140,043 Commits over 4,352 Days - 1.34cph!

1 Year Ago
merge from workshop_qol #116942 compound bow fixes
1 Year Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
1 Year Ago
merge from fix_item_ownership_halloween -> main
1 Year Ago
Fix halloween lootbags not giving out item ownership (due to no phrases being set)
1 Year Ago
Desal Update
1 Year Ago
merge from fix_premium_lock_favorite -> main
1 Year Ago
Remove button component from premium locked icon - fixes server being favorited when clicking the lock
1 Year Ago
merge from fix_show_premium_label -> main
1 Year Ago
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
1 Year Ago
Merge from parent
1 Year Ago
Fix arrow effects not turning back on after network load
1 Year Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
1 Year Ago
jungle security gate
1 Year Ago
Merge from main
1 Year Ago
Merge from blowpipe
1 Year Ago
Manifest
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
merge from fix_item_ownership_filtering -> main
1 Year Ago
merge from copy_paste_clientside_fixes -> main
1 Year Ago
merge from fix_typecache_generic_name -> main
1 Year Ago
merge from persist_teas -> softcore_update
1 Year Ago
Add `keepteaondeath` convar to keep tea effects across death inside softcore
1 Year Ago
Merge from blowpipe
1 Year Ago
Merge: from item_allocs - Fixes BufferList not able to sort when it's not full - removes some from Item.MoveToContainer Tests: moved and stacked items in the inventory while checking profiler
1 Year Ago
Optim: remove allocations from Item.MoveToContainer Unity profiling showed an allocation inside it's sort impl, but I haven't seen it on server snapshots - will clean up if it is there Tests: got a bunch of wood in separate stacks and stacked it via right click from belt to inv. Checked profiler to confirm expected allocations are gone.
1 Year Ago
Bugfix: BufferList can handle sorting subrange Tests: moved items around in inventory(future cl)
1 Year Ago
Prevent TC dropping corpse if the last building block of a base is destroyed
1 Year Ago
Fixed killfeed names regression
1 Year Ago
Fixed killfeed names regression
1 Year Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
1 Year Ago
Updated descriptions for all weapons. Fixed typo on bread, and extra word on egg.
1 Year Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
1 Year Ago
Initial setup of player modifier limits: Removed junk test data. Added radiation dart limits: max 5 applications via dart.
1 Year Ago
Default modifier counts for when no limits are specified.
1 Year Ago
updated override controllers
1 Year Ago
grid-based erosion improvements - much smaller timestep, stops patterns from shoddy integration forming - working with height in world-space and copying back - better job dependency handling - some disabled debug data dumping to help debug the process with python scripts
1 Year Ago
set up sound anim events for various weapons
1 Year Ago
Add save/load client methods to mini crossbow/bow/crossbow This lets us reload the arrow effects on relog/network load
1 Year Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
1 Year Ago
Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
1 Year Ago
Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
1 Year Ago
Clean: remove profiling hack Tests: none, trivial change
1 Year Ago
Update: avoid linq allocations in GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
1 Year Ago
Added poolable component to missed prefabs
1 Year Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
1 Year Ago
Fixed duplicate StringID on added loadouts
1 Year Ago
1 Year Ago
aligned arrow type heads properly to end of arrow in compound_bow entity