140,067 Commits over 4,505 Days - 1.30cph!

8 Days Ago
Codegen
8 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
8 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
8 Days Ago
dartboard bullseye and win effect sounds
8 Days Ago
fix missing pool table deploy sound
8 Days Ago
Unsaved wip from yesterday
8 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
8 Days Ago
merge from sculptures - stone sculpture update
8 Days Ago
stone sculpture icon
8 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
8 Days Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
8 Days Ago
better lod distances on dartboard and pooltable
8 Days Ago
Merge: from main
8 Days Ago
bar games sprays icons
8 Days Ago
merge from PlayerMaintainedMonuments/powergrid
8 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
8 Days Ago
Merge from satellite_crash
8 Days Ago
Tank spinner has a wake and splash effect when active and moving.
8 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
8 Days Ago
Merge from rb_oofed
8 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
8 Days Ago
create mip-filtered refraction texture before transparent geometry pass
8 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
8 Days Ago
Fixed Lua errors when auto refreshing SWEPs with some addons Partially fix up ToGL builds on Windows (from x86-64) Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
8 Days Ago
add override water blend slider and toggle
8 Days Ago
Merge from align
8 Days Ago
Merge from demos
8 Days Ago
More, and related refactor.
8 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
8 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
8 Days Ago
Fix satellite crates physics material and block player input
8 Days Ago
Run powerplant S2P again
8 Days Ago
Merge from PlayerMaintainedMonuments
8 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
8 Days Ago
Bunch more
8 Days Ago
merge from darts_game
8 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
8 Days Ago
Added soundsa and audio support for powerline electrical boxes
8 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
8 Days Ago
Bunch of fixes for potential demo issues
8 Days Ago
Merge from fx_rework1
8 Days Ago
Phase 2 resume fix
8 Days Ago
merge from sculptures
8 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
8 Days Ago
merge from main
8 Days Ago
Codegen
8 Days Ago
merge from nameplate_dialog_fix
8 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
8 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
8 Days Ago
Move all the descent code to a partial while I'm at it