198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
1 Year Ago
Clear any existing cargo containers on a ship when docking process begins
1 Year Ago
Merge from minigun_2024
1 Year Ago
Merge from main
1 Year Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
1 Year Ago
Lua file clean ups * Mostly deprecated functions removals * Replaced usage of DImage:SetMaterial with SetImage when the argument is a string * Removed usages of Tool:GetSWEP() => Tool:GetWeapon() * Removed some remaining usages of self.Entity * Fixed Winch right click not setting rope color correctly * Removed arguments provided to EnableVerticalScrollbar (it has no arguments) * More misc (unused/missing) function argument related clean ups Enable "permanent failure" check on SRCDS steam logon failure Was commented out because it required a newer SDK version, which we now have. Basically will login anonymously if the GLST is invalid I think Prevent ent_create player Gravity Gun obeys sv_defaultdeployspeed Yes, this means that you can no longer grab AR2 balls that you yourself fire without increasing sv_defaultdeployspeed above the default of 4 Fixed crashes with ENT.RenderGroup = RENDERGROUP_STATIC(_HUGE) Remove mat_stub Fixed a crash with gameui_show_dialog and remove the concommand Potential crash fixes to do with traces
1 Year Ago
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close Fixed the second static crane not swinging out of the way when the ship departs
1 Year Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
1 Year Ago
gibs
1 Year Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
1 Year Ago
Made the docking test map smaller again
1 Year Ago
Remove prefab context scene camera as well
1 Year Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
1 Year Ago
retro tc lods, collision, updated textures
1 Year Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
1 Year Ago
Make cargo ship door LODs dynamic
1 Year Ago
Extended crane arm cylinder length
1 Year Ago
Backups
1 Year Ago
WIP ch47 test scenes/prefabs
1 Year Ago
balance
1 Year Ago
FishSwarm spawning is load balanced
1 Year Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
1 Year Ago
harbors S2P
1 Year Ago
tweaked grounds at harbor_1 for bridge pos
1 Year Ago
Merge harbor tweaks 4
1 Year Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
1 Year Ago
Fixed harbor 1 to work with new path
1 Year Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
1 Year Ago
Fixed fish swarm spawning inside moonpools
1 Year Ago
Fixed corpses floating inside oil rig moonpool / tube
1 Year Ago
texture tweaks, combined mesh
1 Year Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
1 Year Ago
Fixed muzzle orientation again
1 Year Ago
Fixed attack prefab.
1 Year Ago
▅█▌▄▇ ▆▉▍_▅▆▊▄▅▌▅▊▌▉▅▊▉▌▆▌█▆▆ ▌▄▅▆▅▉▄ ▆▍▇▄▄▌▊▇▋ ▅▇▉█▄ ▄▌▌▌▇▄▍▆▅▍▊▄▍ ▊▌▍▍▉▉ ▄▉▆▇▌█▇ ▄▆▅▅▉▌▋ ▅▌▆▇█ ▋█▄▄▋█▇▄▌▍▉▋ ▅▋▄█▉▌ █▍▇▄▄▋▄ ▄▇▌▆▋▌▉ ▊█▌▄▍ ██▌███▅▊ ▇▍▌▌▇▊▍▋▇ ▅▊ ▇▆▍ ▋▄▉ ▋▄▄▍ ▅▋▍▍█▄▇ ▊▉▌▉▍▅▋▅
1 Year Ago
minigun thickness
1 Year Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
1 Year Ago
merge from main -> full_server_demos
1 Year Ago
Prefab pooling
1 Year Ago
set up viewmodel rendererer script (and turned on)
1 Year Ago
█▇▍▉▅▅ ▇█▆ ▊▉▉▇▅▆ ▇▍▆ ▍▍ ▊▅▄█▋▋ ▆▉▅▉▋▆▋ ▌▌▊ ▉▆▌▌▆█▋▇▊ ▇▅ ▍▇▌ ▍▊▆▊▉▆ ▆█▌▇▌ ▌▆▋▍▆▌
1 Year Ago
Ai usage accuracy tests
1 Year Ago
Now loads skins when spawning tool world models
1 Year Ago
player update nailgun set up in unity
1 Year Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
1 Year Ago
Changed UI-Pixelate to additive blending
1 Year Ago
NPC flamethrowers don't hurt NPCs.
1 Year Ago
▆▄▇▌▉▅ ▌▇▆▋▊ ▇▌▍▊▇▉▆▋▌▉▆ ▋▊▍
1 Year Ago
fixes