145,808 Commits over 4,413 Days - 1.38cph!

8 Days Ago
Merge from main
8 Days Ago
merge from devtools_scaling_fixes
8 Days Ago
Copy paste list view fixes
8 Days Ago
Tweaked free aspect layout of item and vehicle tabs
8 Days Ago
Fixed F1 loadout tab scaling issues when using free aspect
8 Days Ago
Fixed copypaste grid button title text layout issues
8 Days Ago
Fixed F1 copy paste tab scaling issues when using free aspect
9 Days Ago
merge rust_relay_server -> main
9 Days Ago
merge main -> rust_relay_server
9 Days Ago
Updating m16 view model rig with new mesh
9 Days Ago
merge from iolines_shader_fix
9 Days Ago
Restored invisible wire material
9 Days Ago
Restored hose material colours
9 Days Ago
merge from main
9 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
9 Days Ago
merge from barrel_conveyor_fix
9 Days Ago
Fix barrels not showing up in conveyor filters since reskin support was added
9 Days Ago
tweaked central oak for better fit in market place near final splat painting
9 Days Ago
Merge from main
9 Days Ago
merge from optimize_deep_sea_texture -> main
9 Days Ago
Change deep sea height data from managed -> native array
9 Days Ago
Exterior lighting progress & related files
9 Days Ago
merge from iolines_shader_fix
9 Days Ago
Fixed remaining hose IO material still using the wire shader
9 Days Ago
merge from wallpaper_defaultskin_fix
9 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
9 Days Ago
Russian roulette progress
9 Days Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
9 Days Ago
merge from optimize_generate_textures_alloc -> main
9 Days Ago
Fix VS putting the wrong class name
9 Days Ago
Add profiler samples
9 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
9 Days Ago
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9 Days Ago
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9 Days Ago
lod baker: distinguish identical mesh names
9 Days Ago
merge from server_browser_description_loading_fix
9 Days Ago
Lighting prefabs
9 Days Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
9 Days Ago
Fixed scroll speed issues
9 Days Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
9 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
9 Days Ago
updated 3p talking anim
9 Days Ago
cinematic animator updates
9 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
9 Days Ago
industrial garage door; - colliders fix
9 Days Ago
Glass AR - blockout mesh, initial prefab setup
9 Days Ago
Update skinnable fileIDs
9 Days Ago
merge from fix_steam_nickname_team_cache -> main
9 Days Ago
Codegen
9 Days Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe