142,207 Commits over 4,536 Days - 1.31cph!

10 Days Ago
Update: progress on reviving dynamic shop assets - restore most of ui logic to cache/uncache dynamic bundle - make storeitemdlc use dyn ref for page prefab - change store logic to create empty tiles on warmup, then fill with content once opened Tests: ran through the store in the editor. it's broken in a bunch of different ways, but seeing signs of system engaging, so progress
10 Days Ago
russian roulette; - updated textures - updated material - fixed suffix naming
10 Days Ago
modular car wheel fix left wheels swapped over to use wheel_b.fbx instead of flipping wheel_a.fbx, right side stays on wheel_a no more mirrored wheels on 2, 3 or 4 module - fixes the flipped normals cleared the leftover rotations on the wheels https://files.facepunch.com/pilgrim/2026/August/25_19-17-ShadowyHerculesbeetle.png
10 Days Ago
basic squirrel setup
10 Days Ago
merge from main
10 Days Ago
Merge from attackheli_armour_damage
10 Days Ago
Merge from main and heli gibs
10 Days Ago
HealthThresholdToggle improvements
10 Days Ago
Launchsite / made the rocket factory ledge taller
10 Days Ago
Merge from modular_car_handling_improvements
10 Days Ago
merged flashlight refresh
10 Days Ago
More tweaks
10 Days Ago
Fix low res navmesh on ghost ships
10 Days Ago
Reduce the size of the main cabin collider so it doesn't block shots through the newly exposed gaps when panels come off
10 Days Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
10 Days Ago
Codegen
10 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
10 Days Ago
Glass AR - worldmodel texture update and resize, removed unused textures
10 Days Ago
Setup collider/visual toggle groups. Added "Col" to collider group names so they're unique in inspector lists.
10 Days Ago
basic rabbit setup, renamed all animation files for consistent prefix and lowercase
10 Days Ago
Attack heli specific code from earlier
10 Days Ago
radwater_buff_2 -> main
10 Days Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
10 Days Ago
Remove the duplicate client colliders for front panel
10 Days Ago
Merge from main
10 Days Ago
HealthThresholdToggle list support
10 Days Ago
merge from analytics_wm_tris
10 Days Ago
Add worldmodel tri count for LOD0 meshes as field in item definition dump
10 Days Ago
session_modal_overflow_fix -> main
10 Days Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
10 Days Ago
same as attack heli - setup hab armour colliders properly for both client+server so they can be removed properly added collision mesh for the frame updted prefab
10 Days Ago
First pass boiler room (random room) shell
10 Days Ago
Cargo ship no longer despawns its crates on server restart / does more loot cycles but randomly starts leaving inbetween - whole event should now saveload correctly - Saves the loot rounds that have passed, re-schedules the remaining correctly - Saves available spawn point indices so crates don't spawn on top of each other
10 Days Ago
Fix old ais fleeing when player jumps
10 Days Ago
HQM prefabs
10 Days Ago
give this a try cause why not
10 Days Ago
HQM ore texture and HQM collectible art
10 Days Ago
made chanegs to the attack heli colliders left, front and right panels so tht they can be toggled off when removed.
10 Days Ago
merge from main -> fix_hotbar_swap_overstack
10 Days Ago
merge from comfort_fixes
10 Days Ago
Bear rug: 100% comfort within 2m of the comfort trigger spheres. Gradual falloff until 3m. Rug: 100% comfort within 1m of the comfort trigger spheres. Gradual falloff until 2m. Previous fixes would have meant these deployables would have only given a solo player 25% comfort. Boosted values to not destroy years long gameplay behaviour
10 Days Ago
Update: add DynamicFullscreenSprite and DynamicGallerySprite to shadow respective fields on UI_StoreItemOverlayPage - updated StoreBundleTool to also inspect private fields marked with SerializeField - updated PageElementDrawer to render DynamicRef fields (and fix layout issues) - ran UpdateDynRefs Tests: inspected serialized prefabs
10 Days Ago
merge from main (conflicts resolved)
10 Days Ago
camera, obsidian knife, vampire stake texture reduction among others 11 maps 2048 -> 1024, vram 24.8MB -> 6.2MB
10 Days Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
10 Days Ago
Merge from main
10 Days Ago
merge from more_cliff_fixes
10 Days Ago
Merge from main
10 Days Ago
Add HealthThresholdToggle
10 Days Ago
set gib models to read/write enabled