197,738 Commits over 4,140 Days - 1.99cph!

10 Months Ago
update MapImageRenderer to match map shader water logic
10 Months Ago
Restored F7 report popup texts size
10 Months Ago
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10 Months Ago
Cache actions to prevent allocs with Invoke and CancelInvoke
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
add some shading to areas of map with steeper terrain slopes (cliffs)
10 Months Ago
Cliff DecorUniformTest progress / better coverage
10 Months Ago
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10 Months Ago
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10 Months Ago
Various fixes
10 Months Ago
merge from localization
10 Months Ago
Compile fix
10 Months Ago
merge from enable_monument_scenes -> main
10 Months Ago
Bump max save game size to 16M (from 3) This is Source's save system, for level transitions Implement GetPreferredCarryAngles for `ai` type SENTs Disable -nulldevice Added NPC:SetIdealSequence Fix undoing nocollide constraint not restoring collisions Adds `disable_on_remove` keyvalue to `logic_collision_pair` Adds 5th argument to constraint.Nocollide - disableOnRemove Fixed duplicated nocollides not being cleaned up via No-Collides cleanup option Merged Pull Requests TTT: Minor updates to Turkish translations Optimized SortedPairs further Added properties.Remove( name )
10 Months Ago
Fix monument scenes being enabled on server by default - disabled on server - enabled on client
10 Months Ago
initial 3p setup, entity updates
10 Months Ago
Use the system's language by default, before reading client.cfg file Fallback to English if not supported
10 Months Ago
Update: LootableCorpse pools ItemContainer Tests: Equipped a horse with backpack and items, killed it - saw the uptick in ItemContainer telemetry, then once corpse despawned, it ticked down.
10 Months Ago
merge from world_update_2
10 Months Ago
network++ save++
10 Months Ago
Added rock formations to World Setup Tweaked rock formation anchors to balance spawn rates
10 Months Ago
Look devving ziggurat interior. Working on mezzanine.
10 Months Ago
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10 Months Ago
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10 Months Ago
Minor language option tweaks Restored MenuUI prefab state
10 Months Ago
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10 Months Ago
Fixed missing characters in Chinese font
10 Months Ago
Fixed missing languages in LanguageSwitcher editor tool
10 Months Ago
Moved the language selection to the options menu Languages are now listed by their names, written in their own languages
10 Months Ago
separated stationary player processing from moving player processing - lets us run normalize tick finalizing code for players while we run physics queries on jobs in the background
10 Months Ago
Update: PlayerInventory pools ItemContianers Tests: equipped backpack, loaded up on items, killed self and checked that look transferred properly. Confirmed recycling in 2p session by killing the sleeper.
10 Months Ago
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10 Months Ago
merge from aux2
10 Months Ago
network++ save++
10 Months Ago
removed unused command generating function
10 Months Ago
gave Parallel.For some profile regions on the scripting threads
10 Months Ago
no-clip functional with physics queries as generated commands - requires a lot of lists to gather information of the sub-set, need to find a better pattern here
10 Months Ago
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10 Months Ago
Update: BaseRidableAnimal pools ItemContainers - Also "fixes" silent id leak by returning it Test: On Craggy, equipped and shot a horse - saw 2 ItemContainers returned to pool in stats. Spawned another one - they got consumed, and gear was empty.
10 Months Ago
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10 Months Ago
Add more detailed profiler markers to fsm
10 Months Ago
Clean: remove BaseRidableAnimal.OnInventoryFirstCreated - Inlined only usecases's event code into init - Cleaned up double-nested ifdef and a bunch of newlines It has been used incorrectly anyway and was misleading. Tests: none, trivial changes
10 Months Ago
Incapacitate vision and movement duration tweaks
10 Months Ago
merge from main
10 Months Ago
Placeholder obscurce vision UI