243,162 Commits over 3,898 Days - 2.60cph!
Support drags from resource control into scene viewport https://files.facepunch.com/layla/1b1711b1/sbox-dev_A0eI3zWHiZ.mp4
Create and cache line shader outside of SceneLineObject constructor, these scene objects are created on a thread and material load has to be on main thread
Add a small delay before showing QTE ui.
Tweak sequence length ranges.
Negative modifier tweaks.
Fail state can now apply player modifiers.
Pressing a wrong key will now fail the QTE.
Add some placeholder modifier effects for fail state.
Merge from main -> copypaste
QTE entity start/stop/complete triggering.
UI interacts with the entity.
Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
Basic initial QTE sequence generation, just string based for now.
Trigger QTE event properly and with generated sequence.
TTT: fix ragdoll not being created if ttt_dyingshot is on
Community contribution
Adjust how we disable self-unblocking for Lua-blocked navmeshes
Adds NAV_MESH_BLOCKED_LUA
Navmesh auto-blocking checks now run on map start/cleanup
Makes certain code that was meant to run on map cleanup to actually run now.
Also updates blocked status of nav areas on map load
3p anims + updated worldmodel anims
EnableTouchPersists default to true on Rigidbody
More sensible defaults for 360 controller bindings
$eyeposition and $illumposition are now affected by $scale
Block gui/input.SetCursorPos while main menu is open
Fixed regression with nav_update_blocked concommand
Make gui.HideGameUI work more like the hook
Instead of disabling the function entirely, holding shift would disable its functionality, and it displays a message on how to bypass it, if it blocks the main menu one too many times.
Temporarily disable 24BPP optimization for .png/.jpeg loader
Merged menu character animgraph into normal character animgraph. Character now looks at cursor on main menu
Added Head and Body LookAts to character animgraph
Merge branch 'main' of sbox-piecrumb
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
Fixed regression with nav_update_blocked concommand
Make gui.HideGameUI work more like the hook
Instead of disabling the function entirely, holding shift would disable its functionality, and it displays a message on how to bypass it, if it blocks the main menu one too many times.
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
Citizen/animgraph: make scale_height not bouncy anymore
sniper rifle
zombie skin
ragdoll force
freeze ragdoll
ragdoll sinking
ragdoll skeletons
Updated english engine.json file
Catching garbage whilefishing now shows the garbage you caught in the Modal popup
Pressing ENTER when typing a Character Name will submit properly
Fix default fish item being fishable
Added Cooking Pot Item and Tile
Added Cooking Skill
Can no longer go into a negative coin count when dying
Fix InventoryPanel child panel not sizing properly
Chests now drop their contents when destroyed
Updated SpriteTools
Fixed halloween hunt score announcement typo
Reset CurrentAnimation when changing the Sprite of a SpriteComponent
Merge: from requesttrees_spike
- Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early)
Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
Clean: removing leftover log
Tests: none, trivial change
Second pass at grid-aligned connection style
https://files.facepunch.com/ziks/2024-10-15/sbox-dev_635BI3Qt2h.png
Simple solver for default connection offsets
https://files.facepunch.com/ziks/2024-10-15/sbox-dev_x2R1XluVOZ.mp4
Tweak ZIndex of connections when hovering / selecting
https://files.facepunch.com/ziks/2024-10-16/sbox-dev_kaYI58Tlex.mp4
Some final tweaking of default offsets for connections
Merge: from main
Tests: none (no conflicts)
Bugfix: Don't try to send tree batches to disconnected players
- Also replace a broken link in a comment
Tests: In Server+Client mode disconnected the client - no NRE
Fixed join gesture getting left on the screen when cancelling rps
Stage and scene progress
Menu style tweak
Fix command line args preference not being set - line edit is auto focused so bind system needs to be flushed to set it before focus
Leaderboard backup, run #
14693
Api section
Fixed news front page
Contests own section
Style fixes
News api
Rethrow KustoClientRequestCanceledByUserException as TaskCanceledException
Fix ratingservice not disposing kusto query
Fix NREs
Revert edit button on resource control
Only show resource control buttons on control hover so they're less in your face
Set tooltip for component control picker button