161,690 Commits over 4,597 Days - 1.47cph!

11 Days Ago
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11 Days Ago
Add phone conversations for - Weather forecast (stated forecast not always reliable by design) - Travelling vendor time remaining/time until - Power grid status - Apartment rooms available
11 Days Ago
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merge from vclouds_optim
11 Days Ago
vclouds optimizations: - move ExecuteCommandBuffer() call to generate weather textures from LateUpdate() into rendering code callback, calling it in LateUpdate() created a thread sync point - completely skip rendering the cirrus cloud layer as it's unused (wasted some GPU time) - fix rounding math for compute group sizes, also add a bounds check in the main CloudMarch shader
11 Days Ago
Merge from wolf_eye
11 Days Ago
Adjusted the wolf night time eye effect to be more of a pale white instead of green Didn't change the other animal eyes visually but improved the LOD behaviour
11 Days Ago
- viewmodel anim updates - controller updates (no need for sep ADS fire and dryfire with no stock mode) - anim event timing tweaks
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11 Days Ago
Rename hl2_linux to gmod_linux Fix VPK/StudioMDL outputting to wrong folder on Linux32 Apply correct RPATH to Linux exes and so's, so no launch script needed * Still need the launcher for Steam though.. * 64bit Linux Dedicated Server runs and can be joined Delete unused src/linux/ folder Linux64 bit client progress * Disable Awesomium for 64bit Linux client builds * 64bit gmod_audio builds * Fixed some compile warnings Remove some pointless/broken options from StudioMDL * -x360, -nox360, -nop4 and -ihvtest Minor cleanups CmdLib implementations for Linux * StudioMDL builds fully for Linux Implement correct Sys_GetExecutableName for Linux * StudioMDL does not require manual -game parameter on Linux
11 Days Ago
Merge from livestock_animals (shears animations)
11 Days Ago
Merge from box_collider_authoring
11 Days Ago
Revert all biofuel asset changes and remove the test asset
11 Days Ago
Allow fog density convars to be sent from server again
11 Days Ago
Merge from main
11 Days Ago
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
11 Days Ago
Disable researchable and craftable Fix sight mod overriding ADS values when stock is collapsed
11 Days Ago
Restored codegen
11 Days Ago
merge from livestock_sounds_preload
11 Days Ago
Preload 324 cow and sheep sounds like the other animals Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
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11 Days Ago
Update individual room test data for base occlusion - this is a random selection of bases from the full map data that was also have, will explore a better way to store it in future but for now it's fine
11 Days Ago
increase seagull flapping rate
11 Days Ago
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merge from bird_critters
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more tweaking for flock patterns
11 Days Ago
Don't allow monument placement where the terrain blend map will overlap river topology - prevents a rare issue where a monument spawns too close to a river and the water floats
11 Days Ago
scrap king - updated collider and gibs sounds
11 Days Ago
mess with some values to make flocks move more like scavenger birds, with flitting movements and less obvious circling
11 Days Ago
Add shield compatibility when stock is folded
11 Days Ago
merge from bird_critters
11 Days Ago
code clean up, added server convar commands for forcing gull groups to startle, and to land added prefab for Seagull Land Point fixed birds sometimes flying through obstacles
11 Days Ago
S2P both oilrigs, both harbors
11 Days Ago
add seagull flock interest zones to coastal monument scenes - both oilrigs - both harbor variants
11 Days Ago
add hook-ins for flock interest & fleeing - bird interest zones can be placed in monument scenes to attract flocks "active" monuments - corpses attract crow flocks (low priority) for a short time - timed explosives make bird flocks flee the area
11 Days Ago
merge from bird_critters
11 Days Ago
move all "swarm" critter jobs to static classes marked with [BurstCompile]
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merge from more_lod_optims
11 Days Ago
merge from main
11 Days Ago
merge from main -> base_occlusion
11 Days Ago
Use a hashset for the combined mesh lookup from 169597, Contains was slow on big ass bases
11 Days Ago
Set dressing, shell polish, wires added to Random Room Small A. Updated mani so CCTV console would work.
11 Days Ago
Cherry Picked 169677 to fix an issue with contact shadows
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
merge from loadoutsui_delete_fix
11 Days Ago
Fixed loadouts UI deleting popup being uninteractible
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Fix nightvision goggle sound restarting when gesturing
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Fix mortar ammo indicator not updating