135,898 Commits over 4,444 Days - 1.27cph!

1 Year Ago
bumper tire bags progress tires_pile tileable textures
1 Year Ago
Update: BiomeBenchmark - first baby steps - Generates empoty row-islands + biome map for these islands - Generates biome map for row-islands Confused why I get beach texture everywhere. Need to sort that next. Tests: ran the BiomeBenchmark scene in editor
1 Year Ago
Reparent notifications window Fix bug that wasnt showing link icon when a link was provided to the notifications
1 Year Ago
Convar to add test notifications
1 Year Ago
Setup Notification prefab 4 Notifications each with different icons Notification pooling system Notifications can link to steam external or internal URLS Properly overlay notifications canvas over everything else
1 Year Ago
Updated Banana Bunch Albedo Texture Map
1 Year Ago
Added missing SFX when opening/closing the fuel engine and ore pile on Giant Excavator
1 Year Ago
Fix exceptions caused by removal of meshes with less materials than submeshes
1 Year Ago
Quick hack to test ways to not aggro all the oilrig scientists on the same floor when they hear the gunshots
1 Year Ago
Working debug commands to test any items Refactoring and cleanup
1 Year Ago
Remove small navmesh islands on top of containers etc on small oilrig, prevents costly unsuccessful pathfinding to reach player standing on them, or useless eqs samples
1 Year Ago
adjusted fairy light scale and emission
1 Year Ago
Floating cities progress / security tower b
1 Year Ago
Fix scientist returning to fast to patrol when enemy is still nearby
1 Year Ago
Add classic headshot crosshair and audio notify to new scientists
1 Year Ago
Allow other classes than BasePlayer to use headshot crosshair and audio notify
1 Year Ago
Updated Banana Bunch AO and Albedo Texture Map
1 Year Ago
Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
1 Year Ago
Project lkp to navmesh before flanking, in case player is standing on a container or something else
1 Year Ago
Update: BenchScene - StartBenchmark is now a coroutine Helpful to make BiomeBenchmark setup straighforward Tests: autobench in editor
1 Year Ago
merge from main
1 Year Ago
Capsule SDF setup for shadowing foliage out of shadow range
1 Year Ago
fixed fairy light wire
1 Year Ago
merge from main
1 Year Ago
naval update > floating cities
1 Year Ago
merge from main
1 Year Ago
ship_spotlight textured
1 Year Ago
Decrease cell size, increase cells per compute
1 Year Ago
Featured weekly skin item system Added convar to simulate featured items
1 Year Ago
merge from main
1 Year Ago
Revert 123163, was not a good idea
1 Year Ago
merge from main
1 Year Ago
merge from lr300_skinnable_fix
1 Year Ago
Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
1 Year Ago
merge from main -> party_system
1 Year Ago
- Makes it easier to change a scientist's weapon - Equip oilrig scientist with classic mp5
1 Year Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
1 Year Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
1 Year Ago
Store featured items loaded from the manifest
1 Year Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
1 Year Ago
Better naming and parameters in npc shooting component
1 Year Ago
Merge from main
1 Year Ago
Pull hardcoded asset references from scripts too
1 Year Ago
Simplify scientist shooting logic
1 Year Ago
New bulb models
1 Year Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
1 Year Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
1 Year Ago
Super simple notifications window blockout
1 Year Ago
1 Year Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)