240,800 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Setup Minecart Planter Folder Structure
1 Year Ago
Add missing <memory> include
1 Year Ago
Scientist RHIB tests
1 Year Ago
1 Year Ago
Finished documenting all public members Fixed #8
1 Year Ago
Start on physics joint Remove physicsdebugdraw
1 Year Ago
Editor: Cleanup logic for opening last loaded project - remove unused code, and lastprojectopened cookie
1 Year Ago
Strip gcsdk Delete toolstyleeditor Delete streamingbootstrap Delete nvtristriplib Delete vdata_editor Delete diffmemstats Delete obj_tool
1 Year Ago
Document Link and Variable
1 Year Ago
Added storage barrels
1 Year Ago
Tunnel entrance terrain check tweaks
1 Year Ago
merge from main
1 Year Ago
subtracting 87933 threadsafe_protobuf - investigating several issues
1 Year Ago
Forces and torques Transformations
1 Year Ago
Add adjustable analog sensitivity for UI
1 Year Ago
AddSphereShape, AddCapsuleShape
1 Year Ago
Linear/angular velocity and impulse
1 Year Ago
Impl the easy body functions Body debug name Transform to matrix3x4_t cast Body get and set transform
Leaderboard backup, run #6293
1 Year Ago
Get rid of intersectioncontroller
1 Year Ago
Put debug name on physics shape, internal shape doesn't have this anymore Assert out all shape functions that are tricky/unknown Remove GJKProxy, GJKProxyRadius and GetSupport, surely these shouldn't be needed on an interface
1 Year Ago
Impl shape CastRay and CastSphere, get rid of CastBox, probably not used Impl shape GetType Impl shape GetType Bounds and transform casts Impl shape BuildBounds
1 Year Ago
Add GameObject.Active, Component.Active Fill out destroy logic, unit tests
1 Year Ago
Fixed brief mouse wheel input often being missed
1 Year Ago
Add math casts
1 Year Ago
Remove RECORD_API_CALL
1 Year Ago
Unlink rubikon from vphysics2
1 Year Ago
Start CPhysicsBody implementation
1 Year Ago
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1 Year Ago
Updated README.md
1 Year Ago
Document ExpressionBuilder Node and ActionJigExtensions documentation Document node parameters
1 Year Ago
Cleanup / refactor
1 Year Ago
Add ddraw.capsule Add ability to specify rotation of ddraw.box Add ability to overwrite distaneFade and zTest for most ddraw Add "help" to ddraw to show the arguments in F1 console
1 Year Ago
Minor optimization in editor_player.lua Missed change from merged pull request HL1 turrets can now be spawned on the ground as well This adds support for NPCData.OnCeiling, OnFloor, OnDuplicated to be functions This is partially a community contribution.
1 Year Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
1 Year Ago
Add HL1 ground turrets (#1926) Added support for spawning the HL1 turrets on the ground, as well as fixing up some comments in commands.lua. --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
1 Year Ago
Cherry picked shader changes from /main/mirror2023 and /main/forward-hair
1 Year Ago
Added ability to override output depth via RUST_STD_DEPTH_OUTPUT
1 Year Ago
Start CPhysicsShape implementation
1 Year Ago
More documentation, move logging nodes to test project More documentation, some rearranging
1 Year Ago
Rename ActionJig<T>.Invoke to ActionJig<T>.Delegate Finished off overview in README.md, fixes #11
1 Year Ago
Document ITypeLoader, NodeLibrary
1 Year Ago
CraggyIsland cleanup
1 Year Ago
TerrainPlacement cliff splat fix
1 Year Ago
merge from main
1 Year Ago
merge from threadsafe_protobuf
1 Year Ago
merge from teleporteveryone2me
1 Year Ago
merge from trap_optimize
1 Year Ago
increased quarry no build radius
1 Year Ago
Created a mirrored t-junction prefab Added mirrored tjunction to slope prefabs to match the pipe alignment