156,654 Commits over 4,536 Days - 1.44cph!

10 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
10 Days Ago
Merge from wr_visual_config
10 Days Ago
merge from rail_junction_improvements :railway_track:
10 Days Ago
merge from typo_fixes
10 Days Ago
merge from arrow_gibs_fix
10 Days Ago
subtracting 163933
10 Days Ago
Merge from loading_analytics
10 Days Ago
- fixed missing arms on boatplanner prefab - deleted redundant files - renamed f1 grenade and anims to match v_ convention
10 Days Ago
cherrypicked ladder fix from biofuel branch
10 Days Ago
Initial light depth binning implementation
10 Days Ago
Improve rail junctions at procedural branchings and connections to monuments - Fixes branch junctions still rarely being impassable by train due to generating with more than the max of 10° tangent difference allowed by collation - Improves general smoothness of junctions, also fixing cases where they would start off onto the wrong side of the parent rail, then crossing right after, causing confusion when driving over them because you press LEFT but end up going RIGHT - Tries to untangle parallel tunnel entrance connections that sometimes like to cross over each other - falls back to doing nothing if it can't improve it Before | After: https://files.facepunch.com/cipeax/2026/September/example1.png https://files.facepunch.com/cipeax/2026/September/example2.png https://files.facepunch.com/cipeax/2026/September/example3.png
10 Days Ago
fixed ladder worldmodel outline from disappearing after a second. cause: child object of the prefab was off center. Zeroing transforms fixed it.
10 Days Ago
Add milk jar with sloshing liquid and improved glass - Milk moves with the jar and gradually settles - Keeps the same amount when tilted or upside down - Softer liquid surface edge and clearer glass - Includes a preview prefab for testing and tuning
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Adding new frog rig
10 Days Ago
Merge from main
10 Days Ago
Updated second UV channel on calf,cow and bull
10 Days Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
10 Days Ago
merge from sv_console_terminal_fix
10 Days Ago
Fix decal screen UVs on RRP DLSS
10 Days Ago
Merge: from serverprofiler_disablememtracking - Bugfix for WatchAllocs failing to export snapshot almost always Tests: none, trivial change
10 Days Ago
NRE fix for step 3, applying to prefabs
10 Days Ago
Bugfix: ServerProfiler - don't record WS/VS system memory, as there's an untracked data corruption Was causing WatchAllocs to fail to export 80% of the time Tests: none, trivial change
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
Cleanup, refactor, bug fixes.
10 Days Ago
Merge: from main
10 Days Ago
Cleanup/refactor
10 Days Ago
Removed harvesting wolf skull from all farm animals
10 Days Ago
Fixed duplicate LODGroups on Bull, cow, lamb and sheep ragdolls
10 Days Ago
Enable r/w on fence_gate_col
10 Days Ago
Fix animation NRE in Trans_ChasedFromBehind Fixed labels on livestock prefabs Add new meat to manifest Fixed missing parameter on sheep state machine
10 Days Ago
merge from main
10 Days Ago
Fix ViewModelCamera null rendertarget on BIRP
10 Days Ago
Fix DeferredMeshDecals null rendertarget on BIRP
10 Days Ago
Update raditation RRP volume vignette values
10 Days Ago
Merge from blue_noise_dithering
11 Days Ago
Removed the space from the items shortname, minifridge can now be used as an emoji in chat
11 Days Ago
Disable RRP water additional lights for parity
11 Days Ago
- Fixed coloured sky lanterns missing descriptions - Removed outdated research table warning - Fixed boltie description typo
11 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
11 Days Ago
Hacky compile fix to get builds working
11 Days Ago
Merge from main
11 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
11 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
11 Days Ago
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
11 Days Ago
Stripped interlocked usage, more cleanup
11 Days Ago
move convars around
11 Days Ago
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
11 Days Ago
Merge from sep_2026_mesh_checks
11 Days Ago
Merge from main