243,169 Commits over 3,898 Days - 2.60cph!

18 Days Ago
Pull requests * Prevent certain addons creating Lua errors after new changes to do with Lua auto refresh handling in the spawnmenu * Added missing localization string for German langauge in TTT * Reduced net.WritePlayer bitcount based on server's maxplayers
18 Days Ago
Reduced bits used by net.Read/WritePlayer based on maxplayers (#2078) * reduced bits used by net.Read/WritePlayer based on maxplayers * Update net.lua
18 Days Ago
update german translation (#2132)
18 Days Ago
Check for "icon" to be "ContentIcon" before reading its spawnname (#2137)
18 Days Ago
Implement setting HammerSceneEditorSession.HasUnsavedChanges
18 Days Ago
merge from Halloween24
18 Days Ago
Enabled halloween event Enabled Scarecrowpopulation Updated collectables Added bone collectable Frank default table craftable Enabled portals
18 Days Ago
Restore gui.HideGameUI for menu state VRAD displays lighting mode in the log (HDR vs SDR) VRAD static prop lighting HDR related changes Only output .tga files for LDR compiles Only output .pfm files for HDR compiles Compile HDR .ppl files, without overwriting the LDR ones Swap-in HDR static prop lightmaps when HDR lighting is in use Fixed impaled NPCs not appearing in the kill feed
18 Days Ago
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18 Days Ago
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18 Days Ago
Update texture formats and remove unused code
18 Days Ago
[pick] Add Motion.hlsl for motion vectors Iterate GTAO, start deoising, remove unused shit, fix bug with binding too many textures on the lexer
18 Days Ago
These floors should be static in physics_simple scene
18 Days Ago
Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files Check for MapSourceLocation in ActionGraphView Open source map when inspecting graph from .vmap Parent action graph editor to hammer window if editing map graph Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs
18 Days Ago
Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs
18 Days Ago
Add IgnoreRoot to ragdoll, mostly so I can test motion enable toggle, needs better name
18 Days Ago
Set ragdoll transform to root body transform. Use absolute flag for child rigidbodies so parent transform doesn't fuck them
18 Days Ago
Add GameObjectFlags.Absolute, ignores the parent transform. Basically, position: absolute for gameobjects
18 Days Ago
Parent action graph editor to hammer window if editing map graph
18 Days Ago
Check for MapSourceLocation in ActionGraphView
18 Days Ago
Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files
18 Days Ago
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18 Days Ago
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18 Days Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
18 Days Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
18 Days Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
18 Days Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
18 Days Ago
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19 Days Ago
Left this opacity low by mistake
19 Days Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now)
19 Days Ago
backup ram prefab
19 Days Ago
Leaderboard backup, run #14645
19 Days Ago
Run-DedicatedServer will load garry.scenemap instead of empty map / minimal for Walker
19 Days Ago
Don't create a player if we're the dedicated server
19 Days Ago
Stage updates
19 Days Ago
Fix immortal wolves
19 Days Ago
TTT: fix ragdoll not being created if ttt_dyingshot is on (#2135) Fix assumption of DoPlayerDeath running twice on DyingShot, instead run fully once and prevent future triggers.
19 Days Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
19 Days Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
19 Days Ago
Don't show NPC vending machine names
19 Days Ago
Merge from main
19 Days Ago
limit feed first plays to games
19 Days Ago
News on dash Old newsposts Platform news pagnation Dashboard org list
20 Days Ago
Feed api
20 Days Ago
Leaderboard backup, run #14621
20 Days Ago
Parts have linear and angular damping, so use them
20 Days Ago
Dynamic joint scaling https://files.facepunch.com/layla/1b1311b1/sbox-dev_8tUelwOLEE.mp4
20 Days Ago
main -> vines
20 Days Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
20 Days Ago
Example rock