130,561 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                fix some material issues with blowpipe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed mixing table and cooking wb preparing sounds not stopping after a recipe finishes, introduced by 
115218 
                
                
                
                
                
             
         
        
            
            
            
                
                Hook part of the new croc anims
- idle
- run, sprint
- sprinting land and swim attacks
- hit
Some issues with extracting root motion from croc as it has a weird rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                created scientist_outbreak_sprayer.override controller and populated with 3p sprayer anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove scrap crafting cost from workbench 2 and 3
Increased HQM cost
 
                
                
                
                
                
                    
    
        
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                Fixed cooking workbench turn on and turn off interactions showing when aiming at the shelves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added additional rubble kit pieces
 
                
                
                
                
                
             
         
        
            
            
            
                
                applied wheel toggling with sleepstate to helis and horses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: add deferred formatting overloads to TextTable
- Also expanded tests to cover backwards compatibility checks as well as new API correctness checks
- Refactored tests as they were becoming unwieldy
New API correctness checks are failing - will fix next.
Tests: ran new unit tests
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Enabled mipmaps on more icons
Lowered some aniso levels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an edge case with the environment volume stencil mask and added descriptions to each pass's stencil blocks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added pauls new icons for missing meat icons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed RF server log "adding same listener twice"
Was happening with test generators
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                exported outbreak scientist sprayer animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when opening an horse saddle
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from horsesaddle_nre_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added and assigned orchid, rose, sunflower seed icons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Explicitly initializing all DLSS plugin structs with null before setting them
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_runtime_profiling_pooling -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix pooling profiling not serializing the generic arguments of types
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix network pool buffer sizes sending the index of the buffer instead of the size of it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Kettle texture size optimization.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cooking FX positions/scales for all types of meats.
Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation.
Set horizon occlusion on some meats.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from crafting_update
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed water check
Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from new_kill_commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                'ent kill' command can kill dropped items again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hatching egg slot not being usable while hatching is in process
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wrong chicken mesh on trophy store pack preview
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed being able to lock beehives
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bee grenade no longer spawns bee swarms underwater
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air
Means it will almost always hit something first