240,125 Commits over 3,837 Days - 2.61cph!

7 Months Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
7 Months Ago
Remove constructors from RPCTarget & move to static methods
7 Months Ago
Fix F / scene framing also getting interrupted by camera's smoothing
7 Months Ago
Gizmo.Draw.ScreenText flags defaults to LeftTop Resolves sbox-issues/issues/4574
7 Months Ago
Gizmo toggle is checked when gizmos are on
7 Months Ago
Panning in scene view clears camera's velocity and target Resolves sbox-issues/issues/4788
7 Months Ago
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
7 Months Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
7 Months Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
7 Months Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
7 Months Ago
Merge from main
7 Months Ago
updated artdev map fixed asset paths/dependencies
7 Months Ago
Protobuf + manifest
7 Months Ago
Make constructors of RpcTarget private until we finalize the static methods
7 Months Ago
Convert ClientRPC() -> RpcTarget overload
7 Months Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
7 Months Ago
Add static methods to RpcTarget to help with code clarity
7 Months Ago
Merge from main
7 Months Ago
Setup for all weapon rack types
7 Months Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
7 Months Ago
More informative vulkan init failed message
7 Months Ago
Pressing the play button when viewing a prefab works This assumes the best non-prefab scene for you in this order: 1. Current viewed scene 2. Last viewed scene 3. Closest scene to the left of the prefab 4. Closest scene to the right of the prefab Resolves sbox-issues/issues/4692
7 Months Ago
Regex every single ClientRPC & ServerRPC
7 Months Ago
Missed .meta files
7 Months Ago
Regex RpcPlayer first
7 Months Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
7 Months Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
7 Months Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
7 Months Ago
Meta files
7 Months Ago
More .meta
7 Months Ago
Regex every single RPC method to remove `null` from it
7 Months Ago
Backport branch specific compile error fix Allow constraint.Keepupright to be called on more entities Still disallow players and the world Fixed util.IsBinaryModuleInstalled giving false positives (Community PR)
7 Months Ago
Remove `Connection sourceConnection` method from all RPC overloads
7 Months Ago
Fix hotload error involving duplicate properties WIP full type library search #1466 https://files.facepunch.com/ziks/2024-02-27/sbox-dev_qIrVpyR3tI.mp4
7 Months Ago
Fix a couple instances of scene not being marked as unsaved * Adding a component * Modifying the transform, name, or enabled state of a GameObject from the inspector
7 Months Ago
Update Asset to Package Fix stats sometimes not loading Better stats query page
7 Months Ago
Cherrypick SignalBroadcast fix
7 Months Ago
Cherrypick the clientside RPC sourceConnection removal
7 Months Ago
Delete old door Model .metas
7 Months Ago
door_frame_a fixes
7 Months Ago
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7 Months Ago
Fixed util.IsBinaryModuleInstalled using the wrong FS path (#2057)
7 Months Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
7 Months Ago
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7 Months Ago
Further navmesh performance improvements Also added VPROF counters to some of the expensive functions Reset surface.SetMaterial material reference without destroying the texID Fixed performance degradation with sql library Fixed Problem count not being visible if problems are fired before the menu is created Multitude of crash fixes with infinities Mostly ragdoll stuff, but also the animation system Minor clean ups Prevent models going invisible when cycle somehow becomes infinity
7 Months Ago
Opium asset party uploads: Decals, Plaster hit impact plaster meshes
7 Months Ago
Further navmesh performance improvements Also added VPROF counters to some of the expensive functions Reset surface.SetMaterial material reference without destroying the texID Fixed performance degradation with sql library Fixed Problem count not being visible if problems are fired before the menu is created Multitude of crash fixes with infinities Mostly ragdoll stuff, but also the animation system Minor clean ups Prevent models going invisible when cycle somehow becomes infinity
7 Months Ago
Redo branch in a less conflicting way - Allow `sourceConnection` to be passed into RPC but don't send it
7 Months Ago
Merge from metal_detector
7 Months Ago
Code review tweaks