198,877 Commits over 4,140 Days - 2.00cph!

8 Months Ago
Merge from main
8 Months Ago
Merge from launcher reload bug
8 Months Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
8 Months Ago
Merge from modding_prefabs
8 Months Ago
Added new greybox scene containing all cube prefabs (for testing)
8 Months Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
8 Months Ago
Merge from main
8 Months Ago
forgot a file
8 Months Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
8 Months Ago
Setup default text
8 Months Ago
- Got recent transactions displaying - Fixed index
8 Months Ago
main -> vendingmachine_transaction_history
8 Months Ago
radiation_cube_support -> main
8 Months Ago
Removed logs
8 Months Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
8 Months Ago
Female skinset setup
8 Months Ago
merge from main -> aux3
8 Months Ago
Subtract merge from broken queue_improvements branch
8 Months Ago
Cherrypick menu loading screen change
8 Months Ago
Cherrypick code changes from queue_improvements onto new branch
8 Months Ago
player preview fixes
8 Months Ago
merge from queue_improvements -> aux3
8 Months Ago
Fix compile error by adding missing namespace
8 Months Ago
Delete .private files
8 Months Ago
Undo the subtract
8 Months Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
8 Months Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
8 Months Ago
merge from main
8 Months Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
8 Months Ago
better gibs and saved better icon position
8 Months Ago
player_model prefab work
8 Months Ago
Remove now uneeded sound defs.
8 Months Ago
Fix double ifdef
8 Months Ago
Refactor to remove duplication.
8 Months Ago
Effects
8 Months Ago
More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
8 Months Ago
Show building blocked message in upgrade menu.
8 Months Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
8 Months Ago
merge ice_sculpture -> main
8 Months Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
8 Months Ago
Catapult projectiles cleanup
8 Months Ago
Added new ballista bolt items
8 Months Ago
Compile fix
8 Months Ago
ice sculpture pedestal gibs first pass
8 Months Ago
re-baked construction guide mesh
8 Months Ago
update deployment bounds
8 Months Ago
Layer exclusions when upgrading
8 Months Ago
mesh collision for ice sculpture pedestal
8 Months Ago
merge from main
8 Months Ago
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