userandererandrecancel

12,334 Commits over 3,683 Days - 0.14cph!

8 Years Ago
Terrain wetness
8 Years Ago
Reject rivers on extreme slopes
8 Years Ago
Merge from main
8 Years Ago
Rock formation prefab updates
8 Years Ago
Rock heightmap adjustment tweaks
8 Years Ago
Fixed underwater rock spawn rule Fixed iceberg spawn rule
8 Years Ago
Rock clutter and cliffside tweaks
8 Years Ago
Trainyard monument topology fixes
8 Years Ago
Merge from main
8 Years Ago
Hardcoded road tinting to dirt splat layer
8 Years Ago
Various rock improvements
8 Years Ago
Fixed occasional sawtooth terrain glitch around monuments
8 Years Ago
Merge from main
8 Years Ago
Powerline generation tweaks
8 Years Ago
Merge from main
8 Years Ago
Road network generation tweaks
8 Years Ago
Fixed rocks sometimes spawning on warehouse quarry
8 Years Ago
Fixed floaty arid / beach trees
8 Years Ago
Merge from 8_splat_support
8 Years Ago
Grass tinting support (temp fix)
8 Years Ago
Merge from main
8 Years Ago
Ignore future .pdb.meta files
8 Years Ago
We don't need this .pdb.meta file
8 Years Ago
Unity meta file auto updates
8 Years Ago
Merge from grass_optimizations
8 Years Ago
Rust grass optimizations port
8 Years Ago
Initial changes
8 Years Ago
Default world size is 3000 to assure that everyone hates me
8 Years Ago
Reverted Terrain4 (I assume this was committed accidentally)
8 Years Ago
Merge from prerelease/dungeons_art
8 Years Ago
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
8 Years Ago
Petur's shitbag
8 Years Ago
Petur's shitbag
8 Years Ago
Save++
8 Years Ago
Spawn population tweaks Fixed some stuff spawning midair near rocks
8 Years Ago
DeferredDecalRenderer command buffer refresh is allocation free Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
8 Years Ago
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around) Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects) Adjusted reactive target physics layers (no player collision on the moving parts)
8 Years Ago
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
8 Years Ago
Fixed active item not dropping when killed without entering the wounded state first
8 Years Ago
Fixed potential pooling NRE when leaving play mode in the editor
8 Years Ago
kill console command kills immediately without going wounded first (it's just annoying)
8 Years Ago
ParentBecoming debug
8 Years Ago
ParentBecoming debug
8 Years Ago
Load balancer takes more time when queue backlog increases
8 Years Ago
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
8 Years Ago
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
8 Years Ago
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
8 Years Ago
▋▆▊ ▌▆▊▌█▊ ▌▍▋▍
8 Years Ago
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
8 Years Ago
Compile fix (CLIENT && !SERVER)