140,293 Commits over 4,352 Days - 1.34cph!

21 Days Ago
Collision, gibs, prefab setup
21 Days Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
21 Days Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
21 Days Ago
Merge: from main
21 Days Ago
Add a temp hack for missing surface.GetScissorRect Add some invalid handle checks to shadow rendering Remove that unused code Potential micro optimization for trace filter tables Fix MSurf_MaterialSortID check being to aggressive perhaps Minor cleanup Fix last map not loading correctly if it's an addon map
21 Days Ago
merge from main
21 Days Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
21 Days Ago
Apartment complex b progress
21 Days Ago
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21 Days Ago
Update(tests): adding Perf_BuildSnapshotDependencyChains Basic test churning throuhg 1 snapshot queue of 1k entities. Mostly shallow hierarchies are fast (20% parented -> 0.15ms), but dense hierarchies are slower(200% parented -> 0.6ms). Tests: ran perf test
21 Days Ago
Moved drop controller and hero modals warmup to the home tab warmup
21 Days Ago
Alternative fix for MSurf_MaterialSortID issue
21 Days Ago
merge from indirect_instancing
21 Days Ago
Fixed NRE and missing objects after toggling Indirect Instancing at runtime. - Don't reuse MaterialPropertyBlock arrays and allocate completely new ones instead. - Keep separate MPB references for per-renderer and per-material blocks and decide which one to use later. - Ignore empty LOD states everywhere it makes sense.
21 Days Ago
Update(tests): add BuildSnapshotDependencyChains unit tests - DummyServer now automatically cleans up spawned entities in CleanTestState Tests: ran unit tests
21 Days Ago
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21 Days Ago
Added frame marker with magic length delimiter "RRTS" (Rust Relay Time Stamp) to segregate from real packets
21 Days Ago
The main menu now instantiates its tabs, removed them from the menuui2 prefab Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
21 Days Ago
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21 Days Ago
Maybe this time it will work
21 Days Ago
exported minicopter 3p idle anims and edited left hand ik target in entity
21 Days Ago
Probably fix Linux dedicated server build
21 Days Ago
Fix MSurf_MaterialSortID check being to aggressive perhaps * Doesn't happen to me, so cant test if this actually fixes the issue
21 Days Ago
merge from boxes_dlc
21 Days Ago
merge from main
21 Days Ago
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
21 Days Ago
Clean: refactor some of unit tests - take out DummyServer and move bot, player creation logic into it - move out Measuring utils to it's own file Tests: ran occlusiongroup tests, all pass
21 Days Ago
missed consolesystem commit for painting line tool
21 Days Ago
Added packet count flushing
21 Days Ago
merge cannon_fuse_burn to main
21 Days Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
21 Days Ago
Skin pass for vagabond jacket
21 Days Ago
merge from main
21 Days Ago
update from main
21 Days Ago
Fix cannon handle spinning due to buoyancy.
21 Days Ago
merge from 144620 failed merge
21 Days Ago
merge from storepage_boxes
21 Days Ago
Restore component box prefab Tweaked cyclegameobject timing
21 Days Ago
Apply the door fix to the unused boat door
21 Days Ago
added RustRelay ArrayPool to print_arraypool
21 Days Ago
Add ability to keep entity hold type override on 3rd person playermodel active after the entity has been destroyed, until an animation event has been received (same setup as for viewmodels) Fix an issue where overrides of DoPrepare were not being called when invoked from the context menu button
21 Days Ago
merge from boxes_dlc
21 Days Ago
Fixed loot not respawning on deep sea ghost ships
21 Days Ago
merge from main
21 Days Ago
switch to using DecayEntity.GetPrivilege
21 Days Ago
merge from main
21 Days Ago
merge from doors_deploy_fix
21 Days Ago
Removed old includeAllDoors hack in DeployVolume, unused
21 Days Ago
Cleanup EntityListScriptableObject, removed unused code
21 Days Ago
Fixed all doors not deployable on top of prevent building volumes, regression from 141211