138,468 Commits over 4,474 Days - 1.29cph!

7 Days Ago
Stop players feet clipping into the ground whilst playing pool
7 Days Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
7 Days Ago
Merge from conversation_typewriter_fixes
7 Days Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
7 Days Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
7 Days Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
7 Days Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
7 Days Ago
Updating arrow world model prefabs
7 Days Ago
LOD states for damage states (lockers)
7 Days Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
7 Days Ago
texture optimisation
7 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
7 Days Ago
merge from smallbackpack_workshop_setup (missing .meta)
7 Days Ago
Compile fix 2
7 Days Ago
wooden crate 2 lods and gibs
7 Days Ago
Fix pooltable collider NRE
7 Days Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
7 Days Ago
Added disclaimer text on the pooltable
7 Days Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
7 Days Ago
Null check player in RPC_FireThruster
7 Days Ago
backpack model.meta
7 Days Ago
Fixed compiler errors from merge
7 Days Ago
Compile fix
7 Days Ago
remove editor hacks
7 Days Ago
Server-side mount enforcement check for power
7 Days Ago
Updating arrow head and arrow meshes in weapon prefabs
7 Days Ago
merge from apartment_s2p_spawner -> main
7 Days Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
7 Days Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
7 Days Ago
merge from bootstrap_fastmode
7 Days Ago
merge from bootstrap_logs
7 Days Ago
merge from game_room_dlc
7 Days Ago
Merge from main
7 Days Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
7 Days Ago
Supermarket freezer new sounds
7 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
7 Days Ago
Add _RRP multi_compile to all shaders with a forward pass
7 Days Ago
Remove _UsingRRP dynamic branch
7 Days Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
7 Days Ago
S2P apartments
7 Days Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
7 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
7 Days Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
7 Days Ago
Manually force global broadcast, just incase - particularly for saves.
7 Days Ago
enabled censor on tank top (so skins don't reveal nudity)
7 Days Ago
merge from apartments_adminauth_bypass
7 Days Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
7 Days Ago
Fix darts throwing towards the player and bricking the darts board
7 Days Ago
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
7 Days Ago
merge from main