userandererandrecancel

12,338 Commits over 3,683 Days - 0.14cph!

8 Years Ago
Building block despawn optimization (when leaving network groups)
8 Years Ago
Fixed missing icons on small furnace
8 Years Ago
Don't defer player model instantiation (RUST-819, RUST-825)
8 Years Ago
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
8 Years Ago
Ambience quality levels + benchmark
8 Years Ago
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
8 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
8 Years Ago
Fixed health bars on animals not appearing (RUST-814)
8 Years Ago
Added GetDepth to TerrainWaterMap for Helk
8 Years Ago
Fixed building block health not showing
8 Years Ago
Player self interaction menu baseline
8 Years Ago
C4 can no longer stick to other C4
8 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
8 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
8 Years Ago
Fixed regression on RUST-793
8 Years Ago
Fixed some deployables being placeable at extreme angles
8 Years Ago
Compile fix
8 Years Ago
Attempt to fix RUST-793
8 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
8 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
8 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
8 Years Ago
BoneFollower also checks parents of parents when determining enabled state (RUST-794) BoneFollower is also enabled if parents are animating (RUST-793)
8 Years Ago
Fixed deployment of boxes on shelves being annoying
8 Years Ago
Removed LODGrid.Register LOD grid verifies LOD distances against the max grid refresh distance Tree and mesh qualities once again affect culling distance (RUST-787)
8 Years Ago
OCD
8 Years Ago
Compile fix
8 Years Ago
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case) Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
8 Years Ago
Tree entity client skin instantiation is load balanced
8 Years Ago
Added clutter layer toggle to F1 dev tools
8 Years Ago
Clutter layer updates (RUST-772)
8 Years Ago
Load balancer per-frame time curve tweaks
8 Years Ago
Tweaked client cycle time (done with testing)
8 Years Ago
Tweaked client cycle time
8 Years Ago
Removed some building block overhead when entering a networking group
8 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
8 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
8 Years Ago
Compile fix
8 Years Ago
Increased client per-frame message processing time
8 Years Ago
Driftwood no longer spawns on rocks
8 Years Ago
Fixed options opening with wrong tab selected
8 Years Ago
perf 5 displays frame time
8 Years Ago
Extreme fog hides clouds
8 Years Ago
Reapplied sky reflection hack to atmosphere shader
8 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
8 Years Ago
Asset warmup test
8 Years Ago
Tree and mesh quality in options go up to 200 Tree and mesh qualities > 100 no longer push back the culling distances
8 Years Ago
Fixed some river segments failing to be added to the water map
8 Years Ago
Fixed NRE in TerrainCollision
8 Years Ago
Slight animal count tweak
8 Years Ago
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right