145,229 Commits over 4,413 Days - 1.37cph!

9 Days Ago
Rework missing Steamworks API checks * Check more APIs that we use, rework the code to deduplicate the error messages, include more useful steps to try to fix the issue, remove obsolete tips like "ClientRegistry.blob" Fix 64bit high curtime HUD animations Turn some stuff to doubles in relation to networking * Remove CEngine::m_flFilteredTime and m_flLastRemainder (unused) Add VPROF to CLuaGamemode::CallReturns Pull some minor changes for datacache from CS:GO * CDataCacheSection::EndFrameLocking mutex NPCs ignore spectating players 64bit client and server build fully, launch, and run (using x86-64's LuaJIT) * CEF and LuaJIT remain 64bit CEF Various changes from TF2 SDK * Adds CFuncNavCost::InputToggle Hammer input * Various fixes Minor changes from x86-64 beta Restore hud_draw_fixed_reticle as alt texture for default crosshair
9 Days Ago
Finalized D. B fixes. Scene backup.
9 Days Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
9 Days Ago
Various D fixes.
9 Days Ago
Cleaned C and set correct layers.
9 Days Ago
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
9 Days Ago
Shifted a sign for render order purposes.
9 Days Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
9 Days Ago
Finalized A/B
9 Days Ago
Some reserialized metas
9 Days Ago
Updated some legacy input code to use the new input system
9 Days Ago
mosaic from previous hackweek
9 Days Ago
Lights only at night. More B fixes.
10 Days Ago
Layer fix
10 Days Ago
Merge fixes
10 Days Ago
Refactored stuff for the layer warning.
10 Days Ago
Merge from main
10 Days Ago
Subtracting dont_bake_on_load
10 Days Ago
Renamed Pie partial class file
10 Days Ago
merge from main
10 Days Ago
First floor fix
10 Days Ago
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10 Days Ago
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
10 Days Ago
update manifest
10 Days Ago
Use MinimalBatchRendererGroup shader
10 Days Ago
RRP: Add MinimalBatchRendererGroup shader
10 Days Ago
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10 Days Ago
Basement fixes
10 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
10 Days Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
10 Days Ago
Apartments complex basement progress
10 Days Ago
merge from BDU_set
10 Days Ago
Clear movement properies on ballistic helmet
10 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
10 Days Ago
Entity bridge first pass Added debug commands
10 Days Ago
Merge from PlayerRigUpdate2
10 Days Ago
Mid length hair male conditional meshes
10 Days Ago
merge from main
10 Days Ago
Added custom pie menu support (baseline)
Rin
10 Days Ago
spawn tweak
Rin
10 Days Ago
Spawning now working https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4
10 Days Ago
updated legarmor icon
10 Days Ago
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10 Days Ago
Added leg armor and helmet worldmodels. updated item prefabs and created icons updated icon manifest
10 Days Ago
10 Days Ago
merge from main
10 Days Ago
Merge from main
10 Days Ago
adding new version of the apartment corridor
10 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
10 Days Ago
updated CodeAnalyzer - better perf