125,573 Commits over 4,171 Days - 1.25cph!

23 Days Ago
security tower update
23 Days Ago
security tower update
23 Days Ago
Ghost ship spawning first pass Made them global networked until we sort the deep sea network group Removed the culling on the hull so we can see them from anywhere in the sea, will prob need an HLOD
23 Days Ago
merge from naval_update/deep_sea
23 Days Ago
hooked up chandelier gibs
23 Days Ago
Anim and entity updates for melee content
23 Days Ago
Very simple, half working obstacle avoidance
23 Days Ago
viewmodel chainsword animation edits
23 Days Ago
Remove placeholder ghostship_basic from ProceduralMapEmpty
23 Days Ago
merge from ghostship again
23 Days Ago
merge from naval_update
23 Days Ago
merge from naval_update/ghost_ships
23 Days Ago
hooked up guide mesh on mannequin again
23 Days Ago
mannequin icon, added dlc pack dependency, added guidemesh
23 Days Ago
manual fix staticfields errors
23 Days Ago
Change mannequin inventory panel to look and work like a Locker
23 Days Ago
Chandelier - Added static worldmodel prefab
23 Days Ago
Ceiling fluorescent light deploy guide
23 Days Ago
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
23 Days Ago
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23 Days Ago
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
23 Days Ago
Add classic boat wandering state
23 Days Ago
- Debug convar for nav trace - tweak navgen params - fix nav trace hit y being incorrect - allow recast.draw to function as a toggle when used without params
23 Days Ago
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
23 Days Ago
naval_update -> scientist_boat_ai
23 Days Ago
main -> naval_update
23 Days Ago
workshop_loading_screen_fix -> main
23 Days Ago
Fixed bug allowing the info header to still stick around
23 Days Ago
Fix loading into workshop scene showing incorrect server information
23 Days Ago
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
23 Days Ago
table lamp world model fluorescent light world model, set up lod distances, fixed emissive being on by default
23 Days Ago
Bigger waves at the edge of the deep sea when starting taking rads
23 Days Ago
viewmodel chainsaw update anims and anim controller edits
23 Days Ago
2 handed melee set of anim, entity and hold type updates
23 Days Ago
Merge from main
23 Days Ago
hooked up wall cabinet to unlock via decor lighting pack
23 Days Ago
Fixed table lamp missing its source item
23 Days Ago
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
23 Days Ago
tugboat_shelf_fix -> main
23 Days Ago
Fix shelfs not working on tugboats
23 Days Ago
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
23 Days Ago
added new folder for dlc sitems so they dont get lost. linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
23 Days Ago
Updated the Rust.RenderPipeline package to include lighting stencil value changes
23 Days Ago
Chandelier - updated icon
24 Days Ago
Fixed SteamInventoryGen breaking when an item is missing its description