userandererandrecancel

12,327 Commits over 3,653 Days - 0.14cph!

8 Years Ago
Building stability is supported by both construction and stability sockets
8 Years Ago
Hybrid construction socket fixes
8 Years Ago
Merge from main
8 Years Ago
Manifest
8 Years Ago
Player movement velocity clamping tweak
8 Years Ago
SavasIsland test
8 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
8 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
8 Years Ago
NoClip tweak
8 Years Ago
Fixed missing physic materials on driftwood
8 Years Ago
Shelves prevent building collider tweak
8 Years Ago
Floor and triangle floor sphere test tweaks
8 Years Ago
Floor sphere test tweaks
8 Years Ago
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
8 Years Ago
Network++
8 Years Ago
Foundation step rollback
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
8 Years Ago
Network++ Save++
8 Years Ago
Added murmur hash Default seed and salt use murmur hash
8 Years Ago
Static decor placement is more mismatch resistant
8 Years Ago
Added a couple more deploy checks to the triangle foundation
8 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
8 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
8 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
8 Years Ago
Sockets can choose whether or not to be monogamous Entity links are initialized in InitShared and linked in PostInitShared Stability uses stability entity links for robustness and predictability
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Entity links support bi-gender sockets Added stability entity link and stability socket
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Generic entity linking via sockets Reject building block placement on occupied construction sockets
9 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
9 Years Ago
Tool cupboard checks line of sight when attempting to authorize / clear
9 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
9 Years Ago
Fixed napalm prefab error
9 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
9 Years Ago
Crouch FX backend
9 Years Ago
Merge from shadow batching
9 Years Ago
Merge from footprints
9 Years Ago
Refactoring, cleanup
9 Years Ago
Tweaked window frame cull distance
9 Years Ago
Thousands of prefabs
9 Years Ago
AssetPool names its instances after their type
9 Years Ago
Mesh batching min / max distance
9 Years Ago
Proof of concept
9 Years Ago
Better building block rotation and upgrade error messages
9 Years Ago
Fixed door collider not being solid after placement