139,254 Commits over 4,474 Days - 1.30cph!

12 Days Ago
merge from shield on back
12 Days Ago
Turn shield on back into a bind
12 Days Ago
merge from shield_on_back
12 Days Ago
...don't allow for toggling it too quickly.
12 Days Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
12 Days Ago
Merge from bag_compass_marker
12 Days Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
12 Days Ago
game_room_dlc -> main
12 Days Ago
Increased stack size 10 > 20
12 Days Ago
Disable gestures on roundabouts/swings
12 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
12 Days Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
12 Days Ago
update from main
12 Days Ago
Add decal related safeguard * Some people apparently crash there sometimes? Don't know how, so this is the best I can do for now Enforce NOLOD and NOMIP for .vtf files without mipmaps Minor cleanups Fixed complains about LuaParticles refcount Minor compile warning fixes
12 Days Ago
Phrases
12 Days Ago
merge from steaminventory_nre_fix
12 Days Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
12 Days Ago
merge from demofolder_macos_fix
12 Days Ago
merge from main
12 Days Ago
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
12 Days Ago
merge from darts_game
12 Days Ago
remove SyncVar checking against Vector3 zero, breaks coming into network range
12 Days Ago
merge from cui_updates
12 Days Ago
merge from hackweek_sv_pie_menu
12 Days Ago
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
12 Days Ago
add refreshing from syncvars on client load
13 Days Ago
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
13 Days Ago
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
13 Days Ago
monument blocker blast door gib fixes
13 Days Ago
merge from darts_game
13 Days Ago
compiler fix
13 Days Ago
merge from hackweek_cui_slice_scaling_ppu (manual)
13 Days Ago
Fixed previous merge
13 Days Ago
fix dartboard being able to have roll during placement
13 Days Ago
merge from hackweek_cui_color_tweening_fix
13 Days Ago
merge from main
13 Days Ago
Crude pump variant with on/off states.
13 Days Ago
merge from shield anim subsystems
13 Days Ago
Fix compile error oops
13 Days Ago
merge from automated_testing
13 Days Ago
merge from hackweek_cui_interactables
13 Days Ago
Better log for the test list step when building the bundles
13 Days Ago
merge from shield anim subsystems
13 Days Ago
One more fix for the shield on other players
13 Days Ago
merge from hackweek_cui_canvas_group
13 Days Ago
merge from hackweek_cui_mask
13 Days Ago
merge from main
13 Days Ago
merge from hackweek_sv_pie_menu
13 Days Ago
Added various options to the server pie menu; order, color mode, next, prev & disabled interaction / command support Added CommunityEntity.SendPie, primarily for ClientRPC overload Fixed pool leak regression - reuse a cached instance of CustomPie instead Fixed prev/next skin buttons not working with custom server pie menu when commands are assigned
13 Days Ago
merge from main