240,208 Commits over 3,837 Days - 2.61cph!
Fix pooling error by removing HolsterSlot bone
Make current FieldInfo avaiable to instance upgraders
Field.HasAttribute<T>() extension method that checks for property
SuppressNullKeyWarningAttribute
Rebuild ComponentListWidget rather than ComponentSheet on hotload
Fixes NullReferenceException when a component type is renamed / removed
Fix infinite loop compiling games, sorry!
Fixed artifacts in reticle-full crosshair texture
Saving state before fixing scroll properly
Check typedef before we try and use it
PackageLoader: Don't add a package to loaded until we know the assemblies aren't going to throw
Actually show Kills and Deaths
re-sized & renamed shovel worldmodel, prefab updates
Add scoreboard with kills/deaths, add ragdoll controller and ragdoll on death. add HUD with ammo count. Add rudimentary crosshair with hitmarker anim.
Realigned scroll view
Fixed scrollbar not aligning with mask
Merge from backpacks/player_remains
Graphics.Draw (RenderTools::DrawSceneObject) passes non-uniform scale to shader
added row of 24 led lights (will need peturs emmision touch here)
added bulb
all to view model and world model prefabs
updated materials to get rid of the now mismatched pcb board textures
Input action keybinds accept Tab
Input actions setup MOUSE buttons correctly, also uppercase everything so it's consistent
Swapped ladder over to using treatAsComponentForRepairs
Remove bullshit from minimal scene
Fix not finding primary connection when not p2p
Add Networking.HostConnection
Add nametag. Configure chat. Add PickupSpawner gizmo stuff
exported CNY rocket launcher admire animation
Ladder hatches no longer require ladders to repair
Repairs can now ignore a specific item - removing it from required resources
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
Fix map 3d skyboxes lifecycle by making them map components
Offset 3d skybox camera by skybox_reference position
Add Networking.Connections (list of connections)
Added pickup system - change the way deploying and holstering works
Add Networking.IsHost
Assert that the connection isn't host when calling OnJoined during handshake
Add some more loot items for test purposes.
Cancel loading button leaves the game (fixes sbox-issues/issues/4523)
Proposed clientside fix to skip being ignored
merge from icon_size_fixes
Add Rigidbody.ApplyTorque (fixes sbox-issues/issues/4544)
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Capped burst module size to match other weapon mods
Tweak flag model offset and move amount.
Merged main - resolved conflicts
Added american truck models progress
Add SpawnPointStripper component for when you want to remove all spawnpoints that come with a map
git-blame-ignore dotnet format commit
LineEdit: Enter key blurs the widget
Bounding box editor tool
Add ITerrainPaintTool for easily extensible terrain painting tools
Assign FlagModel on the dlag.
merge from quarry_updates
merge from prevent_launchsite_targeting_mlrs
merge from eoka_fire_chances