248,756 Commits over 3,959 Days - 2.62cph!

23 Days Ago
Fixed deploy -> idle time
23 Days Ago
Citizen/animgraph: add character_type enum & branches so that Citizen & Humans can use the same animgraph. Ongoing work. Humans: convert Citizen animations on the ModelDoc side rather than graph side
23 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
23 Days Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it
23 Days Ago
merge from primitive
23 Days Ago
This stuff shouldn't be public
23 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
23 Days Ago
Replace SetRoot call with MergeToPreserveExisting
23 Days Ago
Fix typo in comment
23 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
23 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
23 Days Ago
Merge from /indirect_instancing
23 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
23 Days Ago
Tidy up, add CSceneObjectCullingData, add user-controllable per-camera toggle for occlusion culling
23 Days Ago
added ao map
23 Days Ago
converted f1 grenade to use specgloss
23 Days Ago
Battering ram scoop damage renderer
23 Days Ago
Autotile Example/Test Assets. Published Autotiling to sbox.game
23 Days Ago
Add native CRenderAttributes merge function that preserves existing values Use that function to merge render attributes in managed
23 Days Ago
Reduced blurring when using TAA
23 Days Ago
Added Block of Ice item (orbital that blocks bullets and deals contact damage)
23 Days Ago
Merge from black_bg_fix
23 Days Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
23 Days Ago
Merge from main
23 Days Ago
Obsolete HostSync, add SyncFlag, add code upgrade / fix (#1729)
23 Days Ago
Added jungle ruins stone floor textures
23 Days Ago
Upload symbols with parallel streams instead of a single stream per file (via TransferUtilility)) Update to net8
23 Days Ago
Update protobuf codegen exe
23 Days Ago
Battering ram folder cleanup
23 Days Ago
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23 Days Ago
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23 Days Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
23 Days Ago
Facepunch.ActionGraphs 1.9 API changes
23 Days Ago
Facepunch.ActionGraphs 1.9 API changes
23 Days Ago
23 Days Ago
Fix possible exception when compiling graphs calling returning methods Compile a throwing graph if exception thrown during compilation
23 Days Ago
Implemented new battering ram animations Changed the damage logic
23 Days Ago
flash grenade world model USP darken slide
23 Days Ago
Don't apply to enums
23 Days Ago
Explicitly set fields/props to null when deserializing (#1728)
23 Days Ago
Fix deserialize no longer being called
23 Days Ago
Bugfix: reset stream position after copying data - Backups was using a stream with a cursor at the end, so it was sending 0-length content Tests: ran in test env, was able to download non-empty files Merge pull request #8 from Facepunch/FixEmptyBackups Bugfix: Send full backup files
23 Days Ago
Bugfix: reset stream position after copying data - Backups was using a stream with a cursor at the end, so it was sending 0-length content Tests: ran in test env, was able to download non-empty files
23 Days Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
23 Days Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
23 Days Ago
Only breakfromprefab during serialization when undoing
23 Days Ago
Phrases update
23 Days Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
23 Days Ago
23 Days Ago
Fix default values for properties