139,403 Commits over 4,474 Days - 1.30cph!

8 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
8 Days Ago
Fix drone's view being obscured by the drone's colliders
8 Days Ago
Pool Cues - Updated textures for A and B
8 Days Ago
Merge from explosion_fx_script_cleanup
8 Days Ago
Cleanup some third party fx scripts to get stripped/not run on the server
8 Days Ago
Merge from main
8 Days Ago
Merge from water_catcher_tests
8 Days Ago
Build compile fixes
8 Days Ago
More stack size shenanigans
8 Days Ago
Cleanup Lock any crude that's inserted into the tanker
8 Days Ago
Enable fire button for drones in Rust+
8 Days Ago
Regenerate test list, tests pass
8 Days Ago
Fix camera raycasts returning bullshit sometimes
8 Days Ago
Merge from water_catcher_tests
8 Days Ago
Merge from main
8 Days Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
8 Days Ago
Fix Rust+ cameras missing the ocean
8 Days Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
8 Days Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
8 Days Ago
Mirror icon16/eh.png to match the actual flag Update TTT: Updated Russian localization Added some more flag icons * IC, JE, GG Fixed some potential crash issues Unblock 2 mat_filter* convars from Lua * Since they don't actually get saved apparently Fixed most gamemode hooks from C++ still trying to read returned bool * Basically a whole bunch of Lua hooks called from C++ were still trying to read the return value of the hook as a bool and then never use it for anything. Now we simply do not try to read the boolean that we will never use. Affects over 100 unique gamemode hooks. Remove mat_norendering from engine.dll as well
8 Days Ago
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
8 Days Ago
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
8 Days Ago
merge from water_treatment_plant_maintainables
8 Days Ago
pool table - updated item desc / localization
8 Days Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
8 Days Ago
merge from admin_status_indicators
8 Days Ago
merge from main
8 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
merge from main
8 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
merge from gas_station_maintainables
8 Days Ago
apply prefab changes to scene + S2P gas station
8 Days Ago
merge from codeanalyzer_getwrapperattrib
8 Days Ago
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
8 Days Ago
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
8 Days Ago
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
8 Days Ago
merge from gamemode_tag_active_fix
8 Days Ago
merge from editor_hotbar_swap -> main
8 Days Ago
Cleanup redundant UIBeltSecondRowPreview.cs
8 Days Ago
FX updates
8 Days Ago
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
8 Days Ago
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
8 Days Ago
Add undo/redo to demo2 ui
8 Days Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
8 Days Ago
Merge from terrain_renderer
8 Days Ago
changed SculptingToolData from mono to static helper class
8 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
9 Days Ago
Merge from terrain_renderer/holes
9 Days Ago
mark ice sculpture as hidden