147,003 Commits over 4,444 Days - 1.38cph!

9 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
9 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
9 Days Ago
exported updated 3p jump and jump midair anims
9 Days Ago
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10 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
10 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
change industrial auto turret inventory handling sound
10 Days Ago
deploy/open/close sounds for industrial storage and furnaces
11 Days Ago
industrial auto turret sounds
11 Days Ago
morph cache add dye sets to hair sets
11 Days Ago
conditional hair setup (pointing to midlength meshes for now)
11 Days Ago
add to hair sets
11 Days Ago
Fixed missing skeletonskins
11 Days Ago
merge from crew_cut_setup (to avoid hair set conflicts)
11 Days Ago
shadow lods
11 Days Ago
rough dye set pass
11 Days Ago
Female conditional meshes
11 Days Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
11 Days Ago
Conditional meshes
11 Days Ago
Updated render meshes on prefab
11 Days Ago
Ponytail cleanup
11 Days Ago
Fixed LZMA decompression size calc on 64bit for real this time Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Move vtex.ico into src/utils/vtex/ from game/bin/ Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name
11 Days Ago
Initial setup
11 Days Ago
Ponytail fixes
11 Days Ago
Ponytail hair update
11 Days Ago
commit missed texture metas
11 Days Ago
merge from wiretool_cave_fix
11 Days Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
11 Days Ago
rebased darts_game branch
11 Days Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
11 Days Ago
merge from consoleinputfield_fix
11 Days Ago
Fixed console input field not being selected automatically when using consoletoggle 0
11 Days Ago
Fixed pooltable NRE'ing on spawn
11 Days Ago
Codegen Manifest
11 Days Ago
Second set of cherrypicks
11 Days Ago
merge from resourcedispenser_allocs
11 Days Ago
Delete a bunch of old useless assertions that allocate
11 Days Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
11 Days Ago
Bowless crossbow skin viewer update
11 Days Ago
merge from main
11 Days Ago
Allowed mounting with ballistic helmet
11 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
11 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
11 Days Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
11 Days Ago
merge from skin_brightness_variation
11 Days Ago
merge from skinviewer_viewmodel
11 Days Ago
Skinviewer salvaged sword tweaks
11 Days Ago
Restored generic popup background blur