142,974 Commits over 4,383 Days - 1.36cph!

10 Months Ago
Fixed modded catgegory not working properly
10 Months Ago
Remove code inside PrefabPreProcess
10 Months Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
10 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
10 Months Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
10 Months Ago
Loading component prefab
10 Months Ago
Merge from nameplate_optim
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
cleaning up tools
10 Months Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
10 Months Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
10 Months Ago
improvised walkways progress
10 Months Ago
Merge from main
10 Months Ago
WIP on fixing lighting
10 Months Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
10 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
10 Months Ago
Fix HasBrokenWeaponMod GC allocs through Linq
10 Months Ago
Fix profiler leak in foliage grid
10 Months Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
10 Months Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
10 Months Ago
fix relief mapping not applying to AO map
10 Months Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
10 Months Ago
Adding COL meshes for floating walkways
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
10 Months Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
10 Months Ago
Lowered the top of the locker collider so deployables dont float on top
10 Months Ago
Fix collision not working properly on heavy and shotgun scientists
10 Months Ago
merge from main
10 Months Ago
Dispose of native arrays at the end of query vis job.
10 Months Ago
Implement being able to find previously dropped items by using the metal detector.
10 Months Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
10 Months Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
10 Months Ago
improve the header transparency
10 Months Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
10 Months Ago
setting up SAR updated viewmodel anims
10 Months Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
10 Months Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
10 Months Ago
10 Months Ago
Update Abyss pack for barrels
10 Months Ago
ghost ship model split, some reorganizing
10 Months Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
10 Months Ago
Merge from main
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Fix FoliageGrid NRE on disconnect
10 Months Ago
nomad page
10 Months Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
10 Months Ago
All of the building skin pages
10 Months Ago
Probably fix crash when canceling connecting to a server on "loading world"
10 Months Ago
merge from main