140,551 Commits over 4,505 Days - 1.30cph!

15 Days Ago
Removed an old leftover horse debug log
15 Days Ago
merge from PlayerMaintainedMonuments
15 Days Ago
merge from water_treatment_plant_maintainables
15 Days Ago
buff waterpipe water outflow rate 24->48
15 Days Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
Rin
15 Days Ago
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
15 Days Ago
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
15 Days Ago
smoothop optim
15 Days Ago
Merge from satellite_crash
15 Days Ago
Remove an invoke check
15 Days Ago
first pass on an explicit smoothing tool
15 Days Ago
merge from PlayerMaintainedMonuments
15 Days Ago
merge from main
15 Days Ago
Fix gas station advanced vehicle part spawns clipping into the ground
15 Days Ago
merge from water_treatment_plant_maintainables
15 Days Ago
apply changes to scene, S2P Water Treatment Plant
15 Days Ago
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
15 Days Ago
Fire effect when too hot
15 Days Ago
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
15 Days Ago
Updating glass ak to set magazine spring position with code rather than animation poses
15 Days Ago
halloween wreath WIP - model only
15 Days Ago
game_room_dlc -> main
15 Days Ago
pool_tweaks -> game_room_dlc
15 Days Ago
Stop hit animation playing a second time after hitting the ball
15 Days Ago
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
15 Days Ago
merge from sails_culling_fix
15 Days Ago
Increased culling distance of sails
15 Days Ago
Machete Refresh viewmodel, worldmodel, textures, LODs
15 Days Ago
merge from PlayerMaintainedMonuments
15 Days Ago
merge from airfield_maintainable_features
15 Days Ago
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
15 Days Ago
apply prefab to scene, S2P airfield
15 Days Ago
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
15 Days Ago
merge from PlayerMaintainedMonuments
15 Days Ago
Swap to using leg animator for ik support
15 Days Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
15 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
15 Days Ago
Merge from satellite_crash
15 Days Ago
Threadsafe time
15 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
15 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
15 Days Ago
Merge from main
15 Days Ago
Merge from satellite_crash
15 Days Ago
Small computer screen now shows the cooldown message.
15 Days Ago
Fix a missing physics impact material on wood planks used in the water producer
15 Days Ago
Merge from satellite_crash
15 Days Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
15 Days Ago
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
15 Days Ago
set max brush size limit based on max sculptable bounds
15 Days Ago
merge from main