249,456 Commits over 3,959 Days - 2.63cph!

29 Days Ago
Added a fallback blit in cases where TAA is invalid
29 Days Ago
Added the RustTAA shader to the Always Included shaders list
29 Days Ago
Use Widget.Hidden for ControlSheetRow conditional visibility, avoids flicker on populate
29 Days Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
29 Days Ago
Manifest
29 Days Ago
Fixed catapult fire interaction available when looking at the wheels
29 Days Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
29 Days Ago
Skybox material preview https://files.facepunch.com/matt/1b1211b1/sbox-dev_M57SmAq1uF.png
29 Days Ago
Add SceneRenderingWidget Render clothing from a scene Update all clothing icons
29 Days Ago
merge from indirect_instancing
29 Days Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
29 Days Ago
Male Head 02 & Female Body / Female_Head_01 and 02
29 Days Ago
Test for upgrading any / all nodes
30 Days Ago
Re-implement void task exception handling
30 Days Ago
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30 Days Ago
Make sure return values are actually returned
30 Days Ago
Merge from defaults
30 Days Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
30 Days Ago
Merging new TAA implementation to main
30 Days Ago
30 Days Ago
merge from xmas2024
30 Days Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
30 Days Ago
Fix interop error Fix disposed exception
30 Days Ago
Leaderboard backup, run #16061
30 Days Ago
Only move nav mesh agent on transform change if the position actually changed - Fixes agents not moving correctly with skinned meshes with bone objects enabled, transform changed is getting thrashed
30 Days Ago
Resave template prefabs, some of them have missing materials
30 Days Ago
merge from primitive
30 Days Ago
Minor horse code cleanup
30 Days Ago
Remove long unused shit from pixelinput and vertexinput and clean it up Convert world position to projected position on FinalizeVertex, don't like that these are opaque, let's see what we can do about it
30 Days Ago
Fixed ballista client loading issue
30 Days Ago
Fixed horse towing ropes not being destroyed when the joint breaks
30 Days Ago
Deleted test assets, added finished jacket, hat and trousers Skinning, and .clothing files Santa hat lods
30 Days Ago
Model attachments has a dispose, use it on model reload
30 Days Ago
Experiment with dark pie menu colors
30 Days Ago
Dir changes + backups
30 Days Ago
Fixed ballista choppy 3rd person reloading
30 Days Ago
Horses equipment (armor, shoes, saddle) and speed mods
30 Days Ago
Add CookieContainer.TryGet<T>
30 Days Ago
Merge from primitive
30 Days Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
30 Days Ago
Object menu filters out prefab assets that don't have a source file - some old compiled hammer prefabs are hanging around?
30 Days Ago
Fixed jittery movement when noclipping
30 Days Ago
Codegen
30 Days Ago
SQRTRoughness was correct behavior for sampling envmaps Use multi-bounce ambient occlusion Feathering goes outer rather than center, allow to have inner (negative) feathering again, fixes light leaks in maps
30 Days Ago
Setup rotation through animation curve
30 Days Ago
Merge from primitive
30 Days Ago
Swap over to using Quaternions instead
30 Days Ago
Update Roughness_test
30 Days Ago
Sculpt backups
30 Days Ago
Xmas menu background video