198,617 Commits over 4,140 Days - 2.00cph!

8 Months Ago
- Some initial protobufs - RPC setup
8 Months Ago
merge from ocean-edges-issue
8 Months Ago
merge from main -> aux3
8 Months Ago
drawbridge lods and ladders
8 Months Ago
mitigate water Z-fighting with terrain at shore
8 Months Ago
merge from siege_weapons
8 Months Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
8 Months Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
8 Months Ago
Can't operate waterlogged ballista and catapult
8 Months Ago
catapult - spring position fix
8 Months Ago
ballista ammo textured
8 Months Ago
catapult - updated reload anim with chain bug fix
8 Months Ago
Fixed particle-related crashes Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
8 Months Ago
Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
8 Months Ago
More clean up
8 Months Ago
Can't pull and reload a catapult at the same time
8 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
8 Months Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
8 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
8 Months Ago
viewmodel wooden shield viewable arm test anims
8 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
8 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
8 Months Ago
Battering ram constructable switched to additive mode Added stage 4
8 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
8 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
8 Months Ago
Fixed doubled up siege tower doors
8 Months Ago
Re-enabled sync position on battering ram door
8 Months Ago
Tweak battering ram prevent building volume
8 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
8 Months Ago
Re-enabled front door colliders on siege tower
8 Months Ago
workcart_box_fix -> main
8 Months Ago
Prevented work cart box model from going invisible due to the LOD
8 Months Ago
Moved box into the other corner (looks better on the above ground carts)
8 Months Ago
Regenerate code
8 Months Ago
Fixing LOD3 and 4 materials for Catapult
8 Months Ago
jungle skin prefabs setup progress - floor frames, wall frames
8 Months Ago
- ▉▆▉▉▅▄▋▆▄▄ ▍▊▄▍▆ ▍█▇ ▅█▄▋▇ █▍▇ ▍▋▍▅▄▇, ▆▇▆▅▇ █▍ █▋▅▄█▋▋▇▉▇▆ ▅▌▄█▉▌▌▅▊▋ ▅▍ ▇▌▍▉█▊▊▄▉▄ ▇▊▋▍▊▍▊ - ▅▄██▊▄ ▆▇▋▌█▆▅▌▆▇▌▋▆▉▆▇▋ ▌▆▊ ▅██▋▊▅▍▉█ ▊▋█▊ ▋.▊▆ -> ▊.▋▆ - ▌█▅▄▆▍ ▅█ ██ ▋▇▉▆▄▍ ▌▌▄▆▇▇_▊▇▉▊▇▅█▌▄▋ ▍▊ █ ▆▍ ▇▅▌ █▊▉ & ▄▊▇▅▆▊ ▌▌▇▊▉▌▉▋ ▋▉▊ ▉▄▄▉█▄▇▌ ▌▋▍█▋▆▋ ▊▋ ▊▊▆ █▅█▉▄ ▊▄ █▌▍▉▅▌▉▇█ ▊▍▊▉▄▇█▌ ▍▇▊▇▋ (▅▋▅▅▇▅▇▉▉ ▉▋▄▍▄▍▆ ▋ ▊▅▍▇▄▌ ▍▅▅ ▅▋▉▉▊▄▊▊▊) - ▅▇▄▉▇▍▌▅▇ ▌▉▄▆█▊▅▋██▇▅▌▅▍▅▍▉▄▍ ▍▋▇▇█▋▌▊▄ ▋▍▉▍▉▅, ▉▅▍▆▍▇▍▊ ▆▇▉▆▆▄██▇ ▋▅▇▅▆▋ ▌▋ ▋▉▊▊▉ ▋▅ ▇▍█▍▄ ▇▅ ▉▍▄ ▄▍▍█▊ (▊▊▇▊ ▋▋▅ ▄▆▇▄▉▅▌▇▄ ▊▉ ▇▍▆▊█▇▄▊▉ ▇▄▅▋▍▆▅▌) - ▍▆▍ ▄█▆▍▆▊▄ ▋▍▋ ▊▍██ ▉▉▇▄▆▄▊▄▅▋
8 Months Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
8 Months Ago
Bump DMX memory allocator limit for 64bit builds Fix crashes in 64bit particle editor when editing anything Fixed particle-related crashes
8 Months Ago
Clean up code
8 Months Ago
Add command to make admin invisible
8 Months Ago
updated viewmodel mini crossbow anims
8 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
8 Months Ago
Extra delay timings
8 Months Ago
merge from siege_weapons
8 Months Ago
Fix catapult animator init mismatch between client/server
8 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
8 Months Ago
Merge from ai_wolf_iteration
8 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
8 Months Ago
Remove unecessary includes