138,367 Commits over 4,474 Days - 1.29cph!

7 Days Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
7 Days Ago
Obfuscation fix
7 Days Ago
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
7 Days Ago
main -> game_room_dlc
7 Days Ago
Compile fix
7 Days Ago
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
7 Days Ago
Merge from playermaintainedmonuments
7 Days Ago
Remove logging now.
7 Days Ago
Increase movement speed
7 Days Ago
Merge from monument_cc_logging
7 Days Ago
Remove control seeat from launch site s2p
7 Days Ago
Revert rolling changes Reduce stop threshold
7 Days Ago
Add the control chair to the control computer prefab itself
7 Days Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
7 Days Ago
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
7 Days Ago
Merge from apartment_complex_monument
7 Days Ago
S2P apartment complex
7 Days Ago
Harsher pausing
7 Days Ago
Logging to figure out mount issue with control computer at monument
7 Days Ago
Missed files
7 Days Ago
Split pool table into client + server files to cut down on the bloat
7 Days Ago
Fix a ton of movement lag issues
7 Days Ago
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
7 Days Ago
SatellitControlComputer.static.entity fixes and remove old disabled art
7 Days Ago
Merge from paintball_fixes
7 Days Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
7 Days Ago
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
7 Days Ago
Halloween costume fixes
7 Days Ago
Whitebox progress / more work on the collapsed tunnel
7 Days Ago
sound.Add throws errors when given no "name" or "sound" fields Fix normals on Crossbow and GravGun Lod 1 Move Black Mesa Deathmatch maps into Black Mesa category + icons Fixed some Black Mesa map sounds not playing Merged Pull Requests + Cleanups * Entity.BeingLookedAtByLocalPlayer optimizations * Reset stale gamemode details on server list refresh Revert stripping player weapons on Sandbox spawn * This breaks existing addons Remove the Ragdoll Low Violence manager * Removes `g_ragdoll_lvfadespeed` * Because we don't have the low violence system enabled/exposed, it is always forced off for multiplayer anyway, so don't keep asking the system to get the same answer every time. * What the system was intended to do is just fadeout ragdolls faster. That's it. Update config_default.cfg to set convars to their defaults * mp_decals and sensitivity. Were set to 2x their default, now set to the actual default.
7 Days Ago
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
7 Days Ago
Whitebox progress Added NPC dwelling component for testing room randomization
7 Days Ago
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7 Days Ago
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
7 Days Ago
Clean: minor refactors - codegen Tests: none, trivial changes
7 Days Ago
gamesroom shotgun trap - textures updated - material updated
7 Days Ago
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
7 Days Ago
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
7 Days Ago
Clean: remove last Jobs 2 code and branches Tests: compiles
7 Days Ago
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
7 Days Ago
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
7 Days Ago
Merge from m16a2_viewmodel_fix
7 Days Ago
Compile fix
7 Days Ago
Merge from main
7 Days Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
7 Days Ago
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
7 Days Ago
Disable saving on static control computer prefab
7 Days Ago
Merge from monumentisland_apartments_fix
7 Days Ago
Fix empty monument island loading apartments