254,393 Commits over 3,990 Days - 2.66cph!

6 Days Ago
RPC & Protobuf for server to send custom phrases
6 Days Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
6 Days Ago
Merge from triangle_planter
6 Days Ago
Update description Update socket names
6 Days Ago
merge from main -> hackweek_modding_improvements
6 Days Ago
merge from protobuf_skip_default_fields_2 -> main
6 Days Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
6 Days Ago
horizon angle fog
6 Days Ago
DragDrop Server RPCs Fix cui_test command blocking "Exit" button due to UpdateLabel being full screen Allow button colors when hovered / pressed to be modified
6 Days Ago
Reduced cook time to 1 second
6 Days Ago
Add JSON API for Draggables & Slots, add parent options to transform Added the JSON API required to setup & update Draggables & Slots. Also added the ability to reparent & order a transform if called via an update call, this is needed to allow reparenting a Draggable fixed GetComponent for slot Draggable Component Slot Component Draggable Test Json Update Init fix Fix Illegal Swapping, Prevent DragRPC Fix a potential illegal swap when a panel inside a restricted slot was swapped with a non-slotted panel. Changed DragRPC to not send when a swap/attach operation fails & the panel will reset to its last position, the change was made because in those situations, a player didnt intend to drag the panel, they intended to attach it. Fix DragRPC on attachment fail fixed attachement fail sending a DragRPC, also properly sets the position of panels that can be dropped anywhere Fix example Add Callbacks (Used by Animation) More Robust LimitToParent Approach the previous approach used offsets, only modifying the position if the new position would be within bounds. this caused awkward behaviour where the dragged object would stop long before its actual bounds. this was also framerate dependant as it would make bigger leaps on lower framerates, making it more likely that the new position would have been out of bounds and increasing the apparent distance from its bounds after actually testing the PR in game i've realized it is safe to just use the absolute position (anchor + offset) and to constrain that to the rect with respect to the padding. Updated Test after rust client testing adding default sprites and changed some images to use Image instead Fix parent issues (caching & anchoring) the draggable now consider's both the parent's position and scale instead of just its scale when determining if its bounds need to be recached - this solves an issue with animated elements having cached old bounds the anchor now also gets parented based on the parentLimitIndex, previously it was parented to the draggable's initial parent which brought with it unwanted behaviour when that parent was moving Merge branch 'Facepunch:master' into DragnDrop Move example to Test folder Merge branch 'Facepunch:master' into DragnDrop Merge branch 'master' into DragnDrop Merge branch 'master' into DragnDrop Merge pull request #55 from Kulltero/DragnDrop Adding Drag & Drop Support via Draggables & Slots Rename Slot -> DraggableSlot to avoid naming conflict, fix compile errors / warnings Get rid of javascript style braces Merge branch 'drag_drop'
6 Days Ago
merge from cui_button_colors -> hackweek_modding_improvements
6 Days Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
6 Days Ago
merge from hackweek_automatedtesting
6 Days Ago
nunit.framework preserve in link.xml
6 Days Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
6 Days Ago
cooking workbench model and textures
6 Days Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
6 Days Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
6 Days Ago
- Changed honeycomb stack size to 100 - Removed logs
6 Days Ago
Trees call combat entity die on tree destruction rather than kill
6 Days Ago
merge from dropped_item_name -> hackweek_modding_improvements
6 Days Ago
fog adjustment, remove commented out stuff
6 Days Ago
merge from hackweek_automatedtesting
6 Days Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
6 Days Ago
Change how SRCDS text color is applied Hopefully less error prone for Linux. Also do not set Legacy win32 color styles if using 24bit color
6 Days Ago
Fix items dropped on ground not using their server-sided name
6 Days Ago
Linux/Mac: Resourcecompiler is only available on Windows right now, Clang/GCC has different behavior -std=c++20, revisit when back on mac Linux: HarfBuzzSharp and SkiaSharp native binaries [Pick] Linux: Remove references to loading Pango Fix Developer-BuildAll.sh
6 Days Ago
merge from hackweek_automatedtesting
6 Days Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
6 Days Ago
hackweek_swarms -> bees
6 Days Ago
Splashable water items actually increase the wetness value of the attacked player
6 Days Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
6 Days Ago
merge from hackweek_automatedtesting
6 Days Ago
Fixed test runner not loading the test list correctly
6 Days Ago
Fixed gluon stop sound playing 30 times when deploying the weapon
6 Days Ago
merge from draggable_cui -> hackweek_modding_improvements
6 Days Ago
Can define a scope to hide pickup notices (great for when spawning in)
6 Days Ago
Reapply brace in correct place
6 Days Ago
Gluon gun effects work over the network Gluon hose validation (temporary because I just don't want it to spam)
6 Days Ago
Subtract previous fix for BaseEntity.saveload.cs
6 Days Ago
merge from hackweek_automatedtesting
6 Days Ago
Fixed test list export failing on startup
6 Days Ago
torch - initial 3p anims and prefab updates
6 Days Ago
3p rock anims and set up
6 Days Ago
updated 3p ak deploy to remove jitter
6 Days Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
6 Days Ago
Convert the enum to an int since RPCs don't like bytes either
6 Days Ago
Manifest