135,901 Commits over 4,444 Days - 1.27cph!

1 Year Ago
- Makes cientists rush players instead of staying passive after they land a few good shots - Halves scientist bullet damage but double their accuracy (less brutal damage spikes, damage is more correlated to how long you stayed exposed) - Increases flank speed and probability - Adds profiling annotations to scientist fsm transitions - Modifies canSeeTarget transition to take into account the same reaction time used for shooting (to prevent scientist's legs reacting to player before their trigger finger) - Fixes confusing alternate use of Trans_IsTargetVisible and Trans_CanSeeTarget
1 Year Ago
Update: BiomeBenchmark - allow filtering which biomes to test - also slowed down the camera flight to help with pop-in Tests:benchmark in editor
1 Year Ago
More in game to menu plumbing work
1 Year Ago
Settings menu color pickers, added back all the accessibility settings
1 Year Ago
Fix scientists doing less damage in editor (was hitting player client collider in listen server mode)
1 Year Ago
M15 Pistol - Added final viewmodel FBX for animation and basic materials with bakes
1 Year Ago
Created a new entry point to new menu called MainMenu Forward all current requests for MainMenuSystem to MainMenu to keep everything contained
1 Year Ago
Container corpse creator tool copy over the original open/close sound
1 Year Ago
Add last played, player count and last wipe information to connection modal Customisable box setup for more info Better flex setup for connection modal
1 Year Ago
Added missing open/close sounds to junkyard crane, snow mobile and waterwell.
1 Year Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
1 Year Ago
Buildfix: wrap new test in server if-def Tests: editor build check
1 Year Ago
Bugfix: TakeFractionOfItems no longer leaks List<Item> Tests: destoyed a box with `dropCorpseOnDeath 1`, pool stats no longer had an active List<Item>
1 Year Ago
Bugfix: TakeFractionOfItems no longer drops items that didn't fit destination container Tests: unit test - previously failed, now passes
1 Year Ago
Test: unit test for DroppedItemContainer::TakeFractionOfItems Don't think we can reproduce the pooling bug with vanilla items, so adding a unit test instead. Currently fails. Tests: ran the new unit test
1 Year Ago
Fixed an issue with the spatial environment volumes sometimes not rendering within the scene view
1 Year Ago
Added open/close sound to every openable corpse.
1 Year Ago
Add navblockers where there are small disconnected navmesh islands in small oilrig, as they were wasting the scientists time evaluating positions they could never reach
1 Year Ago
Add todos comment highlighting potential issue
1 Year Ago
Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
1 Year Ago
Show server tags on connection screen More consistent sizing on connection screen (no matter the amount of elements) Better server connection backing
1 Year Ago
- Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points. - Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
1 Year Ago
Settings code cleanup, renamed the classes and moved everything in the right folders
1 Year Ago
merge from dlss4_update
1 Year Ago
Merge: from main
1 Year Ago
Merge: from main Missed backout CL
1 Year Ago
subtracting bag_phrase_standardisation - wont do
1 Year Ago
merge from kill_bees_command
1 Year Ago
merge from collisionmeshdata_error_fix
1 Year Ago
merge from bag_phrase_standardisation
1 Year Ago
merge from improve_rug_pickup
1 Year Ago
merge from train_disconnect_fix
1 Year Ago
merge from clone_icons_fix
1 Year Ago
2-week yolo merge from main
1 Year Ago
Simple AO baker implementation
1 Year Ago
trawler latest props progress
1 Year Ago
subtract print_light_counts
1 Year Ago
merge from adjust_shelf_pickup_volumes
1 Year Ago
merge from tutorial_jungle_rock_fix
1 Year Ago
merge from abyss_containers
1 Year Ago
merge from BowWeapon_cleanup
1 Year Ago
merge from print_light_counts
1 Year Ago
merge from train_clipping_parent_fix
1 Year Ago
Merge from mixing_item_delete_fix
1 Year Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
1 Year Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
1 Year Ago
More cleanup, update icon
1 Year Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
1 Year Ago
Mannequin uses new mesh
1 Year Ago
Merge from hackweek_manny