144,893 Commits over 4,413 Days - 1.37cph!

12 Days Ago
Add single locker entity to small apartment
12 Days Ago
Make variant of locker loot panel for the single locker
12 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
12 Days Ago
Add single width locker entity for the small apartment
12 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
12 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
12 Days Ago
Adding industrial torch work model fbx
12 Days Ago
set attachment anchor on C4 HeldEntity prefab
12 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
12 Days Ago
apartment fridge
12 Days Ago
Adding industrial torch rig
12 Days Ago
Populated wearable replacements on movember moustache
12 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
12 Days Ago
Merge from main
12 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
12 Days Ago
subtract pickup changes
12 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
12 Days Ago
Try to fix Linux ProjGen error
12 Days Ago
Fix playable NREs when a player dies on mortars
12 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
12 Days Ago
anim updates to new 00 sweep and attack animations
12 Days Ago
Merge from subtract_new_navmesh
12 Days Ago
Merge from main
12 Days Ago
Fixed wire isolation not working on player boats
12 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
12 Days Ago
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12 Days Ago
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12 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
12 Days Ago
Restored chippy arcade assets filtering mode
12 Days Ago
merge from workbench_upgrades
12 Days Ago
wb2 fix for the fix
12 Days Ago
Save the last open category in F1 items and vehicles tabs
12 Days Ago
Fix prototype visual clipping in wb2
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
Fix efficiency visual clipping
12 Days Ago
Phrases update
12 Days Ago
fixes for surplus and reinfored upgrade icons
12 Days Ago
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12 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
12 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
12 Days Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
12 Days Ago
merge mortar_prototype
12 Days Ago
remove default value on recoil pitch duration
12 Days Ago
Phrase contexts
12 Days Ago
Fixed copypaste names not being truncated in list view
12 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
12 Days Ago
Cherry picking Jenkinsfile changes
12 Days Ago
Added FPBuild to list of files that should be ignored by plastic