147,732 Commits over 4,444 Days - 1.39cph!

8 Days Ago
Cache last successful sample position, check it first on next thruster fire.
8 Days Ago
Codegen
8 Days Ago
Fix scientist chasing into water
8 Days Ago
merge from main
8 Days Ago
merge from skinmodal_fix
8 Days Ago
merge from skinviewer_fixes_june26
8 Days Ago
merge from store_background_fixes
8 Days Ago
merge from cartbutton_friendlist_fix
8 Days Ago
8 Days Ago
Include sample count
8 Days Ago
merge from menu_notifications
8 Days Ago
Compile fix
8 Days Ago
Modified conditionals to not clip with certain hats
8 Days Ago
merge from main
8 Days Ago
merge from console_focus_fix
8 Days Ago
merge from strobelight_flags_fix
8 Days Ago
debug logs
8 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
8 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
8 Days Ago
Add missing swiftsader libs for Linux 64bit Do not try to init vaudio_speex when using Steam voice Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system Minor fixes * weapon_flechettegun.lua cleanup * npc_hunter & env_spritetrail save restore fix due to double curtime changes Enable phys_slideconstraint notifications Mark g_debug_* as cheats consistently Remove player_limit_jump_speed (unused) 64bit saverestore fixes Fixed npc_turret_floor dying multiple times when shot Added cam.GetProjectionMatrix and cam.GetViewMatrix Minor cleanups * Get rid of GMOD_Player::PlayStepSound (pointless override) Fix prop_effect not being affected by color tool's alpha setting Minor changes * Micro optimizations for footstep sound playing Fix SuperDOF tiling with poster (will still be blurry as it just stretches the texture) * Also fixed SuperDOF result texture not rendering while main menu is open Automate Lua IMaterial refcounting * Push_IMaterial ups the refcount, not each individual Lua binding. Now works exactly like ITexture bindings do. Stop some pointless materials being loaded on game start up * Delete CHudVoiceSelfStatus * Fixed legacy server browser launching server refresh on game start if last tab was not "Internet" Minor cleanups * Delete hud_drawhistory_time convar (unused) * Disable loading of certain weapon textures that are unused, such as ammo icons
8 Days Ago
Final LOD fix Spotlight
8 Days Ago
Further cleanup, boolean gating for lookup creating
8 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
8 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
8 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
8 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
8 Days Ago
Compile fix
8 Days Ago
Cleanup, rewrites
8 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
8 Days Ago
merge from main -> apartment_complex_monument
8 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
8 Days Ago
main -> demo_compatability_layer
8 Days Ago
update_metabolism_network_optimization -> main
8 Days Ago
Code cleanup
8 Days Ago
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8 Days Ago
merge from main
8 Days Ago
Fix SenseComponent.Tick InvalidOperationException
8 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
8 Days Ago
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8 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
8 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
8 Days Ago
large apartment tweaks
8 Days Ago
collapsed blocker update
8 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
8 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
8 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
8 Days Ago
merge from hanging pot plants
8 Days Ago
set dressing progress in floor 5
8 Days Ago
Log warning instead of error when no save file for navmesh is found
8 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor