userandererandrecancel

12,334 Commits over 3,683 Days - 0.14cph!

8 Years Ago
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
8 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
8 Years Ago
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
8 Years Ago
Merge from main
8 Years Ago
Merge from procgen
8 Years Ago
Merge from main
8 Years Ago
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
8 Years Ago
Another layer of exploit safety for direction properties
8 Years Ago
Server compile fix
8 Years Ago
Building protection reboot
8 Years Ago
Wall frame can no longer be placed after roof (fix for RUST-689)
8 Years Ago
Only defer the destruction of building blocks, destroy all other entities immediately when leaving a networking group
8 Years Ago
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback
8 Years Ago
Updated skeleton damage multipliers
8 Years Ago
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
8 Years Ago
Prefab mountain topology updates
8 Years Ago
Fixed regression that caused rocks to occasionally overlap roads
8 Years Ago
Micro cliff tweaks
8 Years Ago
Merge from main
8 Years Ago
Randomize road width slightly Rivers react to obstacles in a more natural way Reduced river and road vertex count slightly Fixed riverside and roadside topologies reaching too far around rivers and roads Tweaked river and road splat adjustment fade Fixed rivers sometimes randomly failing to be added to the water map (physics weirdness) Added normal smoothing factor to road and river meshes Fixed mesh normal discontinuities when rivers and roads have to be split for collider perf
8 Years Ago
Merge from main
8 Years Ago
First terrain splat pass no longer calculates slope
8 Years Ago
Road and river side cliff topology
8 Years Ago
Clutter topology generation in its own script
8 Years Ago
Fix for incorrect cliff topology in certain cases around mountains
8 Years Ago
Add micro cliffs to the sides of roads and rivers when appropriate
8 Years Ago
Better river analysis (finds a near-optimum distribution)
8 Years Ago
Fully deferred cliff detection (fixes a number of splat mapping issues)
8 Years Ago
River generation improvements Road and river terrain adjustment improvements Micro cliff placement improvements
8 Years Ago
Resource cluster tweaks
8 Years Ago
Removed unused
8 Years Ago
Organization
8 Years Ago
Cliff tweaks
8 Years Ago
Tree stuff
8 Years Ago
Fixed river source prefab being on the wrong physics layer Fixed floaty rocks on river source prefab
8 Years Ago
Vegetation scale adjustments
8 Years Ago
Procedural bush placement reboot Bushes spawn around rock clusters and forests Bushes spawn along the beach-grass transition (rather than all over the beach) Ores always spawn around rock clusters (same overall count on map as before) Ores are easier to spot (slightly bigger, always near rocks) and more grounded Small trees spawn around rock clusters and forests
8 Years Ago
Fixed missing airfield wall colliders
8 Years Ago
Fixed Physics.IgnoreCollision performance regression on certain hardware
8 Years Ago
Merge from save115_fixes
8 Years Ago
Clutter rocks are clientside decor (perf, collider count) MaterialSetup can be pooled / used on dynamic decor
8 Years Ago
Prefab adjustments (rock_small)
8 Years Ago
Merge from save115_fixes
8 Years Ago
Fixed escalating load times on larger maps Added quad rasterizer to base terrain map class (rasterizes two triangles in a single pass)
8 Years Ago
Fix for RUST-654 (turret roof exploit)
8 Years Ago
initialize conditional models on server start again
8 Years Ago
Merge from save115 HapisIsland, procedural generation and dungeon updates
8 Years Ago
Merge from save115 HapisIsland, procedural generation and dungeon updates
8 Years Ago
Manifest
8 Years Ago
Network++