130,443 Commits over 4,201 Days - 1.29cph!

1 Year Ago
Iterating. Large wall variant.
1 Year Ago
Add refresh button to the top of the era editor to refresh all items - used if you change prefabs without using GUI
1 Year Ago
Don't show redirect items in era editor window When checking if a redirect's era, use the redirects era
1 Year Ago
Set 600/1000 items to a sensible default era
1 Year Ago
Fix assets not being marked as dirty and not saving after being assigned an era (ask me how I know)
1 Year Ago
Finished era editor window - tons of fixes to make it actually work - show orange as background when item is unassigned to an era
1 Year Ago
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1 Year Ago
Remove 'radioactivity changed' editor log
1 Year Ago
radioactive_changed_removal -> main
1 Year Ago
Ensured correct connection is put in sphere should the secondary connections be close enough to other players
1 Year Ago
Add new anims to wolf
1 Year Ago
Mods for surface mounted explosions.
1 Year Ago
Adding new v3 anim folder to playerUpdate branch
1 Year Ago
Merge from analytics_add_persistent_work_queue
1 Year Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
1 Year Ago
Minor cleanups
1 Year Ago
Cache and pass the Remote Control Entity position into GetSecondaryConnectionsWithin
1 Year Ago
Fix server build error
1 Year Ago
report_copy_steamid -> main
1 Year Ago
Added copy button to F7 report menu. Allows you to copy SteamID of player you are going to report
1 Year Ago
The wolf can now lie down or scratch its ears instead of just standing still
1 Year Ago
Optim: Avoid expensive reserializations when trees de-/spawn - Controlled by TreeManager.UseLazySerialization, enabled by default - Tracked by LazyUpdate scopes - Simplifies some profiling scope names - Added OnTreeDestroyed profiling scope This should save us 0.25ms per cell reserialization on larger worlds. Tests: local multiplayer session, connected, destroyed a tree, reconnected. Confirmed tree impostor wasn't there and profiling scopes showed lazy serialization. Disabled lazy serialization and reconnected - still good and no spikes in profiler on chopping down trees.
1 Year Ago
Battering ram constructable prefab and item setup Fixed missing animator
1 Year Ago
Add missing files
1 Year Ago
Add era convar Restrict items showing up in crafting menu depending on era Work on era editor window to change item era easily (WIP because implemented on laptop) Add tags to a bunch of items & assign era to a bunch of obvious items
1 Year Ago
Play particle effect when repositioning. Hook up placeholder effect.
1 Year Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
1 Year Ago
CCTV Cameras can now hear in game voice feeds - GetConnectionsWithin can now check connections to players secondary groups to see if they are close enough - Extra connections added to ConnectionsInSphereList as normal
1 Year Ago
Merge from gesturepack
1 Year Ago
renamed some player update animation fbx's
1 Year Ago
Fixed gesture system spamming warnings while on tutorial island Took the chance to clean up a bunch of client side logs when setting up the tutorial island renderer
1 Year Ago
Merge from main
1 Year Ago
Reverted catapult's textures meta unwanted changes in 106265
1 Year Ago
Merge from halloween24
1 Year Ago
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
1 Year Ago
merge from main
1 Year Ago
Optim: Preserialize the tree grid before sending to the player - Added ClientRPC overload that accepts a MemoryStream to support above - Early out of the tree streaming logic if no players are in the streaming queue Local test on 4.5k Proc world showed that it took ~1m to stream entire world for 1 player instead of previous 3.5m Tests: minimal, booted procgen map in CLIENT+SERVER local session, waited until everything streamed in
1 Year Ago
Merge from relationship_manager_dangling_profiler_sample_fix
1 Year Ago
Delete -vpfix from studiomdl.exe Has unwanted sideeffects StudioMDL: Fix models with more than 65k vertices breaking up Merged some changes from CS:GO's studiomdl Add support for BONE_HAS_SAVEFRAME_ROT32 Fixed animations from newer mdl versions not playing in GMod Move default console position to the left a bit So it does not obstruct certain UI elements by default Fix "nav_blocked" event not being registered Prevent crashes to do with removal of world entity (another method)
1 Year Ago
Adjust how we disable self-unblocking for Lua-blocked navmeshes Adds NAV_MESH_BLOCKED_LUA Navmesh auto-blocking checks now run on map start/cleanup Makes certain code that was meant to run on map cleanup to actually run now. Also updates blocked status of nav areas on map load TTT: fix ragdoll not being created if ttt_dyingshot is on Community contribution FF & NeoTokyo spawnpoints + Map Category (Community Contribution) Rework how spawnpoint entities are added in base gamemode One file now, not 25 duplicated files. Minor code cleanups Linux: Do not ExecuteToPriority if there are no jobs This addresses slowdowns on Linux (srcds?) to do with the filesystem garrysmod-issues/issues/5932 +1 the month in the server browser last played Iterate over Server Browser Last Played marker Also localize the string
1 Year Ago
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1 Year Ago
Refactor wolf fsm to be easier to maintain and extend
1 Year Ago
add configurable offsets for coverage and instability noise gen
1 Year Ago
per-sample fogging
1 Year Ago
Fixed halloween candies spawning inside cliffs When spawning we now check the terrain topology and run a simple raycast to reposition them if the topology is CLIFF or CLIFFSIDE
1 Year Ago
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
1 Year Ago
main -> voice_chat_cctv
1 Year Ago
Add solar panels to a work queue
1 Year Ago
update to visuals prefab pivot (temporary)
1 Year Ago
updated ram hardware models to reflect latest concept changes