158,172 Commits over 4,566 Days - 1.44cph!

11 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
11 Days Ago
FX, lighting.
11 Days Ago
Tin can alarm can now detect gen2 AIs and critters
11 Days Ago
Merge from Livestock_animals
11 Days Ago
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11 Days Ago
Fixed navmesh generating on top of hot air balloons
11 Days Ago
Fix navmesh not baking properly graveyard fence and frontier bar doors
11 Days Ago
Merge from analytics
11 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
11 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
11 Days Ago
Fix corrupt scientist2 prefab
11 Days Ago
Merge from Livestock_animals
11 Days Ago
Added monument tests checking the prefabs are healthy
11 Days Ago
Fix Linux not building
11 Days Ago
merge from texture_optimisations_2026/harbor_fix3
11 Days Ago
S2P harbor_1, prefab was corrupted
11 Days Ago
Added 64bit Holly libraries from x86-64 (and made them work) Force 64bit builds as the default * gmod.exe now relaunches with gmod_win64.exe on 64bit systems, exactly like TF2 does * Similarly `-force32bit` can be optionally used to still force 32-bit client Resolve nullptr crash with SourceTV/HLTV Fixed a regression with vehicles due to recent changes Stop HLTV running "spectate" concmd Fix bone cache always caching root bone but not calculating it sometimes Add some bone cache bounds checking Fixed Zombies creating double ragdolls with keep corpses on
11 Days Ago
- Fix livestock and old animals going underwater - Fix bull stuck forever in charge mode when you move to its side - Fix bull trying to headbutt even if target is unreachable - Fix curious cow being so curious it lets itself starve - Reduce bull damage - Livestock leads now behave more like horse leads, slows down the player and break around 7m - Fix cow sometimes snapping back to idle after a graze instead of playing the exit anim
11 Days Ago
fix crouching state triggering when turninplace is active
11 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
11 Days Ago
merge from optimize_blueprint_button -> main
11 Days Ago
Compile fix
11 Days Ago
Cherrypick CS 160658 - tick blueprint buttons only when crafting menu is open instead of all the time (even when closed)
11 Days Ago
merge from automated_testing
11 Days Ago
Restored rich pie names + descriptions
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
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11 Days Ago
Added RustNavmeshModifierVolume to the following vehicles: - Both snowmobiles - Sled - Rowboat - Minicopter - Attack helicopter - Scrap heli - Catapult - Battering ram - Siege tower - Sedan (prevents navmesh from generating on top of them)
11 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
11 Days Ago
compile fix
11 Days Ago
Fix a missing actionstring on one of the intro speech nodes
11 Days Ago
Merge from livestock_wool_conversation_fix
11 Days Ago
Show a dialogue option enquiring about wool with the livestock vendor NPC regardless of wool in player inventory Various other small fixes to conversation tree
11 Days Ago
merge from Livestock_animals
11 Days Ago
merge from critter_animals
11 Days Ago
jobs error fix
11 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
11 Days Ago
Melee anim subsystem: stop the weapon sliding out of the hand when you run Added Player_RPropOnly.mask and a third playable in MeleeWeaponAnimationSubSystem that drives r_prop only and never fades with speed, so the arm keeps its run swing but the weapon stays welded to the hand. Switched on via PropMask on boneclub, candycane, machete, salvaged sword, combat & sunken knife,
11 Days Ago
merge from base_occlusion -> main
11 Days Ago
merge from Livestock_animals
11 Days Ago
merge from Livestock_animals/repeltriggers_fix
11 Days Ago
Remove cow from the repel trigger tests
11 Days Ago
Merge from livestock_deathfx_fix
11 Days Ago
Merge from livestock_deathfx_fix
11 Days Ago
merge from Livestock_animals
11 Days Ago
merge from Livestock_animals/repeltriggers_fix
11 Days Ago
Livestock repel triggers tests
11 Days Ago
Crab walking sound tweak
11 Days Ago
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
11 Days Ago
merge from main