140,174 Commits over 4,505 Days - 1.30cph!

10 Days Ago
Revert accidental mount position override on static version of computer - butt in chair.
10 Days Ago
merge from fix_cliff_gaps
10 Days Ago
made gibs read write and set deploy and gib sound to wood
10 Days Ago
Tightened anchor setup for rock_formation_small_a
10 Days Ago
Merge from satellite_crash
10 Days Ago
Update: assign CraggyIsland terrain data in MonumentBenchmark Was causing an NRE when trying to run that benchmark from bootstrap Tests: benchmark MonumentBenchmark
10 Days Ago
Hooked up gas pumping sounds
10 Days Ago
Code gen
10 Days Ago
merge from PlayerMaintainedMonuments
10 Days Ago
More recycler fixes
10 Days Ago
Tightened anchor setup for cliff_hills_mid_c
10 Days Ago
Merge from gas_pump_sounds :fuelpump:
10 Days Ago
Soundclass audio changes
10 Days Ago
Audio file settings change
10 Days Ago
Merge from satellite_crash
10 Days Ago
Enforce more distance between rivers so they block less space for monuments
10 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
10 Days Ago
rename_test_warning -> main
10 Days Ago
Show an minor inspector warning if an item has been renamed recently
10 Days Ago
Time the search in the debug commands too
10 Days Ago
Codegen
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
merge from game_room_dlc to main
10 Days Ago
Merge from satellite_crash
10 Days Ago
Rename
10 Days Ago
Remains physics mat fix
10 Days Ago
Default site_check_physical_surface to true
10 Days Ago
jukebox - updated localization
11 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
11 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
11 Days Ago
adding small and medium stations for testing
11 Days Ago
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
11 Days Ago
merge from sculptures
11 Days Ago
nre guard push collider adjustment
11 Days Ago
demo_compat_fix_2 -> main
11 Days Ago
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
11 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
11 Days Ago
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
11 Days Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
11 Days Ago
game_room_dlc -> new_pool_ui
11 Days Ago
main -> game_room_dlc
11 Days Ago
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
11 Days Ago
tightened up sculpture placement sockets
11 Days Ago
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
11 Days Ago
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab
11 Days Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
11 Days Ago
merge from main
11 Days Ago
Improved gibs for water wheel
Rin
11 Days Ago
merge from save287
11 Days Ago
Merge From Main