125,645 Commits over 4,171 Days - 1.26cph!

8 Months Ago
merge from lunar_new_year_2025
8 Months Ago
fixed lunar dividers not being destroyed after frame is destroyed
8 Months Ago
Add debug counters to compute, adjust noise compute for better placement, add toggle for instancing, fix incorrect cell bounds calculation, improve foliage cpu count estimation, improve foliage random positions, and add camera culling to foliage compute.
8 Months Ago
First pass on spawning process, status tracking, loot panels
8 Months Ago
Prototyping a new simple chicken for use in coops
8 Months Ago
Merge from parent
8 Months Ago
Merge from main
8 Months Ago
Merge from admin_esp
8 Months Ago
Merge from primitive
8 Months Ago
compile fixes
8 Months Ago
Merge from primitive
8 Months Ago
Allow in third person
8 Months Ago
4ShotMiniCrossbow -> primitive
8 Months Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
8 Months Ago
Merge from main
8 Months Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
8 Months Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
8 Months Ago
Fix compile errors
8 Months Ago
merge from optimize_prepare_prefabs -> primitive
8 Months Ago
merge from primitive_gm -> primitive
8 Months Ago
Fix horse comfort not working with new ridable horses
8 Months Ago
Codegen
8 Months Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
8 Months Ago
- Fixed angle glitching backwards between each reload step
8 Months Ago
Tweaked ballista recoil
8 Months Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
8 Months Ago
Prefab fix.
8 Months Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
8 Months Ago
Screenshake tweaks.
8 Months Ago
Ram stone impacts.
8 Months Ago
- table cloth material fix
8 Months Ago
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
8 Months Ago
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
8 Months Ago
Rename StopTransaction() -> EndTransaction()
8 Months Ago
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
8 Months Ago
Delete menu button that tested callback of amplify import lag spike
8 Months Ago
Remove debug spam from previous amplify import fix
8 Months Ago
merge from primitive -> primitive_gm
8 Months Ago
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
8 Months Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
8 Months Ago
Setup tiger fsm and hook anims
8 Months Ago
40% ~ increase on mini crossbow projectile velocity
8 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
8 Months Ago
Exhaust fixes.
8 Months Ago
Update: Expand IServerCallback to include on-demand-save functionality - Changed relevant calls to propagate the implementation FullServerDemos will need to invoke these for relevant chunks Tests: compile only (though this is a torn submit - FullServerDemos will come in next cl)
8 Months Ago
added Swim/SwimAttack/SwimIdle/SwimSprint animations added temp crocodile fbx with all animations
8 Months Ago
New: SaveRestore can write to streams on demand - Refactored common functionality betweeen save-to-file and save-to-stream - Added thread-safe stream queue for stream requests - Added callbacks for when stream writing is complete Working on server demos having a save for each of it's chunks - this is a part of a larger submit. Tests: using a save of procgen map from staging(140k entities), tested manual full save via rcon, default automated save(every min) + frequent automated save (every second). Loaded all saves - no errors
8 Months Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
8 Months Ago
Fixed SiegeWeaponVehicleAudio NREs
8 Months Ago
edited vm minicrossbow reload anims