145,996 Commits over 4,413 Days - 1.38cph!

8 Days Ago
▉ ▇▌▊▇▍▉▊ ▌▄▉▇▅▆▄▄▄ ▉▆▊▌█▄▉█ ▊▆▇█▄▍▆▉ ▇▅▇▊▇ ▇█▇█▋ ▍▍▌▆ ▋█▅▇▉▅█▌ ▅▆▆ ▅▋▊▆▆ ▌▄▆▋▌▅▋ █▊▅▌ ▆▇▊▅▉ ▊█▉▍▇▋█▅ ▅▉▄▅▇▅▊▌▅ ▅▍▌▋▄▇▊
8 Days Ago
adding burst cloth to third person industrial torch
8 Days Ago
fixed renderer batch on medium apartment
8 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
8 Days Ago
Stop using material mapping
8 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
8 Days Ago
merge from autoturret_workshop
8 Days Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
8 Days Ago
game_room_dlc_pool -> game_room_dlc
8 Days Ago
Merge: from main
8 Days Ago
compile errors
8 Days Ago
Merge: from main
8 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
8 Days Ago
cassette recorder deploy animation timing update
8 Days Ago
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
8 Days Ago
Remove "rustnav warp" log
8 Days Ago
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
8 Days Ago
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
8 Days Ago
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
8 Days Ago
merge from main
8 Days Ago
merge from PlayerRigUpdate2
8 Days Ago
Fix mountable floating issues
8 Days Ago
Fix mortar demos being broken if you start demos while mounted on them.
8 Days Ago
merge from censorshipbreast_mountable_fix
8 Days Ago
Merge from main
8 Days Ago
Tag HorseSaddle prefab as hiding breast censorship
8 Days Ago
updated attachment positions, added bespoke where needed
8 Days Ago
Fix dismounting at angled shots from forcing you to look at your feet
8 Days Ago
Enable legs renderer on pool table mountable
8 Days Ago
world model animations for industrial torch
8 Days Ago
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
8 Days Ago
▊ ▍█▊█▆ ▋▊▊▉ ▊▉▇█▊▌▇█▅▇▆▄▍▌▇▊▅▆▌▆█▆▊▇▉▉▌▋▅
8 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
8 Days Ago
updating masks for industrial torch anims
8 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
8 Days Ago
merge rust_relay_server -> main
8 Days Ago
merge main -> rust_relay_server
8 Days Ago
ensure fake player exists and is active (not just enabled) in HasSubscribers
8 Days Ago
hooked up auto turrent skinnable after merge
8 Days Ago
Fix playables not disposed error in editor
8 Days Ago
merge from PlayerRigUpdate2
8 Days Ago
exported edited bowless crossbow 3p and viewmodel anims
8 Days Ago
industrial torch 3p anim set up
8 Days Ago
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay
8 Days Ago
Updating m16 viewmodel rig with new mesh
8 Days Ago
merge from main
8 Days Ago
m16a2 gamemesh update
8 Days Ago
merge from storepage_industrial
8 Days Ago
merge from main
8 Days Ago
merge from industrial_dlc