240,161 Commits over 3,837 Days - 2.61cph!

8 Months Ago
tightened up SAP + SAR viewmodel reload animations/ads reduced SAP movement recoil
8 Months Ago
Meta file
8 Months Ago
Skin viewer test scene now properly supports skins
8 Months Ago
Lets try that again
8 Months Ago
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
8 Months Ago
Misc item all prefabed and animated
8 Months Ago
Fix being unable to open the takeover pages for things that were already purchased Replace buy buttons with indicator that the item has already been purchased and cannot be purchased again
8 Months Ago
page footer prefab
8 Months Ago
Fix trash spawner random spawn timer
8 Months Ago
Add starting delay property to moving platform Add PauseTime & ReachEndSound to moving platform
8 Months Ago
Fix diving AK not assigned to left side of backpack
8 Months Ago
Tweak offset of smallbackpack (-0.01 Z) , bolt & hmlmg to reduce floating holstered weapons
8 Months Ago
Move coconut underwear screen back to its proper folder
8 Months Ago
Initial commit Make NetworkTableContainer into an internal interface INetworkTableContainer. Use explicit interface implemention to keep members from being exposed to public API. Add some exception handling Let the INetworkTableContainer handle writing/reading whether it's only changes or a full update Backwards compatibility for IList and IDictionary but it isn't ideal so throw a warning to use NetList and NetDictionary Fix some documentation. Add ExchangeNetList test. When new instance of NetDictionary or NetList is created, add Reset change immediately. We want clients to know it's completely changed. Add appropriate unit tests Fix for hashcode INetworkCustom. Add tests for NetList, NetDictionary. Add example usage Better formatting
8 Months Ago
Viewmodel render setup for FX/lights
8 Months Ago
Update Facepunch.ActionGraph Mark constant nodes as obsolete Node input value widgets now respect attributes like [Range] Some node reorganisation When ambiguous, default to types like string, float, Vector3 Nicer display for constant color inputs Filter out obsolete nodes from node list TypeSerializedObject: ignore static fields / properties Optional default group for ControlSheet.AddObject Action Graph property panel cleanup
8 Months Ago
Trying a different approach
8 Months Ago
Setup shovel for weapon racks after recent changes.
8 Months Ago
CNY Spear - fix for spears penetrating the body too much, updated holster position
8 Months Ago
Fixed final accordion bugs
8 Months Ago
Add a test for FindInPhysics because chances are I'm going to forget this fix when izabu updates
8 Months Ago
Fix CastShape on mesh shape not returning hit fraction when toi is overlapped
8 Months Ago
8 Months Ago
Fixed obsolete generic method nodes not being reported as obsolete
8 Months Ago
Reduced more delgate allocations Accordions only generate if current listing isnt a solo listing Fixed bugs with accordions
8 Months Ago
Add backwards compatibility when deserializing component references (find type)
8 Months Ago
Listings allocate delegate memory at start
8 Months Ago
8 Months Ago
Better obsolete node message Messages can have UserData
8 Months Ago
Merge from main -> backpacks
8 Months Ago
3p metal detector - fix for handle becoming detached when crouching and scanning
8 Months Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly
8 Months Ago
Modified minimum accordion amount Listings handle their own animations
8 Months Ago
Setting up prefabs for view so page transition works
8 Months Ago
Update editor play button when using F5 hotkey sbox-issues/issues/4529 Add button to open code editor if we fail to load a project
8 Months Ago
Added back button Ensured no listings animations close properly
8 Months Ago
watering can collision and scale update
8 Months Ago
Forgot to delete results
8 Months Ago
shovel - made to spin when thrown, fixed collider so lands better in the world
8 Months Ago
Vendor interface removes itself to respond to map markers Refactored interaction code in map interface
8 Months Ago
Fixed edit_sky losing its values after being duplicated Also made other edit entities inherit map values whenever possible, and fixed edit_sun not doing anything on paste. Fixed crashes HL1 vort or scientist is killed by unowned combine ball Removed more useless files from build process Do not mark addons with id of 0 for download from server Just avoids the unnecessary wait time when its the only addon Fixed potential minor memory leaks with Source Engine reported via email Disable/remove Source Engine commentary system No reason to really have it.
8 Months Ago
Set up Coconut Underwear page transitions and prefabs
8 Months Ago
Add Scene.FindInPhysics( sphere ) and Scene.FindInPhysics( bbox )
8 Months Ago
Tame the light
8 Months Ago
added kitchen_utensils_b set
8 Months Ago
PlayerRemains 4k Textures and Material Setup
8 Months Ago
Dragging a model into the scene will spawn a prop if applicable
8 Months Ago
Disable some commonly bad third party overlays in editor mode - we can finally disable Steam overlay too in editor
8 Months Ago
Reapply
8 Months Ago
Merge from main