142,296 Commits over 4,536 Days - 1.31cph!

Rin
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
merge from automated_testing
12 Days Ago
merge from texture optimisations
12 Days Ago
Fixed the test list CI ordering issues
12 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
12 Days Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
12 Days Ago
merge from gibs_fix
12 Days Ago
Scale blockout and prefab setup
12 Days Ago
merge from main
12 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
12 Days Ago
Gib improvements
12 Days Ago
Codegen, test list
12 Days Ago
12 Days Ago
merge from main
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Gib setup
12 Days Ago
Merge from main
12 Days Ago
merge from main
12 Days Ago
Setup threshold toggles
12 Days Ago
Remove the client colliders, not needed
12 Days Ago
merge from submarine_looting_fix
12 Days Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
12 Days Ago
WIP code
12 Days Ago
merge from main
12 Days Ago
Merge from main
12 Days Ago
merge from livestockanimals
12 Days Ago
Merge From Main
12 Days Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
12 Days Ago
Merge from attackheli_armour_damage
12 Days Ago
Collider r/w fixes
12 Days Ago
merge from main
12 Days Ago
Merge from main
12 Days Ago
merge from medical_honey_bandage
12 Days Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
12 Days Ago
Batch add stencil block to common shaders
12 Days Ago
Merge from main
12 Days Ago
merge from improved_event_saveloading
12 Days Ago
Proto
12 Days Ago
merge from main
12 Days Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
12 Days Ago
merge from hqm_ore
12 Days Ago
merge from main
Rin
12 Days Ago
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
13 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
13 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
13 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
13 Days Ago
Remove terrain depth prepass alloc
13 Days Ago
Merge from npc_vending_optim
13 Days Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD