157,984 Commits over 4,566 Days - 1.44cph!

10 Days Ago
Assigned all frog sounds into the anims 🐸
10 Days Ago
don't render water or volumetric clouds when underground
10 Days Ago
Missing textures and gib additions from last checkin - oops.
10 Days Ago
Bradley Flatbed LOD material texture additions Gibs setup
10 Days Ago
Even more LOD texture optimizations
10 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
10 Days Ago
Merge: from ui_store_slim_ram - Bugfix for Glowing Wallpaper page flashlight not working Tests: navigated to page with delay and fail loads on and off
10 Days Ago
Bugfix: bring back original flashlight blend shader Fixes ugly light gradient in glowing wallpaper page Tests: navigated to glowing wallpaper pack page
10 Days Ago
comment out unused frog interest
10 Days Ago
merge from Livestock_animals
10 Days Ago
Clean: get rid of dead props on StoreFlashlightReveal Tests: none, trivial change
10 Days Ago
Merge: from main
10 Days Ago
Merge: from mt_snapshot_saving - Bugfix for string serialization sending wrong data in Jobs 4 (and potentially inflating memory) Tests: spawned a bunch of cows on Craggy with jobs 4
10 Days Ago
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
10 Days Ago
disable cloud reprojection when rendering workshop icons/images
10 Days Ago
force update water reflection probe when dragging time slider in workshop editor
10 Days Ago
Halloween Wallpapers - texture updates
10 Days Ago
syncvar_parallel_save_fix -> main
10 Days Ago
Fix SyncVar buffers being leaked when using parallel saves
10 Days Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
10 Days Ago
Merge: from main
10 Days Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
11 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Merge from rrp_prop_rendering
11 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
11 Days Ago
merge from critter_animals
11 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
11 Days Ago
Part2
11 Days Ago
Part3
11 Days Ago
More LOD texture optimizations
11 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
11 Days Ago
merge from main -> base_occlusion
11 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
11 Days Ago
11 Days Ago
add singular crab prefab (mostly for media capturing)
11 Days Ago
- eye centre fix
11 Days Ago
merge from critter_animals
11 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
11 Days Ago
Add stir lock convar
11 Days Ago
Better colliders
11 Days Ago
Re-export tests after merge from main
11 Days Ago
Part2
11 Days Ago
Part3
11 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
11 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
11 Days Ago
Fixed LODs on gate and fence
11 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
11 Days Ago
biofuel_generator -> main
11 Days Ago
biofuel_generator -> main