158,637 Commits over 4,566 Days - 1.45cph!

8 Days Ago
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8 Days Ago
Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
8 Days Ago
Sanitise analog steering/accel input
8 Days Ago
Test result lines no longer carry unity logging call stack Reduces log size and makes everything more readable
8 Days Ago
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8 Days Ago
TestBatteringRam 145s -> 15s
8 Days Ago
cherry pick parenting changes,used the wrong branch.
8 Days Ago
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
8 Days Ago
TestAutoTurret 324s -> 63s
8 Days Ago
50cal vm animation exports
8 Days Ago
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8 Days Ago
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
8 Days Ago
Reverting ClientVersion change that snuck in the previous changeset
8 Days Ago
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8 Days Ago
Merge from main
8 Days Ago
Fix decals on RRP->BIRP toggle
8 Days Ago
Merge from main
8 Days Ago
Merge from render_pipeline_testing
8 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
8 Days Ago
Merge from main
Rin
8 Days Ago
merge from rrp_explosion_overlay_fix
Rin
8 Days Ago
merge from hole_depth_fix
Rin
8 Days Ago
merge from rrp_ui_grabpass
8 Days Ago
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8 Days Ago
Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
8 Days Ago
Comment out clouds debug log
8 Days Ago
Merge from main
8 Days Ago
Refraction viewmodel particles fix
8 Days Ago
Increased bread/brioche dung boost time from 2/2 minutes to 6/10 (they were already much less effective on the new dung timescales) Modified animal eating behaviour - they will now prioritise the trough if there is food in there that gives them a boost
8 Days Ago
Fix depth not being cleared correctly during hole pass
8 Days Ago
Reduce minimum stack size of wool for vendor to 25 Reduce maximum size of wool for vendor to 400 400 wool will now get the top rewards
8 Days Ago
Merge from main
8 Days Ago
Trainyard scene is now playable in editor Fixed unloadable traincars not applying the softcore loot multiplier Also doubles the items found in the lootable train car (bonus - we could now apply this loot scaling to any loot container in the game?) Added a static ScaleGatherAmount method to BaseGameMode to reduce a bunch of copy pasted clamping logic everywhere
8 Days Ago
merge from automated_testing (test fixes)
8 Days Ago
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
8 Days Ago
Added a countdown timer to the pump at dome if the oil rig countdown is active
8 Days Ago
Remove market place power tests
8 Days Ago
Always spawn purchased animals in front of the vendor, not behind the player
8 Days Ago
Map cursor implementation, added fixed center crosshairs. Can now add/remove map markers at the crosshairs
8 Days Ago
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
9 Days Ago
fix vclouds not respecting render scale in RRP
9 Days Ago
merge from automated_testing (test fixes)
9 Days Ago
Testlist
9 Days Ago
Restored some timeout attributes
9 Days Ago
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
9 Days Ago
electronic chessboard; - early initial art setup still very wip - prefab created - item created - material created - sitem created - ran manifest, localization, skins
9 Days Ago
More editor test fixes Test list
9 Days Ago
Fix SocketMod_TerrainCheck.cs after merge
9 Days Ago
Codegen
9 Days Ago
Fix Antihack.cs after merge