144,576 Commits over 4,413 Days - 1.37cph!

9 Days Ago
Moved mortar slightly ealier in tech tree, ammo research costs lowered
9 Days Ago
added anti vechicle dmg to mortars basic and fragment, basic stronger
9 Days Ago
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
9 Days Ago
prevent mortar deployment under water
9 Days Ago
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
9 Days Ago
merge from cubemap_ui_optims
9 Days Ago
merge from binoculars_on_weaponracks
9 Days Ago
merge from mortar_prototype
10 Days Ago
Underwear_pants male LODs
10 Days Ago
Underwear_pants female LODs
10 Days Ago
Underwear_bra lods
10 Days Ago
Unerwear_bra neck normal seam fix
10 Days Ago
Player seed updates
10 Days Ago
Fixed parachute offset when equipping an item
11 Days Ago
Left align country text in the server browser
11 Days Ago
vending_fixes_2 -> main
11 Days Ago
Phrase fix
11 Days Ago
Add an 'are you sure' popup when clearing all vending orders
11 Days Ago
Fix parachute bag appearing on leg when deployed
11 Days Ago
Fix frosty breath emitting from side of head
11 Days Ago
Can now press the larger area around the cost and sell icons
11 Days Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
11 Days Ago
Hooked up new(?) forearm twist bones in player_model
11 Days Ago
Increased jaw movement when speaking
11 Days Ago
Remove rich text support
11 Days Ago
Seed head updates
11 Days Ago
Skin bundle update (rebuilt on Unity 6)
11 Days Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
11 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
11 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
11 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
11 Days Ago
Make 'sold out' look less ass
11 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
11 Days Ago
Missed file
11 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
11 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
11 Days Ago
Budget NPCNetworking with fsm, senses etc
11 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
11 Days Ago
Cache agent from TryGetAgent
11 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
11 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
11 Days Ago
Add C# bindings for recast corridor
12 Days Ago
Merge from terrain_lowering_nms_large_cave
12 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
12 Days Ago
merge from main/workbench_upgrades
12 Days Ago
workbench upgrade soujnds
12 Days Ago
merge from main
12 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
12 Days Ago
merge from automated_testing
12 Days Ago
Fixed automated test prefabs being shipped to the client bundles