157,817 Commits over 4,566 Days - 1.44cph!

8 Days Ago
Fix so ints can read float values again (that's the way it used to work before)
8 Days Ago
- Fix held entity persist player model animations (after using last item in a stack) not working with animation subsystems - Remove a redundant List.Contains in AnimationSubSystem.ReleaseHandle
8 Days Ago
merge from automated_testing
8 Days Ago
Reduced machete network range from medium to low
8 Days Ago
Preemptive decal layer fix before shader is fixed. S2P.
8 Days Ago
merge from automated_testing
8 Days Ago
Fixed a bunch of incorrect mesh collider import settings that the automated tests flagged up
8 Days Ago
Stop character creator windows moving when orbiting around
8 Days Ago
Add crouch blends for turning anims, it used to just snap before.
8 Days Ago
merge from critter_animals
8 Days Ago
Fixed remaining ceiling light layers. S2P.
8 Days Ago
add warning ignore for compiler fix
8 Days Ago
Generator LODs and WIP Col shape
8 Days Ago
removed inventory controller, pointed player preview to base player animation controller
8 Days Ago
anim removals
8 Days Ago
Apartment render layers. Fixed shadow proxy issue on kiosks.
8 Days Ago
merge from main
8 Days Ago
fis hitboxes and death anim loops
8 Days Ago
Smoother crossfades
8 Days Ago
merge from main -> optimize_json_garbage
8 Days Ago
merge from main
8 Days Ago
Fix shields and diving tanks not showing up in the backpack slot in the loadout UI
8 Days Ago
merge from loadout_backpack_slot_fix
8 Days Ago
Merge: from ui_store_slim_ram - Bugfix: carousel buttons no longer have garbage textures when opening an store overlay page Tests: opened an overlay page
8 Days Ago
Bugfix: HttpImage - when picking nearest mip, use a cpu-side copy Doing gpu side copy seems to cause garbage if mip isn't streamed in Tests: made a standalone build and navigated to pack page, carousel buttons were okay
8 Days Ago
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse
8 Days Ago
Added 2 rendering layers for light exclusion. Created exclusion rules for the new RP that match the old culling masks.
8 Days Ago
Fix composters getting bricked when splashed by water
8 Days Ago
merge from composter_sprinkler_fix
8 Days Ago
merge from machete refresh
8 Days Ago
Dont use none as a category
8 Days Ago
updated 3p throw and drop grenade anims to match viewmodel timing
8 Days Ago
Start with 'none' and have a full body camera
8 Days Ago
merge from crash_uploader_error_code -> main
8 Days Ago
Log HTTP error code to console / logs when the crash fails to upload
8 Days Ago
merge from skinnable_ladder_hatch
8 Days Ago
New updated fur shader with livestock pattern. just for testing
8 Days Ago
updated collision to match rig
8 Days Ago
Do the walk out animation first rather than the ground pose
8 Days Ago
Fix errors
8 Days Ago
WIP trying to fix frog animation
8 Days Ago
Added Beef and Mutton Pie Topper Model, Materials, and Textures Updated Pies Viewmodel and Model to include new toppers
8 Days Ago
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
8 Days Ago
added shears icon
8 Days Ago
Undoing last commit ;)
8 Days Ago
merge from main -> base_occlusion
8 Days Ago
Dung gives 1 fuel
Rin
8 Days Ago
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
8 Days Ago
added shears view model mesh and .worldmodel setup - no .item
8 Days Ago
Add additional tests