240,010 Commits over 3,837 Days - 2.61cph!

7 Months Ago
Fix asset references trying to resolve before those references were added to the assetsystem, which would cause failed uploads No amount of reverting was fixing this, so I think this has existed for a long time... Fixes sbox-issues/issues/4914 sbox-issues/issues/5013
7 Months Ago
Added global.debuglanguage convar to debug localization
7 Months Ago
slicked_back_balding lods
7 Months Ago
Leotard Model + Hair Adjustments
7 Months Ago
blunder buster blockout
7 Months Ago
player update. snowball and birthday cake entites edited so the player holds them correctly
7 Months Ago
▆▍▍█▊▊ ▊▄▄▇ ▄▌▇▍▌ ▍▋▅▆▍▊▊ ▌▅▇██▄ ▊█ ▌▊▍▍▋'▇ ▉▊█ █▊▊▇▌▋
7 Months Ago
normalise condition fill amount
7 Months Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
7 Months Ago
player update. added deploy for candy cane and quick attack to 3p melee anim set
7 Months Ago
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
7 Months Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
7 Months Ago
Fixed game dll not being able to access clothing icons Process deletes in a couple more opportune places When a bone merged model is added, merge it immediately to avoid 1 frame bind poses when components are added after animations are calculated Update avatar scene
7 Months Ago
MeshEditor: More robust u and v axis face calculation, only set texture axis if the face can calculate a valid normal
7 Months Ago
Fix build
7 Months Ago
Add unrecognised reference paths to asset inspector Remove legacy path from CMapAssetType::CalculateDependencies
7 Months Ago
Move light culling renderer to scenesystem and remove GetPtrValue hacks from it, we'll call it from lightbinner to pass results from light culling, layers still exist on renderingpipeline for ordering
7 Months Ago
Updated Mushroom World Model to have decreased size Imported Mushroom World Model Colliders Switch Mushroom World Model Colliders from Box to Mesh
7 Months Ago
backup moved moonpool crane to props folder
7 Months Ago
Dynamically show tool world models based on TC content
7 Months Ago
WIP logic for loading scientists back in. New related states, AI design updates.
7 Months Ago
ActionGraph.ValidationIndex
7 Months Ago
7 Months Ago
Initial proof of concept for scoping gamepad inputs - Push input scope if a GameObject has an InputScope component, which pushes the active input context - Don't use Controller.First anywhere other than UI - Poll every gamepad input and store an InputContext per controller, instead of just the first one Todo: - Fallback to first controller if we don't define any input scopes at all - Let the keyboard and mouse easily be the "non-scoped" input, so we can have two player games with just one gamepad
7 Months Ago
Fix schema generation
7 Months Ago
player update. spear and pitchfork holster position edits
7 Months Ago
Tweak painting to pixmaps to avoid invalid pen crash
7 Months Ago
Delete block tool scene object if creation gets cancelled
7 Months Ago
Support heightfield in CPhysicsShape::GetTriangulation
7 Months Ago
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
7 Months Ago
Unmangle SDL Steam Audio: check for AVX512 before using it
7 Months Ago
CollisionActionComponent, TriggerActionComponent These will all get deprecated with #1458 anyway
7 Months Ago
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
7 Months Ago
merge from nightlight_water_fix
7 Months Ago
merge from tutorial_bag_improvements
7 Months Ago
merge from tutorial_island/keys_fix
7 Months Ago
merge from burst_indicator_fix
7 Months Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe
7 Months Ago
oilrig_1 s2p
7 Months Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
7 Months Ago
Merge from main
7 Months Ago
merge from main
7 Months Ago
StyleSheetCollection replaces old parsed value when calling Parse Fix menu not loading in editor properly
7 Months Ago
Add Component.OnParentChanged Update GameObjectInspector.cs Create avatar.scene PanelComponent updates parent panel when changing parent
7 Months Ago
Leaderboard backup, run #10156
7 Months Ago
▌█▊▅▄ ▊▆█▆▍ ▆▇▉▊▉ ▊▇▄▆▌▉▄▆▉ █▇▍
7 Months Ago
▇▅▍▍▊▋▋▍▅▊ ▉▉▌_▅▌▍▍▇▅▉▇▌_▄▅▇▋▄
7 Months Ago
▌▌▆▋▅ ▌▇█_▍▆▌▌▆▊▅▇▉_▋▅▅▆▉ -> ▍▌▆▄
7 Months Ago
▆▊▉▉▋▍▌ ▍▌▌▄▄▉▅█▋ ▅▅▅▋ ▅▇▋█▅█▇▄ ▄▊▇▉▄ ▍▅█ ▋▍▇▊ ▇▄▆▄▉ ▉▆▉ ▆▇▇▇ ▅▉█▍▌▅ ▇▆ ▊▌▍▆
7 Months Ago
▋▇▌▆▆▅█ █▋▉▇▆▌▉▋▅ ▋▉ ▅▇▍▅▉▅▄ ▋▉▇ ▋▌▍▆▊▍▋█▌ ▇▅▄▊▋▋▍ ▄▊▌▉▅▆▆ ▌▇▇▆ ▊▋▋ ▆█▊▄▋▍▉▄▉ ▍▌▇ ▆▇█▄▋▆ ▇▉▄█▌▍▆▉▉ ▄▍ ▇▊▄▊▅▅▊█▉