254,395 Commits over 3,990 Days - 2.66cph!
kill icons for grenade/rpg/rat
▉▆▅ ▇▉ ▄▄▄▋▌▍ ▇▉ ▉▄▄▉ ▄▄▄▉▇▋█▆ ▍▍▅ ▋▄▉▉ ▉▇▌▆▉██▌ ▋▊▆▉ ▉▄ ▌▊▄▋▌▊█
Add converts to add, remove and transfer ownership on an item
Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition)
- default disabled (only enable for testing)
Fix item not being marked as dirty when item ownership is transferred off of it
█▋▋'▌ ▊▇▅▄ █▅▉ ▋▅█▊▋▋ ▋▍ ▆▆▌█ ▋▄▊▆▌▆ █▋ ▍▋▆▅ ▅▌ ▄▄▊▆▅▅▇▉ ▆▅▉▌ █▊ ▋▍▇▊▉▆▍ ▋▄ ▅▆▌▄ ▇▉▄▍▇▉▌ ▊▊ ▆▍▅▋▄▆▌█
Simple AssetPicker displays Cloud Assets in a separate tab by default (with the option to combine them like it used to be). Show Cloud Assets is set to true by default so you can set Cloud Assets for anything called from native (like material/modeldoc)
https://files.facepunch.com/CarsonKompon/2025/February/05_16-10-CoarseTasmaniandevil.mp4
█▅▇█▋ ▉▆▄▆ ▇▄▅▋_█▆▉▌▉▍█_▍█▄▄
▇▉▍▄▌ ▌▇▄▍ ▊▉▊█_▇▌▆▄▆▌▋_▋▍▋▇
▌▆▆'▌ █▍▍▉▌ ▆▌▌▋▌.▅▊▊▊▌▇▉▊▉▍▊ █▍ ▋▌ █, ▍▊▊▅ █▍ ▋▊ ▆▌█▋
Updated avatar source for ak anims
Added debug anim controller for testing raw anims
improved primitive gamemode loot spawns for airdrop/hackable crate
▋▄█ ▍▊█▅▉▇ ▋▌▋▍▋▇▅▍▅ ▋▋▄ ▊▌▉▆▌█▇ ▋▆, █▊▄▄▄▋ █▍▉ ▉▇ ▊▄▇ ▋▇▅█▍
Ak and sar customspineoffset updates
▋█▄ ▉▋▋▆▉▅▄ █▅▊ ▋▍▌▅▍▊▍▋▅ ▉▌▄▉▋▄▅ ▊▋▄▆ ▍▇▊▋▉▆█ ▌▄▌▄▋▊█ █▋▄▇, ▋▍▄█▉▍▅ ▉▅▍▅▇ ▉▇▇▌▊ █▇▅▉▋▆ -> ▅▋▇█ ▅█▅▇ ▇▅▆'▍ ▅ ▅▉▌▋▊ ▄▄█▊▋▇▋ ▇▋▌ ▍█
track the era in analytics
Add colors in inventory prefab
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
Jungle ground plant progress / arrowroot
Arrowroot spawn populations
Snappier death anim transition.
Don't continue turning to face player when we're dead.
Delay removing snake when it dies.
Play death anim.
Setup death anim state.
▉▅█ ▌▄▋▊▉▅.▅▉▍▅▉▇▌▋▍█▌▋▆▆▄▆█▌▅▍ (▅▋▍▄▋▉▇ ▅▅▌▍▊▌▆▅) █▉ ▋▆▍▍█▅ ▅█ ▌▇▍▇▊▊▌ ▉▉▍▇▉▌▇
▄▄▋ ▊▅▉▆▌▍▄ ▉▊▋▊ ▅▄▋▊▌▊▍▆ ▇▋▉▅▄ ▅▇▇▌ ▍▋ ▇▆▌ ▆▋▍▊ (▆▍▇▍▋.▍▍)
▄▌▋▊ ▊▌ ▅▄▄ ▋▋▅█▄▊▆ ▇▇█▉, ▉▍▄▋▅▋▄█ ▋▇▇▋▊▋▅ ▆▇█▊ ▇▍▉▋▄▍
Fix endpoint naming. Run 5 mins after server start (from 10). Fix MemoryStream getting disposed. Change scope of filestream so we can delete the file when we're done. Read responses as string, not json.
