tentative pooling issue fix for mannequin
11 Days Ago
Improved radiation consistency at the main entrance and cave entrance of military tunnels with more sphere and box radiation triggers. Ran S2P Before: https://files.facepunch.com/jacob/1b0211b1/33YoiGKzIf.jpg After: https://files.facepunch.com/jacob/1b0211b1/6am3EFYeP4.jpg
11 Days Ago
Recycler shed now uses a box collider for radiation rather than a sphere so you only get rads when at the recycler or very close to the building
11 Days Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
11 Days Ago
merge from naval_update to get the latest TriggerRadiation.cs