197,738 Commits over 4,140 Days - 1.99cph!
update MapImageRenderer to match map shader water logic
Restored F7 report popup texts size
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Cache actions to prevent allocs with Invoke and CancelInvoke
add some shading to areas of map with steeper terrain slopes (cliffs)
Cliff DecorUniformTest progress / better coverage
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merge from enable_monument_scenes -> main
Bump max save game size to 16M (from 3)
This is Source's save system, for level transitions
Implement GetPreferredCarryAngles for `ai` type SENTs
Disable -nulldevice
Added NPC:SetIdealSequence
Fix undoing nocollide constraint not restoring collisions
Adds `disable_on_remove` keyvalue to `logic_collision_pair`
Adds 5th argument to constraint.Nocollide - disableOnRemove
Fixed duplicated nocollides not being cleaned up via No-Collides cleanup option
Merged Pull Requests
TTT: Minor updates to Turkish translations
Optimized SortedPairs further
Added properties.Remove( name )
Fix monument scenes being enabled on server by default
- disabled on server
- enabled on client
initial 3p setup, entity updates
Use the system's language by default, before reading client.cfg file
Fallback to English if not supported
Update: LootableCorpse pools ItemContainer
Tests: Equipped a horse with backpack and items, killed it - saw the uptick in ItemContainer telemetry, then once corpse despawned, it ticked down.
merge from world_update_2
Added rock formations to World Setup
Tweaked rock formation anchors to balance spawn rates
Look devving ziggurat interior. Working on mezzanine.
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Minor language option tweaks
Restored MenuUI prefab state
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Fixed missing characters in Chinese font
Fixed missing languages in LanguageSwitcher editor tool
Moved the language selection to the options menu
Languages are now listed by their names, written in their own languages
separated stationary player processing from moving player processing
- lets us run normalize tick finalizing code for players while we run physics queries on jobs in the background
Update: PlayerInventory pools ItemContianers
Tests: equipped backpack, loaded up on items, killed self and checked that look transferred properly. Confirmed recycling in 2p session by killing the sleeper.
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removed unused command generating function
gave Parallel.For some profile regions on the scripting threads
no-clip functional with physics queries as generated commands
- requires a lot of lists to gather information of the sub-set, need to find a better pattern here
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Update: BaseRidableAnimal pools ItemContainers
- Also "fixes" silent id leak by returning it
Test: On Craggy, equipped and shot a horse - saw 2 ItemContainers returned to pool in stats. Spawned another one - they got consumed, and gear was empty.
Add more detailed profiler markers to fsm
Clean: remove BaseRidableAnimal.OnInventoryFirstCreated
- Inlined only usecases's event code into init
- Cleaned up double-nested ifdef and a bunch of newlines
It has been used incorrectly anyway and was misleading.
Tests: none, trivial changes
Incapacitate vision and movement duration tweaks
Placeholder obscurce vision UI