136,140 Commits over 4,444 Days - 1.28cph!

10 Days Ago
fixed frontier hazmat skin constraint setup on right side
10 Days Ago
Added Deep Sea scene, turns the server into a deep sea
10 Days Ago
Bugfix(tests): don't try to manage unit test specific PlayerStates, rely on internal static one (sadface) - also fix ServerOcclusionGroup tests not fully cleaning up players There's an architecture barrier that's hard to push through to support multiple PlayerStates, so keep it simple for now Tests: ran a bunch of unit tests, no longer sporadically failing
10 Days Ago
fixed mesh lod distance causing texture pop in
10 Days Ago
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
10 Days Ago
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
10 Days Ago
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
10 Days Ago
Merge from u6fixes
10 Days Ago
Change default ADS sensitivity multiplier to 0.2
10 Days Ago
Potential fix for nav error logged during root motion
10 Days Ago
Use the new UnsafePass API for the motion vector pass
10 Days Ago
merge from u6fixes
10 Days Ago
Gamepad works again. More debug updates.
10 Days Ago
monumment blocker - vent -- merging gib parts back with main mesh
10 Days Ago
Merge from new_navmesh_fixes, fix wrong marshalling of bool from C++ to csharp, potentially causing navmesh methods to return true instead of false when they fail, fix agent re-warping to the navmesh in worldspace instead of navmesh space after being re-enabled
10 Days Ago
cobalt mosaic projected decal, material
10 Days Ago
Make sure C++ returned bool are marshalled correctly to csharp (1 byte to 4byte int), could cause very hard to track issues
10 Days Ago
More fixes. Some debug commands.
10 Days Ago
Cobalt Statue - Moved prefab to the structures subfolder
10 Days Ago
apartment_complex_core prefab set dressing progress
10 Days Ago
More fixes to use new input system.
10 Days Ago
added satellite crate mesh (with lods and gibs mesh)
10 Days Ago
.meta file
10 Days Ago
Manifest
10 Days Ago
merge from friendlist_contextmenu_fix
10 Days Ago
merge from consoleinput_mask_fix
10 Days Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
10 Days Ago
Fix oxygen ui flickering on/off
10 Days Ago
Merge from main
10 Days Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
10 Days Ago
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy
10 Days Ago
merge from main
10 Days Ago
stats_blurry_clock_fix -> main
10 Days Ago
Fix a big blurry clock
10 Days Ago
merge from main
10 Days Ago
main -> game_room_dlc
10 Days Ago
Fixed friend list context menu ordering issue
10 Days Ago
Merge from apartment_complex_monument
10 Days Ago
merge from wallpaper_boats_fix
10 Days Ago
Fixed not being able to place wallpaper on finished boats
10 Days Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
10 Days Ago
merge from computerstation_uiscale
10 Days Ago
Fixed escape not closing the console when mounted to a computer station
10 Days Ago
Computer station UI is now scaled by the UI scale convar
10 Days Ago
merge from vending_purchase_clamping_fix
10 Days Ago
Another vending machine clamping consistency fix
10 Days Ago
merge from paintingui_fixes
10 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
10 Days Ago
Another fix
10 Days Ago
MeshPaintController.cs file formatting