240,160 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Shader compile
8 Months Ago
Fixed a bunch of cases where creating custom nodes would fail
8 Months Ago
Fix built in modeldoc game nodes not loading
8 Months Ago
8 Months Ago
Fix removing nested nodes when creating sub-graphs
8 Months Ago
Delete ExampleEditorTool.cs
8 Months Ago
Fix orbit camera stomping everything
8 Months Ago
8 Months Ago
Allow passing JsonSerializerOptions to CreateSubGraphAsync
8 Months Ago
Remove caching on ToTitleCase (causes more harm than good) In CloudAssetDirectory, cache off the database instead of accessing every time Faster, less accurate Asset.IsCompiled() (but still does what we want it for)
8 Months Ago
Revert files I shouldn't have pushed
8 Months Ago
Fixed finding sub-graph boundary when nested nodes are involved
8 Months Ago
8 Months Ago
Fixed electrical deployables being offset when placed
8 Months Ago
Merge from main
8 Months Ago
Can put evaluations in float inputs https://files.facepunch.com/garry/7bda74b5-35ac-40c8-91be-322b6b13bf84.mp4
8 Months Ago
Fix bitvec startup assert Temporary fix for RenderSceneToPixmap
8 Months Ago
NetList, NetDictionary (#1447) * Initial commit * Make NetworkTableContainer into an internal interface INetworkTableContainer. Use explicit interface implemention to keep members from being exposed to public API. * Add some exception handling * Let the INetworkTableContainer handle writing/reading whether it's only changes or a full update * Backwards compatibility for IList and IDictionary but it isn't ideal so throw a warning to use NetList and NetDictionary * Fix some documentation. Add ExchangeNetList test. When new instance of NetDictionary or NetList is created, add Reset change immediately. We want clients to know it's completely changed. * Add appropriate unit tests * Fix for hashcode * INetworkCustom. Add tests for NetList, NetDictionary. * Add example usage * Better formatting
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
Remove TransformHasMoved override that was causing parented kinematic items to disappear when leaving their initial network group
8 Months Ago
merge from metal_detector
8 Months Ago
merge from backpacks
8 Months Ago
merge from backpack_inventory_debug_tools
8 Months Ago
merge from ent_physics_debris
8 Months Ago
merge from CNY_Spear
8 Months Ago
Fix fishing not working Fixed exception when changing servers (PopulateShelters)
8 Months Ago
Leaderboard backup, run #9244
8 Months Ago
Adjust NPC position
8 Months Ago
Also codegen
8 Months Ago
Merge SkinViewer -> store-ui. Plastic reckons it successfully merged MenuUI.prefab here. We shall see.
8 Months Ago
Merge from main
8 Months Ago
Merge Main -> SkinViewer
8 Months Ago
Fixed buncha impacts
8 Months Ago
Remove ChineseLantern_emissive2.psd meta file
8 Months Ago
Switch renderers on lots of physics projectiles back to Default instead of Physics Projectiles as we don't render Physics Projectiles Any colliders were kept on the Physics Projectiles layer Affected projectiles: 40mm_grenade_he rocket_basic rocket_heatseeker rocket_hv rocket_smoke TorpedoStraight sam_ammo
8 Months Ago
Dragon launcher is now compatible with viewmodel camera
8 Months Ago
Assets/backups
8 Months Ago
Fixed non-matching condition amount
8 Months Ago
Fixed spear being listed as stone spear skin, now wooden
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Fixed weapons staying visible while gesturing
8 Months Ago
Fade in/out menu background overrides
8 Months Ago
Fix pooling issue with zone name labels for the map
8 Months Ago
Fix shader error in StandardMap
8 Months Ago
Merge from main
8 Months Ago
Prefab Backgrounds and adding clickable item onto nomad
8 Months Ago
All Prefabs, prefabbed, animated, linked and styled
8 Months Ago
Fix screen prefabs being disabled when testing them in play mode
8 Months Ago
tightened up SAP + SAR viewmodel reload animations/ads reduced SAP movement recoil