64bit PET: Mitigate random seed aligning on 4096 for child systems
This caused certain particles systems to have exact same random positions between parent and child particles.
Fixed Tool MdlPicker causing console warnings
Set default MdlPicker output folder to game folder, not C:/
Hide "Generate Backpack Icons" button in MdlPicker
Fixed "Clean Undo History" not working in PET
Fixed panel/memory leak with particle picker previews
Disable hack for Intel GPUs disabling SM3
Actually implement undo limit in tools (Particle Editor)
Set Undo Limit for Particle Editor to 512
Play `act` animations on the server, and fill in concommand help
Fill in some gmod specific convar descriptions
FIxed a crash with VMTPicker (-tools)
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
merge from primitive/siegebalance
█▇▆▉▇█▍ █▇▌▄▆▍/█▅▅▆▆▇▉▍▋▅/▍▊▉▋▇ ▇▇ ▉█▊▊ █▄▅▄▌▉▄▅
▌▉▇▆▊▅▇▅ ▋█▌▆▊▊▅▆ ▍▌▋▉▅ ▄▇▊ ▉▇▄▅▍ ▅█▌▉▋▍▊
▊▇▍▉▍▅▊▅ ▉█▍▋▌ ▍▅▄▋▉▍ ▌▅▊▊ ▇▅▆▆▉
▍▄▋▍▋█▊▉ ▍▆▉▄█▆▄▅ ▇▆▆▄ ▄█▄▄▋▅/▉▄▊▉▇▋ ▍▅▅▉▊▄▄▇ ▇▉▄ ▉▍▍▇▍▉▉▍ ▍▍▅█▉
- Fixed weird scope scaling on Minicrossbow sights
- Corrected super wide FOV issues with scopes
▇▋▌▅█ ▋▄█▅▅▊▊▊█ ▋▌▇▄▆▌▊ ▆▌ ▆█▆▄
- ▅▋▋▌▌▌ ▉▋▍▉▊█▇ ▉▊▋▆▆▉▍▅▅ ▍█ ▉▇▌▆▄▍ ▉▊▅▋▍▋ █▇▋▌ ▄▊▌
- ▇▋▉ ▌▆▄▉▉▄ ▍▆▌▍ ▌▆▆▉▄ ▇▊▄▍ ▍▆▊▊▌▆▍▉ ▊▍█▇ ▉ ▋▍█▉ ▆▉▇▉▋ ▌▌▍▌▅▄ ▆▌▋▄ ▋ █▋▆▆
Increase health, remove more debug.
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time.
Removed log spam.
Shift+click in keyframe edit mode to create keyframe
https://files.facepunch.com/ziks/2025-02-05/devenv_oiWTz7EqiP.mp4
▆▄▊ ▌▋▉▇ █▇▍ ▅▍█▇▉▅▌▇▄█ ▌▋ ▌▅▌█▌█▅ ▍▉▆██▊▋ ▉▉█▍▍. ▍▆▉▅ ▆▍▄▊▅▋▌▍ ▊▄█ ▅█▍ ▇▊▍▇█▇▌▉ ▄▊▌▊▆▌ ▅▉ ▍▉▆ ▄▊█▋▌▍▅
- Nucleus amount type set to genetics
- Natural Beehive changes
- Honeycomb changes
- Adjust deployed hive volumes
3p sar anim updates (top spine control set to 50 in rot Y)
ak47 entity spine offset added
Add [SkipHotload] to RcSortedQueue comparator
changed FOV of turntable prop renders to 20 (much better angle for these)
Bugfix: setup water query params fully
0s are valid, but it caused the sampling positions to lean towards origin
Tests: rerun the WaterLevel tests
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
Clean: removing unnecessary logging
Tests: none, trivial change
Update: Able to grab WaterInfos as a batch
- Added a test to validate it returns same results as non-batched
- Made sure WaterLevel tests work in an initialized scene
It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like).
Tests: ran the WaterLevel tests
▍▉▆ ▆▇▄▍ █▍▉▇▊ ▆▄▅▊ ▌▌▋ ▌▆▌▌▍▊▋ ▉▍▌▆▅ (▅▊.▅█▅▊▇▇▅ ▋▊█▆ ▋▊▌ ▌█▉▇█▆▅ ▊ ▅▊▆▊▊█)