140,028 Commits over 4,505 Days - 1.30cph!

8 Days Ago
Bunch of fixes for potential demo issues
8 Days Ago
Merge from fx_rework1
8 Days Ago
Phase 2 resume fix
8 Days Ago
merge from sculptures
8 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
8 Days Ago
merge from main
8 Days Ago
Codegen
8 Days Ago
merge from nameplate_dialog_fix
8 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
8 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
8 Days Ago
Move all the descent code to a partial while I'm at it
8 Days Ago
Refactor, moving the new flight curve calc/build to its own class.
8 Days Ago
More cleanup
8 Days Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
8 Days Ago
Comment cleanup
8 Days Ago
merge from game_room_dlc -> darts_game
8 Days Ago
merge from main
8 Days Ago
Descent phase time defaults
8 Days Ago
merge from water_treatment_plant_maintainables
8 Days Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
8 Days Ago
merge from main -> waterwell_stock_decrease
8 Days Ago
Merge from scale
8 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
merge from gas_station_maintainables
8 Days Ago
save changes to scene + gas station S2P
8 Days Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
8 Days Ago
merge from nameplate_dialog_fix
8 Days Ago
Improved performance when checking for open painting / sculpting dialogs
8 Days Ago
Fixed nameplates showing up on the painting / sculpting dialogs
8 Days Ago
Added new sounds and audio support for gearbox
8 Days Ago
train tunnel small rooms update
8 Days Ago
merge from sculptures
8 Days Ago
bear rug comfort trigger size increased 1.1 -> 3 and minComfortRange stays at 2 - this means you will get comfort from further away but you have to be within 2m to get full comfort, previous commit's fixes means a single player within 2m of the bear rug will get 25% comfort - subject2change
8 Days Ago
merge from main
8 Days Ago
regenerated and updated rock sculpture guide mesh
8 Days Ago
Masterkey 3p and viewmodel animation updates
8 Days Ago
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
8 Days Ago
merge from powergrid
8 Days Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
8 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
8 Days Ago
Fixed broken LOD on red recycler power indicator
8 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
merge from airfield_maintainable_features
8 Days Ago
TriggerComfort gizmo to visualise the centre and minComfortRange
8 Days Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
8 Days Ago
More WIP
8 Days Ago
Add remains spawn location as final point of the trail so it touches the ground
8 Days Ago
Updating legacy bow with new arrow mesh and fixiing issues with bowless crossbow drawing both arrow versions
8 Days Ago
Lots more tweaks
8 Days Ago
double trail distance, reduce thickness. more closely copy the original trail effect.