135,677 Commits over 4,444 Days - 1.27cph!

8 Days Ago
More map debug dot functionality
8 Days Ago
Fix s2p AddToHeightMap not filtering colliders
8 Days Ago
merge from cannon_fuseburn
8 Days Ago
adding detail texture sheet + material (contains screws, weld, etc.)
8 Days Ago
Default obstruction_tc_reorder to true
8 Days Ago
merge from heli_crate_train_wagon_fix
8 Days Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
8 Days Ago
Merge from main
8 Days Ago
Merge from order_test
8 Days Ago
More debug logging, skip the double tc check when logging.
8 Days Ago
Compile fix
8 Days Ago
merge from main
8 Days Ago
Merge from main
8 Days Ago
merge from iolines_motionblur_fix
8 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
8 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
8 Days Ago
Piano anim update pass
8 Days Ago
merge from bc_simspace_jank_fix
8 Days Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
8 Days Ago
merge from main
8 Days Ago
merge from menu_notifications
8 Days Ago
Updated debug notif commands descriptions
8 Days Ago
merge from menu_notifications
8 Days Ago
merge from forcemode_fixes
8 Days Ago
Added notifications.addcustomnotification debug command
8 Days Ago
Notification entry layout fixes
8 Days Ago
merge from main
8 Days Ago
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
8 Days Ago
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
8 Days Ago
Subtract 153827 "merge from streamermode_fix"
Rin
8 Days Ago
Clan table craftable Default bp (for now)
8 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
8 Days Ago
S2P apartment complex
8 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
8 Days Ago
Initial first pass on setting up the other rentable shop variants
9 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
9 Days Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
9 Days Ago
Merge from sleeper_rotate_fix
9 Days Ago
Fixed new layer fuckery on kiosks.
9 Days Ago
Possible fix for sleepers getting rotated incorrectly
9 Days Ago
Lighting WIP
9 Days Ago
Minor cleanups Update HLMV control panel layout to be less claustrophobic Fix HLMV crashes when no hitbox sets Potential crash fixes * Fixes a crash issue with HLMV, possibly some Hammer ones More potential crash fixes * probably a nothing burger, but maybe will catch one or two Hammer crashes Add addon ID to "Hidden Addon" title fallback Micro optimization for halo when rendering models with decals (PR)
9 Days Ago
1st floor corridor mesh / damage, decals and vertrex paint
9 Days Ago
jesus_animation_fix -> main
9 Days Ago
merge from wire_doors_fix
9 Days Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
9 Days Ago
Use small delta changes for water level model state rather than exacts with ==
9 Days Ago
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
9 Days Ago
fix shader bug causing GPU crash (RRP)
9 Days Ago
Lighting prefab & related files