144,980 Commits over 4,413 Days - 1.37cph!

12 Days Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
12 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
12 Days Ago
some 64bit CEF stuff Remove 64bit srcds launcher from builds Temporarily roll back FRAGMENT_BITS * Testing for the P2P issue
12 Days Ago
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12 Days Ago
Merge from main/bowless_crossbow
12 Days Ago
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12 Days Ago
code support for tertiary charm prefab setup
12 Days Ago
Add the apartment furnace to the large apartment
12 Days Ago
Turn the wood stove in the large apartment into a furnace
12 Days Ago
Optimized the way the timer works for limiting the shadow caching framerate
12 Days Ago
merge from misc_vendingui_fixes
12 Days Ago
merge from mortar_prototype
12 Days Ago
merge from deployable_snapping_fix_3
12 Days Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
12 Days Ago
merge from empty_country_list_fix
12 Days Ago
merge from defaultsortingorder_update
12 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
12 Days Ago
Merge from /indirect_instancing
12 Days Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
12 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
12 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
12 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
12 Days Ago
More lighting
12 Days Ago
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12 Days Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
12 Days Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
12 Days Ago
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12 Days Ago
Codegen
12 Days Ago
Mortar animations on the v4 rig
12 Days Ago
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12 Days Ago
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12 Days Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
12 Days Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
12 Days Ago
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12 Days Ago
Subtracting 150318
12 Days Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
12 Days Ago
Subtracting 150367
12 Days Ago
Subtracting 150376
12 Days Ago
Subtracting 150380
12 Days Ago
Subtracting 150385
12 Days Ago
Subtracting 150388
12 Days Ago
blowpipe charm position tweak
12 Days Ago
Merge from terrain_lowering_nms_large_cave
12 Days Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
Subtracting 150838 (reapplying new navmesh)
12 Days Ago
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12 Days Ago
Merge from terrain_lowering_nms_large_cave (reapply)
12 Days Ago
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