161,037 Commits over 4,597 Days - 1.46cph!

10 Days Ago
Merge: from websocket_merge_write - Update: replace websocket-sharp with Fleck, should reduce websocket bandwith overhead Tests: profiled server sending packets, saw no allocs
10 Days Ago
Update: update Fleck bins - Release bins from commit 3b1b9e08 Tests: none
10 Days Ago
Updated all skinnable files with new default camera positions
10 Days Ago
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10 Days Ago
Fixed boat building block showing wrong toast when rotating them
10 Days Ago
Fix attach animations not playing in spectator mode
10 Days Ago
Clean: delete websocket-sharp.dll & license note from project Tests: editor compiles
10 Days Ago
Fix crashes related to recent changes, including saves
10 Days Ago
Update: replace websocket-sharp with fleck in RustRelay Tests: profiled in editor, no allocs during packet sending
10 Days Ago
Cleanup
10 Days Ago
merge from main
10 Days Ago
Broken light casing (stage 1) for lighthouse blocker
10 Days Ago
Fix building split every time a block is flipped
10 Days Ago
exported updated 3p jog anims
10 Days Ago
update from main
10 Days Ago
update from main
10 Days Ago
Cleaner way for the client to grab lod ring on its side
10 Days Ago
10 Days Ago
Stage 1 of broken lighthouse lamp (WIP). Removed lighthouse lamp from main monument exterior prefab/FBX.
10 Days Ago
added icon
10 Days Ago
blueprint book world model, lods. .worldmodel and .item setup needs tweaking
10 Days Ago
scrap king; - resolve collision import - ColliderInfo added to overhangs - Grade collider for frames set to metal col
10 Days Ago
merge from seagull_update -> bird_critters
10 Days Ago
merge from bird_flocks -> bird_critters (combining both flocks and individual birds on this branch)
10 Days Ago
Workshop Camera Position - Simplified the previous script, now its only two vector3 fields that control the actual position and rotation of the camera independently from the asset. Zero equals previous default framing. Added a script to capture current camera position, making it easier to set the camera per skinnable
10 Days Ago
set to highest network range, so you can see them up in the sky far away (culling still mitigates most of the client cost dw)
10 Days Ago
add LOD support for the flocks, with a "far mesh" coming in at a certain distance (600m), and with culling as well
10 Days Ago
add populations - set to approx 4 of each type (crows, seagulls) in a 3k map - low pop set bc they can't be shot down, and will roam long distances, everyone should see one eventually
10 Days Ago
switch flock interest from prefab+component to event+manager (with priority) system
10 Days Ago
Update: new fleck with client websocket support - release bins from 7093f4c9 Tests: ran auto tests
10 Days Ago
Don't allow rotation or flip when a deployable is on the stairs, to avoid accidental destroys Its using the shelves pickup volume stuff
10 Days Ago
Scrap king building skin enabled in standalone
10 Days Ago
merge from livestock_petting
10 Days Ago
Remove the animal turning towards the player when petted, can get you stuck since they have colliders now
10 Days Ago
merge from first_join_default_skins_fix
10 Days Ago
Fixed the rock and torch you spawn with always being the default skin (instead of your selected one) the first time you joined a server in a wipe
10 Days Ago
Enabled fade to depth on the Ice AK particles
10 Days Ago
merge from fsm_optim
10 Days Ago
Minor code cleanup
10 Days Ago
Workshop Camera Position - Replaced zoom and rotation offset values for new vector3 position and rotation values, allowing to focus the camera in the object without it always pointing at the playermodel's center. Fixed all dependencies that called the old values.
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Added a fix for soft particles and billboard view model particles in RRP
10 Days Ago
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10 Days Ago
Cleanup, fixes, tests
10 Days Ago
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10 Days Ago
Taper river terrain with smooth slopes when monument terrain blend would otherwise dig terrain out
10 Days Ago
merge from updaterequired_improvements
10 Days Ago
merge from main
10 Days Ago
Tweaked wording
10 Days Ago
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