198,617 Commits over 4,140 Days - 2.00cph!

10 Months Ago
exported updated blunderbus 3p reload anim to match the viewmodel
10 Months Ago
10 Months Ago
10 Months Ago
arctic research base
10 Months Ago
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10 Months Ago
edited blunderbus reload animation. the hammers now get cocked back.
10 Months Ago
Beginnings of friends list UI
10 Months Ago
merge from main
10 Months Ago
merge from localization
10 Months Ago
Fixed instant camera world model LODs
10 Months Ago
Fixed store item category texts always showing as Clothing Skin
10 Months Ago
-Fire Extinguisher LODs, Prefab and collision changes
10 Months Ago
Add placeholder audio to wolf attack and hit
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Fix not being able to move after closing sign drawing UI with chat open
10 Months Ago
Restored F7 report popup texts size again
10 Months Ago
Merge: from main Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
10 Months Ago
Frontiersman UI
10 Months Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
10 Months Ago
merge from main
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Merge from main
10 Months Ago
Manually added cliffs to lake scenes the old fashion way
10 Months Ago
S2P launch site so the barricade mound fix gets applied
10 Months Ago
merge from world_update_2 - Staging wipe
10 Months Ago
Merge from fix_barricades_tunnel_entrance -> main
10 Months Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
10 Months Ago
Duplicate Timeline script
10 Months Ago
Backups
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed LODGroup conflict on blunderbuss world model
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from Blunderbuster
10 Months Ago
Merge from world_update_2
10 Months Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
10 Months Ago
Merge from world_update_2
10 Months Ago
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages - Moved the queue language into the client with proper localization - Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full - Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
10 Months Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
10 Months Ago
Merge from fix_monument_scenes_map_gen -> main
10 Months Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
10 Months Ago
Update conflicting prefab id on br_sphere prefab Manifest
10 Months Ago
merge from fix_barricade_snapping -> world_update_2
10 Months Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
10 Months Ago
Fixed mesh import settings on a bunch of divesite meshes Fixed seaweed decal not rendering (incorrect decal layer)
10 Months Ago
Add new panels that can be parented by community UI - all panels are scaled by uiscale Names - Inventory - Crafting - Contacts - Clans - TechTree - Map
10 Months Ago
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
10 Months Ago
Custom height map colliders for all cliffs (this should fix floating foliage issue)
10 Months Ago
Underwater light extinction fix test
10 Months Ago
merge from main
10 Months Ago
merge from world_update_2