254,390 Commits over 3,990 Days - 2.66cph!

13 Days Ago
Replace SteamId usage with PlayerId (unique per connection and bot), streamline spawning logic Don't draw bots hud vitals on my screen Just reference PlayerData instead of keeping two copies of all this, looking it up etc Tidy up death logs, don't double up
13 Days Ago
merge from PlayerRigUpdate2/mergemain
13 Days Ago
WIP MovieMaker (Facepunch/sbox#1798) Edit mode shortcut workaround Started on editor cookies Fix assigning properties in structs
13 Days Ago
Reset alert state when no players nearby, snake returns to idle visually.
13 Days Ago
Add missing shader include Build shaders
13 Days Ago
Shadows test scene
13 Days Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
13 Days Ago
Snappier attack response
13 Days Ago
chicken coop blockout and textures - fencing based on 3x3
13 Days Ago
Merge from tiger
13 Days Ago
Re-add missing part of plugin lost with merge
13 Days Ago
Fix compile errors and warnings
13 Days Ago
merge from ragdoll_dismount_improvements
13 Days Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
13 Days Ago
hoodie fixes
13 Days Ago
Tiger being automatically added to spawn prefabs
13 Days Ago
Generate anims root motion curves
13 Days Ago
Rotate decals & use engine class Adjust decal scene
13 Days Ago
Hook new tiger attack
14 Days Ago
Attack visual triggering
14 Days Ago
exported snake rig with all lods now skinned
14 Days Ago
merge from primitive
14 Days Ago
Mip map memory slider, set preset values.
14 Days Ago
merge from store_medieval_pack
14 Days Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
14 Days Ago
Fixed incorrect medieval barricade prefab in store
14 Days Ago
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14 Days Ago
Add video url to medieval pack store header
14 Days Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
14 Days Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
14 Days Ago
merge from rock_fix
14 Days Ago
merge from store_medieval_pack
14 Days Ago
merge from pimitive
14 Days Ago
Merge from main
14 Days Ago
merge from main
14 Days Ago
Deployed explosive lit state.
14 Days Ago
Org members can edit org front page Fix em and del not allowed in brix Fix discover page reloading External sidebar links have external icon Cleaned package list alignment Fix member claims not working Fix errors per day being stomped by errors per hour
14 Days Ago
Leaderboard backup, run #17381
14 Days Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
14 Days Ago
Updated lit state FX.
14 Days Ago
Triangle grill attract point
14 Days Ago
Add a 4th plant slot
14 Days Ago
Flame explosion for deployed cata ammo.
14 Days Ago
Merge from main
14 Days Ago
Set up steam item
14 Days Ago
Merge from main
14 Days Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
14 Days Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
14 Days Ago
Change GameUI.Inventory prefab with support for stackable ownership
14 Days Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners