161,167 Commits over 4,597 Days - 1.46cph!

8 Days Ago
Fix water junkpile queue leaking at about 150 entries/hour, causing budget to max out pretty quickly - also introduce concept of work queue intervals, allowing the enforcement of min seconds between two passes, UpdateNearbyPlayers only runs every 0.5-1 second so queue has been changed to match this
8 Days Ago
Allow cows light need to be fulfilled by lamps
8 Days Ago
If none of the crew of a scientist boat can see the target player then turn the boat around so it can face them
8 Days Ago
Swap 'Replicated convar not found on client' to a warning for this patch I previously marked replicated convars as saved, so everyone will get replicated errors the first time they join a staging server as everything regenerates (fine to swap back to an error next patch)
8 Days Ago
Bugfix: ItemModCookable - cache relevant information before destroying item Tests: cookign tests pass
8 Days Ago
Update: add ItemManager.RemoveImmediate to validate removing DoRemove Temp set to true, will revert back to default false before merging Tests: ran automated tests - a bunch of failures
8 Days Ago
Fix cows still clipping through walls when lying down
8 Days Ago
Item pool 512 -> 2,048 We really should have a bigger default item pool. We are consistently overflowing it. - Do Remove works in batches - Loot container resets in batches
8 Days Ago
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8 Days Ago
Fixed io infinite power convar breaking static cctv cameras
8 Days Ago
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8 Days Ago
fix missing soil and soil textures in Frontier, minecart and bathtub planter deploy guides.
8 Days Ago
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8 Days Ago
Set up carvable pumpkin inner LOD0/1/2 and fix prefab LOD assignments. This doesn't solve Object quality level 0 issues - for this just use existing carving materials on pumpkin LOD1 to keep the interior visible at low Object Quality.
8 Days Ago
Merge from render_pipeline_testing
Rin
8 Days Ago
Add 2 blueprint pages to Christmas event Santa's present supply drop. Missed last year.
8 Days Ago
scrap king - adjusted roof colliders
8 Days Ago
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain - Fixed sprinklers sometimes having a null fuel type for .1 seconds - Fixes radwater tint flicker on circuit and output changes
8 Days Ago
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
8 Days Ago
merge from animal_fence_deployment
8 Days Ago
Relaxed animal fence & gate deployment, easier to place on sloped terrain
8 Days Ago
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
8 Days Ago
Merge from vcc
8 Days Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
8 Days Ago
Updating uzi viewmodel rig
Rin
8 Days Ago
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
8 Days Ago
Set create mesh flag and set up viewmodel renderer
8 Days Ago
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8 Days Ago
Merge fixes
8 Days Ago
network_lods -> main (off by default)
8 Days Ago
main -> network_lods (breaking)
8 Days Ago
testing setup
8 Days Ago
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8 Days Ago
Merge from main
8 Days Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
8 Days Ago
Fixed the lighting on the PixelLit 6-Point shader
8 Days Ago
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
8 Days Ago
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8 Days Ago
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8 Days Ago
merge from bagmarkers_fix
8 Days Ago
merge from adminui_ugc_scrollbarfix
8 Days Ago
merge from ramp_deploy_fix
8 Days Ago
merge from dpv_buff
8 Days Ago
merge from fxlayerfix
8 Days Ago
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8 Days Ago
merge from vm_t1_smg_firing_anim_fix
8 Days Ago
merge from procgen_fix_NMS
8 Days Ago
merge from neonsignfix
8 Days Ago
merge from PumpkinLockFix