240,010 Commits over 3,837 Days - 2.61cph!

7 Months Ago
Increase latestSeatClipSeemsFarAway threshold to 40m
7 Months Ago
merge from RowboatDismountBug
7 Months Ago
One more missed collider list free
7 Months Ago
merge from RowboatDismountBug
7 Months Ago
Fixed three cases where we got a pooled collider list and never freed it
7 Months Ago
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
7 Months Ago
Draw open edges with half thickness
7 Months Ago
Leotard LODs
7 Months Ago
ControlSheet/Inspector tweaks that no-one asked for
7 Months Ago
Render open edges with smaller thickness until I render hash marks for them
7 Months Ago
Add PolygonMesh.IsEdgeOpen
7 Months Ago
GetEdgeVertices has two out vertices, instead of returning array
7 Months Ago
Delete more stuff + guns use correct sound
7 Months Ago
Delete some stuff updated surface
7 Months Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
7 Months Ago
Fix #nullable context warnings Facepunch/sbox-issues#5116
7 Months Ago
Lock reflection simulator when committing
7 Months Ago
Leaderboard backup, run #10180
7 Months Ago
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
7 Months Ago
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7 Months Ago
Create grid debug shape for heightfield, faster but could be faster Don't build steam audio static mesh for heightfields, too slow currently (do we care?) Update terrain collider when terrain is dirty
7 Months Ago
Merge vendor fixes 5
7 Months Ago
Rebuilt phrases Slightly moved some alignment to look right with new text
7 Months Ago
Merge vendor ui fixes 5
7 Months Ago
Leaderboard backup, run #10171
7 Months Ago
Conditional bar is no longer shown for listings with full hp Rewrote conditional checks to take advantage of normalised values
7 Months Ago
Leaderboard backup, run #10170
7 Months Ago
7 Months Ago
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7 Months Ago
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7 Months Ago
Refactor ActionGraphDebugger First pass at listening for ActionGraph scene refs WIP show scene refs in scene view https://files.facepunch.com/ziks/2024-03-08/sbox-dev_HZ7Fs0R2x1.mp4
7 Months Ago
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7 Months Ago
func_tanklaser sound fix PropSelect:AddModel throws error on invalid input Added more portal entities to the spawn menu Updated effects library Fixed effects changing their entity table if accessed too soon. Added the "trace" debug console command Added NPCData.SnapToNormal Make npc_security_camera duplicatable
7 Months Ago
7 Months Ago
merge from main
7 Months Ago
Fixed npc_security_camera not duplicating
7 Months Ago
Fixed npc_security_camera not duplicating
7 Months Ago
Fixed npc_security_camera not duplicating
7 Months Ago
merge from binoculars_nre_fix
7 Months Ago
▍▅▊▌ ▊▇▊▉██▅█ ▍▊▉▌█▄
7 Months Ago
CollisionActionComponent, TriggerActionComponent implement IActionComponent
7 Months Ago
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7 Months Ago
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7 Months Ago
Fixed queued renderer leaking render target refcounts Restore the debug print regarding CSoundPatch crash Gravity gun inflictor is the gravity gun, not the player Prevent mega grav gun makin all NPC weapons dissolve, even when not killed by it
7 Months Ago
Update patrol heli map tooltip name + other slight changes for consistency