139,244 Commits over 4,352 Days - 1.33cph!

21 Days Ago
Merge from main
21 Days Ago
▆▇▍█▊▊ ▌▅▇▌ ▍▆█▌▆▇▊███▇▅▆▌▅▋█▅▊▍ ▆▌▍▍▄ ▊▊▍ ██▌▅
21 Days Ago
Can't connect IO entities not sharing the same root parent
21 Days Ago
More IO prefabs deployable on boats
21 Days Ago
Fixed some broken rock formations in NMS (scene only)
21 Days Ago
Merge from windturbine_deploy_sfx
21 Days Ago
Merge from improved_embrasures_colliders
21 Days Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
21 Days Ago
Merge from ambient_light_lod_fix
21 Days Ago
Merge from 20mindayextension
21 Days Ago
Merge from main
21 Days Ago
Merge from hackweek_meshlod_qol
21 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
21 Days Ago
Merge from main
21 Days Ago
Wire snapping works on moving boats
21 Days Ago
Remove 12char cap on net_showudp names Added ActivityWeight/ActivityID to util.GetModelInfo sequences Remove auto generated server flags * It's been long enough for people to adjust to setting sv_location Fixed some potential crashes Potential optimizations for Matrix() * Should be a bit faster, especially when not using table as first arguments Potential optimization for Angle() (same as Vector at some point before) Clamp BodyMoveXY playback rate to networking limits Merge PR: Ability for Sandbox NPCs to randomize their model
21 Days Ago
Test list
21 Days Ago
Fixed electric furnace deploy volume not including Vehicle_Large
21 Days Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
21 Days Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
21 Days Ago
merge from workshop_animator_controls -> main
21 Days Ago
slightly better looking animator control buttons
21 Days Ago
▊▋▋▌▌▍ ▆▄▄▆▋▍▉▇
21 Days Ago
Add workshop animator controls, with setup for bbq skinnable
21 Days Ago
improved building_generic_trims textures
21 Days Ago
merge from skinviewer_cleanup
21 Days Ago
Tweaked chinese lantern skinviewer lighting
21 Days Ago
merge from skinviewer_cleanup
21 Days Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
21 Days Ago
merge from harbor_container_ladder_fix
21 Days Ago
merge from main
21 Days Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
21 Days Ago
merge from bbb_entkill_fix
21 Days Ago
Allow boat building blocks to be ent killed individually in edit mode
21 Days Ago
merge from main
21 Days Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
21 Days Ago
merge from health_display_immortal_check -> main
21 Days Ago
▇ ▄▋▌▍▄ █▉▄▄ █▅▌▅▍█▌▌▌▉▉▊▆▆▇▋▋▉▇▇▉▆▆█
21 Days Ago
Updated protection assets with DoPrepare pt3
21 Days Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
21 Days Ago
Updated protection assets with DoPrepare pt2
21 Days Ago
Updated protection assets with DoPrepare pt1
21 Days Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
21 Days Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
21 Days Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
21 Days Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
21 Days Ago
Slow down player boats when after being hit by cannons.
21 Days Ago
Add deployable test for missing placeEffect
21 Days Ago
merge from parent
21 Days Ago
Remove leftover AI debug stuff from craggy