198,704 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Small ground flame prefab for spreaders.
1 Year Ago
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
1 Year Ago
Added creative.freeUpgrade, allows the hammer to change grades downwards
1 Year Ago
Add some context menu tools to calculate amount of components - "Stats/Transform Count" shows amount of transforms and components for each selected object in heirarchy - "Stats/Hierarchy" prints amount of gameobjects at each depth
1 Year Ago
Fixed the disappearing skins situation more correctly. Re-enabled "Exclude main light" on the skin viewer camera, so the sun's light goes back to not affecting skin viewer skins. Fixed spot light placement when in-game on problem skins like the neon box, so we don't need the sun light.
1 Year Ago
Add ability for SceneToPrefab to output to a scene instead of a prefab - output prefab identical to normal S2P - after runs PreProcess on the output prefab's scene so it doesn't need to be ran during startup - create a seperate scene for the client vs server version of the "prefab" - can view all 3 versions of the monument / prefab at once (editor, server, client) - applies label 'PrefabScene' in output scene - way faster than normal S2P
1 Year Ago
Added creative.freePlacement, bypasses all building checks Added creative.unlimitedIo, removes limit on number of IO points, length of IO connection and auth/prevent building limits
1 Year Ago
Creative mode boilerplate, toggleable server wide via "creative.allUsers" or per player via "creative.toggleCreativeModeUser", intended for media production Added creative.bypassRepairCooldown Added creative.noBuildCost, allows free building of building blocks
1 Year Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
1 Year Ago
Merge main -> SkinViewFix
1 Year Ago
Merge from hackweek_renderlod_collapse (last commit message was incorrect)
1 Year Ago
Merge from hackweek_renderlod_collapse (set the convar for this feature to false by default)
1 Year Ago
Merge from main
1 Year Ago
Revert accidental RPG prefab edit in previous commit
1 Year Ago
Minor UI edit for consistency
1 Year Ago
float3 instead of Vector3, moving wires fixes
1 Year Ago
Repair bench UI adjustments
1 Year Ago
Applied new FX to oilFireballSmall Bradley loot.
1 Year Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
1 Year Ago
Merge main -> RepairBenchSkinName
1 Year Ago
Fixed priv issues on front
1 Year Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
1 Year Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
1 Year Ago
Fix the pie menu not starting off at a diagonal after changes to hammer pie menu
1 Year Ago
Manually mark seeds & ladders as "don't show monument building blocked"
1 Year Ago
work on radtown Storage Warehouse. created prefab and unique dif mat setup.
1 Year Ago
Keep showing monument building blocked outline for prefabs that can bypass building privledge (floors, ladders) - instead manually mark every prefab that shouldn't show an outline
1 Year Ago
Damage materials that belonged to this branch.
1 Year Ago
Reverted trail path snow albedo texture (arctic base) to normal quality due to a bug in HQ compression
1 Year Ago
merge main -> release
1 Year Ago
Water trail improvements.
1 Year Ago
phrases
1 Year Ago
Fix teammate building guide staying visible after the teammate has disconnected
1 Year Ago
Extra wheel FX sorting for the trike.
1 Year Ago
Fix FollowBone not working correctly again
1 Year Ago
player update. 3p minigun anims exported and set up
1 Year Ago
Fix FollowBone not working correctly again
1 Year Ago
Bezier.ApplyLineSlack micro optims
1 Year Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
1 Year Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
1 Year Ago
Moved wire slack calculation to job system, wip
1 Year Ago
merge from nexus
1 Year Ago
merge from fix_queueskip
1 Year Ago
merge from fix_staging_client_analytics
1 Year Ago
merge from fix_runtime_profiling_hook
1 Year Ago
Fixed a bunch of possible crashes with Vehicles pre-spawn Afternative fix for timers during timing out Alternative fix for Entity:FollowBone
1 Year Ago
Fixed a bunch of possible crashes with Vehicles pre-spawn Afternative fix for timers during timing out Alternative fix for Entity:FollowBone
1 Year Ago
Try catch serialization so 1 error doesn't stop the entire thing from working
1 Year Ago
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client) - move hooks from UpdaetHandler -> UnityHookHandler - ensure hooks get created in bootstrap
1 Year Ago
Localise travelling vendor