147,113 Commits over 4,444 Days - 1.38cph!

9 Days Ago
Merge from m16a2
9 Days Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
9 Days Ago
merged from tovector3_parse_format_fix
9 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
9 Days Ago
Deploy animation updates
9 Days Ago
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9 Days Ago
merge from additional_hairstyles
9 Days Ago
Tied back capmask fixes
9 Days Ago
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9 Days Ago
Client compile fix.
9 Days Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
9 Days Ago
Hair colour balance pass
9 Days Ago
merge from industrial_dlc
9 Days Ago
Use HasGreatlyChanged() for temp and comfort
9 Days Ago
Removed the legacy electricity IO queue
9 Days Ago
Charity Plushie setup
9 Days Ago
Adjusted auburn crewcut material
9 Days Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
9 Days Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
9 Days Ago
Update vm attachment prefab to use complete new FBX asset
9 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
9 Days Ago
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9 Days Ago
.meta files
9 Days Ago
Merge from M16A2
9 Days Ago
Update manifest
9 Days Ago
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9 Days Ago
plywood painted tile fix
9 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
9 Days Ago
Merge from main
9 Days Ago
Set parent history projectile validation default to true
9 Days Ago
merge from wiretool_cave_fix
9 Days Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
9 Days Ago
hanging tarp polycount reduction
9 Days Ago
merge from crew_cut_setup
9 Days Ago
Merge from main
9 Days Ago
split the rail off the holo sight to a separate mesh
9 Days Ago
Merge: from main
9 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
9 Days Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
9 Days Ago
manifest
9 Days Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
9 Days Ago
Fixed torch attack animations not working on non local players
9 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
9 Days Ago
merge from main
9 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
9 Days Ago
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