130,726 Commits over 4,232 Days - 1.29cph!

8 Months Ago
Added editor-only options for disabling set admin/dev/auth level. Added options to Rust Editor.
8 Months Ago
merge form main
8 Months Ago
Set corpse timePlaced when spawning it
8 Months Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
8 Months Ago
Updated Water Treatment Colliders
8 Months Ago
River source prefab minor fixes
8 Months Ago
merge from chickencostume_burstcloth
8 Months Ago
Burst cloth settings tweak
8 Months Ago
Rivers scale up their width faster
8 Months Ago
Fixed many large rivers not getting placed due to bug in river end topology check
8 Months Ago
S2P Monument
8 Months Ago
Common monument wrong doings
8 Months Ago
network++ save++
8 Months Ago
CraggyIsland Update
8 Months Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
8 Months Ago
merge from art_generic_props
8 Months Ago
merge from sunkenknife 117496
8 Months Ago
Jungle river reeds (reusing old assets for now)
8 Months Ago
River generation improvements
8 Months Ago
ziggurat topology painting improvements, better road connection added
8 Months Ago
Include jungle biome in world config
8 Months Ago
Update nearby vines when a tree respawns
8 Months Ago
Revert chair.static mount pose
8 Months Ago
Moved to /effects
8 Months Ago
Trail ready for mirrored orientation.
8 Months Ago
Fresnel opacity.
8 Months Ago
Even more orientation fixes.
8 Months Ago
Fix vines double spawning when loading
8 Months Ago
Orientation fix.
8 Months Ago
WIP (some temp stuff)
8 Months Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
8 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
8 Months Ago
Improved bone positions so head stays up during run animation
8 Months Ago
Merge from main
8 Months Ago
Hierarchy changes to prevent burst cloth NREs in debugcamera Game ObjectLOD burst cloth controller
8 Months Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
8 Months Ago
Merge from main
8 Months Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
8 Months Ago
merge from upkeep_changes -> softcore_update
8 Months Ago
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8 Months Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
8 Months Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
8 Months Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
8 Months Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
8 Months Ago
wip patched in DBS
8 Months Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
8 Months Ago
merge from softcore_update
8 Months Ago
merge from softcore_update/deployable_corpse
8 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
8 Months Ago
merge from respawn_changes -> softcore_update