243,035 Commits over 3,898 Days - 2.60cph!

8 Days Ago
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8 Days Ago
Can no longer drag a prefab into itself. Resolves Facepunch/sbox-issues#6595 Can no longer change an existing prefab instance's PrefabFile out for the prefab you're already in via the inspector.
8 Days Ago
Initial Assets have colors Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets Asset type picker Renames, deletes, duplicates handled by IAssetListEntry Clean up Implement `t:vmdl`/`t:vmat`/etc. and filters Implement Everything & Recents Cloud browser uses facets to select type - hide picker on search bar Fix warnings Fix FindItemsThatStartWith Sort recents properly Display "Everything" / "Recents" in address bar when those are active Show asset name if only deleting one asset https://files.facepunch.com/alexguthrie/1b2111b1/sbox-dev_aNrz89mgvo.png Show file name + extension Use project root path as root for asset browser stuff Hide hidden files & folders Icons for assets, code, libraries, exports, localization, projectsettings folders https://files.facepunch.com/alexguthrie/1b2211b1/sbox-dev_vj4aOCIDDr.png Hide .sbox folder Open non-asset files (e.g. .cs files) when double clicked too New generic file context menu (for any non-asset type - .cs, .scss, .razor, etc.) Implement OnContextMenu in FolderNode Navigate to code files using selected code editor should prefer an active / open solution Hide obj/ folder in code directories Add support for drag-dropping assets / folders / etc. Top of asset locations list shows favorites again Favorites -> pins, hide node if it hasn't got any entries, hide obj/ folder in tree view Doesn't refresh properly when going from no entries to some entries yet Docs Fixed searching through everything/recents Show pins in tree when there are some added
8 Days Ago
Favorites -> pins, hide node if it hasn't got any entries, hide obj/ folder in tree view Doesn't refresh properly when going from no entries to some entries yet Docs Fixed searching through everything/recents Show pins in tree when there are some added
8 Days Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
8 Days Ago
Fix networking of gib scale to clients Do not initialize the scaled prop physobj as shadow for client only ents
8 Days Ago
Added extra error messages to SimpleVehicleVisuals to make working with the vehicle system a bit easier
8 Days Ago
Fix adding new cloud asset ServerPackages sometimes causing silly hang
8 Days Ago
Added fx effects to all of the battering rams wheels
8 Days Ago
Added GetFrustum to CameraComponent
8 Days Ago
merge from fix_quarry_animator_lod -> main
8 Days Ago
Rename "Available" to "sbox.game" in Library Manager + a different icon. https://files.facepunch.com/CarsonKompon/2024/October/24_10-08-LavenderAnemonecrab.png
8 Days Ago
Adding/Removing a Component with a corresponding EditorTool will instantly create/destroy it. Resolves Facepunch/sbox-issues#6643
8 Days Ago
Add GameObject.DebugOverlay, Component.DebugOverlay
8 Days Ago
Adding a Camera Component to a GameObject no longer throws an error when it shouldn't. Resolves Facepunch/sbox-issues#6641
8 Days Ago
Disable new cloud packages stuff while I work out why that breaks shit sometimes
8 Days Ago
Use built in overlay
8 Days Ago
Apply same LOD change to deployable quarries (even though they aren't used in gameplay)
8 Days Ago
Updating hold types with new animations
8 Days Ago
Add ulong constructor to Friend class. Resolves Facepunch/sbox-issues#6644
8 Days Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
8 Days Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
8 Days Ago
Merge from fix_quarry_animator_lod -> main
8 Days Ago
S2P quarries
8 Days Ago
S2P pumpjack monuments (trainyard, powerplant, water treatment)
8 Days Ago
missing TowingJointBreakDebug file
8 Days Ago
Properly get when disconnected
8 Days Ago
Test boot back to main menu
8 Days Ago
Add tests for DebugOverlay
8 Days Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
8 Days Ago
Sprite shader has a pivot position
8 Days Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
8 Days Ago
Remove debug log
8 Days Ago
This bit isn't needed actually
8 Days Ago
Don't call INetworkListener.OnActive for dedicated server, similarly don't call OnDisconnected. OnConnected will never get called anyway because it doesn't go through the handshake.
8 Days Ago
Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2 Fill up _renderTarget on Graphics Scope so that we can fetch the immediate color/depth textures also without a copy Fetch depth and color directly for DoF so that we can do pixel perfect fetches, start making near dof not shit
8 Days Ago
Tongue in the direction of movement, not camera direction CameraTrigger tweaks and fixes
8 Days Ago
Show a colour in the Preset select editor
8 Days Ago
Updated test scene
8 Days Ago
Player movement is based on camera forward instead of EyeAngles
8 Days Ago
Update sbproj with DedicatedServerStartupScene
8 Days Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
8 Days Ago
Add Dedicated Server page to Project Config with its own option for a Startup Scene. When loading a game, if we're headless, use that if its set instead of the usual one.
8 Days Ago
Add "new" cloud asset refs to ServerPackages table when hosting a game from editor Adding cloud assets will now work in clients without having to publish/upload your project (Facepunch/sbox-issues#6598)
8 Days Ago
Camera zone stuff
8 Days Ago
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
8 Days Ago
Merge from main
8 Days Ago
Merge from teleportpos_improvements
8 Days Ago
Remove this log
8 Days Ago
Close these connections