141,505 Commits over 4,383 Days - 1.35cph!

13 Days Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
13 Days Ago
Merge from main
14 Days Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
14 Days Ago
structures folder ok
14 Days Ago
Merge from light_toggle_icon_fix
14 Days Ago
Fix light state not appearing on icon
14 Days Ago
Teleport boat fix
Rin
14 Days Ago
merge from armored_ladder_hatch
14 Days Ago
Merge from terrain_renderer
14 Days Ago
Codegen
14 Days Ago
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14 Days Ago
Make terrain ConVar developer only
14 Days Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
14 Days Ago
Various spinner fixes
14 Days Ago
Spinner fixes
14 Days Ago
Merge from terrain_renderer
14 Days Ago
Merge from main
14 Days Ago
Bring back terrain margins for collision with geoclip terrain
14 Days Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
14 Days Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
14 Days Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
14 Days Ago
Add achievements for reaching the floating city
14 Days Ago
merge from main/armored_ladder_hatch_sounds
14 Days Ago
merge from main/Armored_ladder_hatch
14 Days Ago
Add steam stat for looting containers in deepsea & mainland.
14 Days Ago
Add achievement for killing a player with a weapon on a stolen PT boat
14 Days Ago
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14 Days Ago
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14 Days Ago
apartment rugs update
14 Days Ago
update apartment_complex_monument/prototype
14 Days Ago
merge from main -> apartment_complex_monument
14 Days Ago
merge rust_relay_server -> main
14 Days Ago
CodeGen after merge
14 Days Ago
merge from overfishing
14 Days Ago
merge main -> rust_relay_server
14 Days Ago
add !disabled check for overfishing toast message, saves an RPC
14 Days Ago
merge from waterwheel_deployable
14 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
14 Days Ago
Add mortar3 (cannon based mortar)
14 Days Ago
Add to manifest
14 Days Ago
add convar for wheel budgeted work queue ms
14 Days Ago
fix particle playing out of water, fix guide size
14 Days Ago
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14 Days Ago
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
14 Days Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
14 Days Ago
merge from main
14 Days Ago
merge from overfishing
14 Days Ago
merge rust_relay_server -> main
14 Days Ago
merge main -> rust_relay_server
14 Days Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait