243,169 Commits over 3,898 Days - 2.60cph!

17 Days Ago
Update services
17 Days Ago
Fix command line args preference not being set - line edit is auto focused so bind system needs to be flushed to set it before focus
17 Days Ago
Leaderboard backup, run #14693
17 Days Ago
Api section Fixed news front page Contests own section Style fixes News api Rethrow KustoClientRequestCanceledByUserException as TaskCanceledException Fix ratingservice not disposing kusto query Fix NREs
17 Days Ago
Revert edit button on resource control
17 Days Ago
Only show resource control buttons on control hover so they're less in your face
17 Days Ago
Set tooltip for component control picker button
17 Days Ago
Add open in editor button to resource control, this is a common enough action to have on the control widget
17 Days Ago
Fix Video background-image going out of sync causing it to stop looping - disable audio on video player and sync clock to video instead of audio (background-image shouldn't have been playing audio)
17 Days Ago
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17 Days Ago
Drive kinematic ragdoll parts with smooth move to the animated bone transform
17 Days Ago
More sensible defaults for 360 controller bindings $eyeposition and $illumposition are now affected by $scale Block gui/input.SetCursorPos while main menu is open
17 Days Ago
Add SkinnedModelRenderer.TryGetBoneTransformAnimation to get the worldspace bone transform after animation but before physics and procedural bones
17 Days Ago
Fix gizmo transform for gameobjects with absolute flag
17 Days Ago
removed random water body
17 Days Ago
Solve main menu equipment visibility This code still sucks
17 Days Ago
Fixes - de_refinery compile day time!!!!!
17 Days Ago
Shitty TAA, smeary but iteratable with bbox clamping, add thin occluder compensation
17 Days Ago
UI: Use correct defaults for rem/em, classify them as dynamic so they update more frequently UI: When pushing matrices, multiply by parent matrix if there is one Fixes sbox-issues/issues/646 When going through networked files, if it doesn't exist, log a warning instead of failing outright Standalone exporter keeps track of file type (e.g. executable, dll, project asset), shows source + destination in log window
17 Days Ago
Fixed NRE in PalySoundAt
17 Days Ago
Increased difficulty range of fishing minigame Updated Ice Berry Bush to use the correct prefab Re-save menu.scene without IsValid Added Glass Bottle item, craftable at Brewing Station Added Bucket Can now catch a garbage item when missing a fish Added Weights to Fishing Garbage so different garbage items have different rarities
17 Days Ago
Ragdoll smooth moves kinematic rigidbodies to renderer bone, as an added benefit it means we don't need to calculate bone velocities, the rigidbody already has it when switching to dynamic
17 Days Ago
Add smooth move and rotate to rigidbody instead of having to access physics body for them
17 Days Ago
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17 Days Ago
Simple solver for default connection offsets https://files.facepunch.com/ziks/2024-10-15/sbox-dev_x2R1XluVOZ.mp4
17 Days Ago
Disable gui.HideGameUI, block cancelselect VRAD: -dumppropmaps also dumps the lightmaps as .pfm Also dump files to /sp_lightmaps/ instead of base dir Don't display alpha channel for non alpha formats (RGB888, etc) This is for mat_texture_list 1 Use non alpha format for images without alpha (.png/.jpeg loader) This should hopefully save some memory Resave Post Processing icons to not have alpha channel Since they don't use alpha anyway Fixed duplicated constraints making Lua errors sometimes Resolve memory alignment issues with 24bit images (.pngs, etc.) TF2 new map icons/category + adjust some dark ones Also fill the texture with white color if freeimage fails This is for .png image loading Adjust VRAD's -dumppropmaps TGA output to be correct Adjust the tga texture to be representative of what is written to PPL files, fixing out of color range texture bugs. Restore gui.HideGameUI for menu state VRAD displays lighting mode in the log (HDR vs SDR) VRAD static prop lighting HDR related changes Only output .tga files for LDR compiles Only output .pfm files for HDR compiles Compile HDR .ppl files, without overwriting the LDR ones Swap-in HDR static prop lightmaps when HDR lighting is in use Fixed impaled NPCs not appearing in the kill feed Pull requests * Prevent certain addons creating Lua errors after new changes to do with Lua auto refresh handling in the spawnmenu * Added missing localization string for German langauge in TTT * Reduced net.WritePlayer bitcount based on server's maxplayers
17 Days Ago
Added sv_max_userinfo_rate This is aimed at preventing malicious clients eating server CPU. It is unlikely server owners would need to touch this cvar, but just in case its there. More strict application of GMODSandbox GDClass in Hammer So `point_spotlight` doesn't have useless keyvalues on it. Added "Last played date" for each server in the server browser Replace usage of "devshots_screenshot" with "screenshot" Add "killserver" to concommand blacklist Correct UTF8<->UTF16 conversion for close caption function & hook Try to resolve issues caused by sv_max_userinfo_rate for extreme cases gmad.exe - do not pause when launched through existing cmd.exe (Partially Community Contrib) Make "force open main menu" warning an informational one (Community Contrib) Also make it use a localization string RPG entering water does not slow down Also if the RPG missile somehow reaches speed close to 0, explode (before required exactly zero) Don't display "Vehicle X has invalid wheel attachment" for airboat Use localization strings for Legal tab in Options Also moved all gmod-specific strings to garrysmod_english.txt, from gameui_english.txt Code cleanup Refine sv_max_userinfo_rate further Hopefully this fixes issues on map load "Start Disabled" spawnflag for env_projectedtexture The "Enabled" spawnflag makes no sense as the entity is always enabled on creation across all SourceSDK2013 games according to the source code. Restore missing options in env_projectedtexture in Hammer Also rearranged useful options to the top, added browse texture button to the texture keyvalue env_projectedtexture Toggle input Added ProjectedTexture:Get/SetNoCull() Mount folder addons before Workshop system Filter for preset list https://files.facepunch.com/rubat/2024/October10-647-CheeryLunamoth.gif Called GM:PlayerAuthed outside of player prediction (so curtime is valid) Effectively makes the hook run a bit sooner within the same frame/tick it used to. Fixed Player:UniqueID returning nothing before InitSpawn Fallback to garrysmod.ver for when Steam is not available to get BRANCH
17 Days Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now) Left this opacity low by mistake
17 Days Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now) Left this opacity low by mistake
17 Days Ago
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17 Days Ago
Second pass at grid-aligned connection style https://files.facepunch.com/ziks/2024-10-15/sbox-dev_635BI3Qt2h.png
17 Days Ago
Static props set model collider to static
17 Days Ago
Unhide static property on mesh component (should we force mesh components to always be static?)
17 Days Ago
Disable kinematic rigidbody being a shadow controller
17 Days Ago
merge from halloween24
17 Days Ago
Halloween dungeon population 1
18 Days Ago
Add Editor.NodeEditor.ConnectionStyle
18 Days Ago
Tweak is null / not null nodes to test for IValid
18 Days Ago
Stage 2 progress
18 Days Ago
Fix admin link showing Comments and Ratings are modules Fix missing components
18 Days Ago
Leaderboard backup, run #14669
18 Days Ago
Merge from halloween24
18 Days Ago
Can now collect Scarecrow heads with skinning knife
18 Days Ago
Clamp mixer volume to 0,1
18 Days Ago
Add readonly Mass property to Rigidbody, some parented props are calculating wrong mass so it helps to know what mass a rigidbody is
18 Days Ago
Fix offset child model colliders constantly rebuilding, check if their target local has changed instead
18 Days Ago
Directional surface stuff WIP
18 Days Ago
test deployable setup
18 Days Ago
Community news on dashboard Achievement list Reorganization Oops, put these back Fix timer not working Move notification service Move layout to its own project Dashboard in its own project Move package card Move the rest of home
18 Days Ago
Fix action graphs from maps not caching correctly Only OpenContainingResource if not already open