userandererandrecancel

12,327 Commits over 3,653 Days - 0.14cph!

8 Years Ago
Debugging
8 Years Ago
Debugging
8 Years Ago
Subtracting building_system_2.1
8 Years Ago
Subtracting building_system_2.1
8 Years Ago
Test
8 Years Ago
Merge from building_system_2.1
8 Years Ago
Merge from building_system_2.1
8 Years Ago
Merge from main
8 Years Ago
Manifest
8 Years Ago
Fixed external walls collapsing
8 Years Ago
Performance fixes
8 Years Ago
Rebase
8 Years Ago
Rebase
8 Years Ago
Subtracting building_system_2
8 Years Ago
Subtracting building_system_2
8 Years Ago
Merge from building_system_2
8 Years Ago
Merge from building_system_2
8 Years Ago
Merge from main
8 Years Ago
Stability warmup adjustments
8 Years Ago
Stability fixes
8 Years Ago
Socket stability factor balancing to keep buildings in existing saves stable
8 Years Ago
Merge from main
8 Years Ago
Stability improvements
8 Years Ago
Foundation step prefab dummy sockets
8 Years Ago
Dummy socket support
8 Years Ago
Pillar stability socket
8 Years Ago
Socket cleanup
8 Years Ago
Merge from main
8 Years Ago
Entity neighbour linking is load balanced on the client
8 Years Ago
Doorway and window deployables are easier to rotate when placing them
8 Years Ago
maxthreads convar defaults to 8
8 Years Ago
Merge from main
8 Years Ago
SocketHandle for window bars, embrasures and shutters
8 Years Ago
Window bar sockets also work like doorway sockets rotation wise (since the armored window has two different looking sides)
8 Years Ago
Window shutter sockets work like doorway sockets (placement rotation)
8 Years Ago
Shutter, embrasure and window bar prefab updates for the new socket features
8 Years Ago
Door prefab updates for the new stability backend
8 Years Ago
Merge from main
8 Years Ago
Cherry picking Vince's door material fix
8 Years Ago
Merge from main
8 Years Ago
Ramp construction socket (used for roof)
8 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
8 Years Ago
No more StabilityPinPoint
8 Years Ago
Building prefab updates to the new stability + construction socket backend
8 Years Ago
Merge from main
8 Years Ago
Always clamp FOV to a valid range
8 Years Ago
Merge from main
8 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
8 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
8 Years Ago
Only follow male entity links for stability