135,915 Commits over 4,444 Days - 1.27cph!

1 Year Ago
compile fixes
1 Year Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
1 Year Ago
WIP: still some weird y rotation offsets
1 Year Ago
Weekly skins countdown widgets
1 Year Ago
Fix debug camera not tracking the correct object when playing back demos
1 Year Ago
Fixed text wrapping issues for the featured limited skin
1 Year Ago
Fixed store tab navigation not changing button states
1 Year Ago
marge from party_system -> main
1 Year Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
1 Year Ago
Network++
1 Year Ago
Codegen
1 Year Ago
heli_crash_canyon -> main
1 Year Ago
Ensure helicopter cant crash at canyon c
1 Year Ago
main -> naval_update
1 Year Ago
naval_update -> scientist_rhib
1 Year Ago
Terrain deploy volume
1 Year Ago
Setup info box heros. Link info box on the dashboard to store/limited
1 Year Ago
1 Year Ago
Merge from main -> party_system
1 Year Ago
Add patch info hero, updates itself with the latest patch from the manifest
1 Year Ago
Remaining biomes in climate.
1 Year Ago
Fix compiile error
1 Year Ago
Ignore invites for a party you are already in
1 Year Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
1 Year Ago
Continuing floating walkway progress, deleted obsolete autogen material
1 Year Ago
General store background crossfade when focused on pack categories
1 Year Ago
Added a debug command to print the weekly skins
1 Year Ago
Limited tab scroll view
1 Year Ago
Fix effects triggered by AnimationEvents component not being included in builds
1 Year Ago
Fix some prefab issues from older merges
1 Year Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
1 Year Ago
Minor cleanups Minor cleanups from main More cleanups from main Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps
1 Year Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
1 Year Ago
Minor cleanups More minor merges from x86-64 Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps More minor cleanups
1 Year Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
1 Year Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
1 Year Ago
merge from macos-water-fixes
1 Year Ago
merge from findactivewaterbodies_optim
1 Year Ago
fix server compile
1 Year Ago
▋▄▅▉▇▋ ▌▍▊▍▇▄▋▋
1 Year Ago
more sun configurableness
1 Year Ago
Fixed flex grid vertical height
1 Year Ago
Store limited tab scrollview
1 Year Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
1 Year Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
1 Year Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
1 Year Ago
Minor cleanup
1 Year Ago
sun glow modulation texture, configurable mesh vs glow intensities
1 Year Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
1 Year Ago
M15 Pistol - WIP Texture update