140,988 Commits over 4,505 Days - 1.30cph!

13 Days Ago
- added frog store asset for testing.
13 Days Ago
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
13 Days Ago
Add two PoolAnalyzerGetWrapper
13 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
13 Days Ago
Fix swing seats marking attackers hostile
13 Days Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
13 Days Ago
Fix held entity sprint modifier NREs
13 Days Ago
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
14 Days Ago
cherry picking from single shot world model
14 Days Ago
cherry picking from door key world model 2
14 Days Ago
cherry picking from door key world model
14 Days Ago
cherry picking from fog machine world model 2
14 Days Ago
cherry picking from fog machine world model
14 Days Ago
cherry picking from fishing tackle world models
14 Days Ago
cherry picking from small spike world models 2
14 Days Ago
cherry picking from small spike world models
14 Days Ago
cherry picking from weapon rack world models 2
14 Days Ago
cherry picking from weapon rack world models
14 Days Ago
cherry picking from small spikes worldmodel
14 Days Ago
cherry picking from tincan alarm and floor spikes worldmodel
14 Days Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
14 Days Ago
cherry picking from landmine worldmodel 2
14 Days Ago
cherry picking from landmine worldmodel
14 Days Ago
cherry picking from workbench worldmodels 2
14 Days Ago
cherry picking from workbench world models
14 Days Ago
cherry picking from netting world model
14 Days Ago
cherry picking from netting world model
14 Days Ago
cherry picking from ladder world model
14 Days Ago
cherry picking from corn world model
14 Days Ago
cherry picking from small shark 2
14 Days Ago
cherry picking from small shark
14 Days Ago
cherry picking from sleepingbag worldmodel 2
14 Days Ago
cherry picking from sleepingbag worldmodel
14 Days Ago
cherry picking from bandage worldmodel 2
14 Days Ago
cherry picking from bandage worldmodel 1
14 Days Ago
cherry picking from electrical worldmodels 8
14 Days Ago
cherry picking from electrical worldmodels 7
14 Days Ago
cherry picking from electrical worldmodels 6
14 Days Ago
cherry picking from electrical worldmodels 5
14 Days Ago
cherry picking from electrical worldmodels 4
14 Days Ago
cherry picking from electrical worldmodels 3
14 Days Ago
cherry picking from electrical worldmodels 2
14 Days Ago
cherry picking from electrical worldmodels
14 Days Ago
cherry picking
14 Days Ago
optimised bloodbag textures
14 Days Ago
merge from main
14 Days Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
14 Days Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
14 Days Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
14 Days Ago
Cherrypick from 160554 (heavy fuse lifespan changes)