139,362 Commits over 4,474 Days - 1.30cph!

12 Days Ago
Flare animation and events updates
12 Days Ago
One more terrain fix in puzzle zoo
12 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
12 Days Ago
merge from waterwell_stock_decrease -> main
12 Days Ago
Decrease max stock of items in waterwell vendor from 10 -> 2 - increase restock time from 2m -> 10m per item - keep syringe & ammo at 10 stock & 2m restock time
12 Days Ago
dome logic decal tweaks to help left to right reading
12 Days Ago
refactor turn in place to mostly use anims, give up on ik for now.
12 Days Ago
merge from turret_hqm_increase -> main
12 Days Ago
Increase turret crafting cost from 10 HQM -> 25 HQM
12 Days Ago
Polish pass on supply signal refresh anims
12 Days Ago
merge from fix_boat_vendor_heli -> main
12 Days Ago
Add tests to confirm boat spawners don't destroy helicopters & boat spawners still destroy boats
12 Days Ago
Add support for vehicle spawners to label what kind of vehicles they spawn (boat, horse, heli) - prevent boat spawners from deleting helicopters when spawning boats since they can't get in the way
12 Days Ago
WTP fixes - gearbox wheel turns smoothly - switched from prefab serialized values to server convars - added debug convar command to check current pressure of tank(s)
12 Days Ago
Console: no more truncated combatlog, big perf improvements (only reparse changed rows, flex texts can use the measure fast path)
12 Days Ago
Add UV1 channel to the 100x300 barrels blocker for use with a new beveled rubble detail normal, in order to reduce the low poly look on some rocks
12 Days Ago
more basement player block blockouts
12 Days Ago
- play confetti effect on win
12 Days Ago
merge from PlayerMaintainedMonuments
12 Days Ago
merge from PlayerMaintainedMonuments
12 Days Ago
merge from PlayerMaintainedMonuments
12 Days Ago
Wood Panelling wallpaper - WIP textures and material
12 Days Ago
Converted multi-compiles to shader-features where applicable in the cloth shaders
12 Days Ago
merge from mainmenu_toggle_optims
12 Days Ago
master key for apartments viewmodel and textures
12 Days Ago
Bar Stool Wood - Updated model with backface on cloth, updated textures
12 Days Ago
fix string alloc in VolumetricFogShadowPreProcessPass
12 Days Ago
Applied the same system to the F1 menu - ~12ms -> ~4.20ms - GC ~115KB -> ~10KB
12 Days Ago
Update: avoid Time calls in BasePlayer.GetUnderwearSkin - UnderweatManifest now initialized in ServerMgr.StartServer Tests: switched to jobs 4 and toggled underwear
12 Days Ago
Add an assertion to catch rare error spam from WaterCamera
12 Days Ago
merge from game_room_dlc -> main
12 Days Ago
merge from dart_game
12 Days Ago
switch left side of darts scoring to just show points earned in each round (doesnt accumulate on the left anymore)
12 Days Ago
Satellite list serialization fixes
12 Days Ago
Update: in UseParallelSaves mode, Ragdol component samples transform handles Tests: on playground enabled Jobs 4 and ragdolled a bunch of times
12 Days Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
12 Days Ago
Merge from playermaintainedmonuments
12 Days Ago
Update: use handles to get pitch and yaw rotations for AttackHelicopterTurret in UseParallelSaves mode - amended test to cover turret saving path Tests: TestMTSave pass
12 Days Ago
Fix scientists not spawning in deep sea
12 Days Ago
Workbench recycle bin upgrade is now interactable and gets its own 16 slot storage. Reycle upgrade automatically puts all returned ingredients into the recycle bin storage. Bin storage is take-only - can't put anything in or add to existing stacks manually.
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Fixed the normal maps not being present on the deploy meshes
12 Days Ago
thickened up X sprays and set O sprays to white
12 Days Ago
Update: move OrientableLight interpolation invoke from Save to rpc + ondeply Scheduling invokes won't be safe in MT Tests: none
12 Days Ago
game_room_dlc -> main
12 Days Ago
Fix hit animation not working
12 Days Ago
adding for Damian to check
12 Days Ago
Update: avoid transform call in TravellingVendor.Save when it's following a spline Tests: none
12 Days Ago
Supply signal animation updates
12 Days Ago
Update: move Privelege caching from DisplayingBoxStorage.Save to OnPrivelegeUpdated We can't have it in Save as it is self-modifying and can call Vis.Entities - lets see how this holds Tests: none