144,778 Commits over 4,413 Days - 1.37cph!

12 Days Ago
Codegen
12 Days Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
12 Days Ago
remove computer station passthrough, slightly move input plug to line up better with model
12 Days Ago
Reapply Antihack.cs #if SERVER changes
12 Days Ago
merge from main -> fix_foundation_clipping_rocks
12 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
12 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
12 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
12 Days Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
12 Days Ago
Fixed the mess with ice throne showing as Ice King Pack
12 Days Ago
merge from storepage_abyss_fix
12 Days Ago
merge from storepage_frontier_fix
12 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
12 Days Ago
Various kiosk fixes
12 Days Ago
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12 Days Ago
Kiosk lighting
12 Days Ago
increase max player sprinkle
12 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
12 Days Ago
Final volume checks
12 Days Ago
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12 Days Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
12 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
12 Days Ago
Missed one more DigitalClockAlarm pooling issue
12 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
12 Days Ago
Enable STUDIO_DRAW_NO_SHADOWS for particle models "Render models" particle renderer sets up model lighting * Copied what "render_blobs" does from Portal 2. Nullout some render structs on creation Add NULL check to CBaseEntity::GetLuaEntity() Added Insurgency (Standalone) to mountable games list Some base_npcs.lua placeholders Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering. Prevent corruption of the net channel due to fragments * Perform some self-tests when sending fragments over the wire. * Especially if some brainiac decides to bypass net_maxfragments limits Make concommand.Add errors non halting Combine mines ignore dead players * Also changed where "ignore players" setting is checked for hopefully more performance. Minor changes * Make "Growing CNetChan Buffer" a DevMsg, not DevWarning * Fix "Corrupted fragment start marker!" detection Fix Faceposer creating one extra convar * Its 0-95 for 96 total, not 0-96 for 97 total. Added physenv.Set/GetTimeScale() - shared * `physenv.GetTimeScale` functions will NOT take `(cl_)phys_timescale` into account, similarly to `game.GetTimeScale` and `host_timescale` Improvements for CustomAmmoDisplay support * Adds support for "SecondaryClip" in CustomAmmoDisplay table.
12 Days Ago
Minor changes * Make "Growing CNetChan Buffer" a DevMsg, not DevWarning * Fix "Corrupted fragment start marker!" detection Fix Faceposer creating one extra convar * Its 0-95 for 96 total, not 0-96 for 97 total. Added physenv.Set/GetTimeScale() - shared * `physenv.GetTimeScale` functions will NOT take `(cl_)phys_timescale` into account, similarly to `game.GetTimeScale` and `host_timescale` Improvements for CustomAmmoDisplay support * Adds support for "SecondaryClip" in CustomAmmoDisplay table.
12 Days Ago
Garage door industrial animations
12 Days Ago
merge from game_room_dlc -> darts_game
12 Days Ago
merge from main
12 Days Ago
only show 5 leaderboard spots
12 Days Ago
merge from fix_storage_adapter_invisible -> main
12 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
12 Days Ago
Kiosk lighting WIP.
12 Days Ago
Fixing chicken suit skeleton skin
12 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
12 Days Ago
Compile fix
12 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
12 Days Ago
Ninja suit skinning fix
12 Days Ago
Fixed electric furnace gibs not being skinned
12 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
12 Days Ago
Merge from main
12 Days Ago
Merge from workbench_upgrades
12 Days Ago
merge from main
12 Days Ago
Make entityComponent.baseEntity work in OnEnable
12 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
12 Days Ago
Fix
12 Days Ago
merge from mortar_prototype
12 Days Ago
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12 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
12 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"