userandererandrecancel

12,207 Commits over 3,622 Days - 0.14cph!

8 Years Ago
Fixed DDraw line shader
8 Years Ago
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
8 Years Ago
Added prefab warmup (off by default)
8 Years Ago
Fixed bed placement on foundations
8 Years Ago
Fixed sleeping bag placement on foundations
8 Years Ago
Fixed IndexOutOfBounds exception in SoundModulation
8 Years Ago
Fixed sounds not destroying
8 Years Ago
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors) Fixed console not receiving messages that have been logged before it has been opened for the first time
8 Years Ago
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
8 Years Ago
Subtracted redundant changeset 11095
8 Years Ago
Better safe than sorry
8 Years Ago
Fixed NRE in ConstructionCollision
8 Years Ago
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
8 Years Ago
Toggle building collider after setting its mesh (to refresh it in the physics system) Cache building collider bounds (in case the collider is disabled)
8 Years Ago
Added batching.colliders server convar
8 Years Ago
Temp fix for SoundPlayer error
8 Years Ago
On server start, first load the save, then batch colliders and then run stability (with physics frames inbetween)
8 Years Ago
Fixed arrow world model LODs
8 Years Ago
Fixed arrows being almost impossible to fire through window bars
8 Years Ago
Server compile fix
8 Years Ago
Adjusted terrain alpha cutoff range
8 Years Ago
Re-saving all custom map scenes (GameObjectRef serialization)
8 Years Ago
Monument Scene2Prefab
8 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
8 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
8 Years Ago
EntityCollisionMessage correctly handles batched colliders
9 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
9 Years Ago
Util scripts folder cleanup
9 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
9 Years Ago
ListDictionary stuff
9 Years Ago
Reduced GC in the grass and dynamic decor systems
9 Years Ago
Enabled LOD components on cliff meshes
9 Years Ago
CraggyIsland stuff
9 Years Ago
Set the correct player entity bounds
9 Years Ago
WaterLevel.Test also works for zero bounds
9 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
9 Years Ago
Removed some debug code
9 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
9 Years Ago
Fixed LODBatch corruption on pooled objects
9 Years Ago
Manifest
9 Years Ago
Fixed NRE in SoundPlayer
9 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
9 Years Ago
Fixed NRE on server start (maybe)
9 Years Ago
Fixed stability neighbour refreshes
9 Years Ago
Merge from effectpooling
9 Years Ago
Merge from effectpooling
9 Years Ago
Don't try to pool objects when quitting
9 Years Ago
Don't try to pool objects that have alrady been destroyed by someone else
9 Years Ago
Group effects without parent in the editor
9 Years Ago
Merge from main