254,395 Commits over 3,990 Days - 2.66cph!

13 Days Ago
kill icons for grenade/rpg/rat
13 Days Ago
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Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
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Simple AssetPicker displays Cloud Assets in a separate tab by default (with the option to combine them like it used to be). Show Cloud Assets is set to true by default so you can set Cloud Assets for anything called from native (like material/modeldoc) https://files.facepunch.com/CarsonKompon/2025/February/05_16-10-CoarseTasmaniandevil.mp4
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Updated avatar source for ak anims
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Added debug anim controller for testing raw anims
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improved primitive gamemode loot spawns for airdrop/hackable crate
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Ak and sar customspineoffset updates
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track the era in analytics
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Add colors in inventory prefab
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If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
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Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
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Jungle ground plant progress / arrowroot Arrowroot spawn populations
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Snappier death anim transition. Don't continue turning to face player when we're dead.
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Delay removing snake when it dies. Play death anim. Setup death anim state.
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Fix endpoint naming. Run 5 mins after server start (from 10). Fix MemoryStream getting disposed. Change scope of filestream so we can delete the file when we're done. Read responses as string, not json.
13 Days Ago
64bit PET: Mitigate random seed aligning on 4096 for child systems This caused certain particles systems to have exact same random positions between parent and child particles. Fixed Tool MdlPicker causing console warnings Set default MdlPicker output folder to game folder, not C:/ Hide "Generate Backpack Icons" button in MdlPicker Fixed "Clean Undo History" not working in PET Fixed panel/memory leak with particle picker previews Disable hack for Intel GPUs disabling SM3 Actually implement undo limit in tools (Particle Editor) Set Undo Limit for Particle Editor to 512 Play `act` animations on the server, and fill in concommand help Fill in some gmod specific convar descriptions FIxed a crash with VMTPicker (-tools)
13 Days Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
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merge from primitive/siegebalance
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- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
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Increase health, remove more debug.
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anim export update
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merge from primitive
13 Days Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
13 Days Ago
Shift+click in keyframe edit mode to create keyframe https://files.facepunch.com/ziks/2025-02-05/devenv_oiWTz7EqiP.mp4
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- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
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3p sar anim updates (top spine control set to 50 in rot Y)
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ak47 entity spine offset added
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updated 3p ak47 anims
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Add [SkipHotload] to RcSortedQueue comparator
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changed FOV of turntable prop renders to 20 (much better angle for these)
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merge from main
13 Days Ago
Bugfix: setup water query params fully 0s are valid, but it caused the sampling positions to lean towards origin Tests: rerun the WaterLevel tests
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added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
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Clean: removing unnecessary logging Tests: none, trivial change
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Update: Able to grab WaterInfos as a batch - Added a test to validate it returns same results as non-batched - Made sure WaterLevel tests work in an initialized scene It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like). Tests: ran the WaterLevel tests
13 Days Ago
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13 Days Ago
more ref