198,692 Commits over 4,140 Days - 2.00cph!

1 Year Ago
missing textures
1 Year Ago
first pass on final textures, material setup
1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Merge from main
1 Year Ago
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully) Full S2P of both harbors with HLOD
1 Year Ago
merge from server_tree_colliders
1 Year Ago
merge from tutorial_island
1 Year Ago
merge from visualshader
1 Year Ago
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
1 Year Ago
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
1 Year Ago
merge from editor_compare_client_server_fields
1 Year Ago
Add a crush trigger to the bottom of the harbor containers when descending
1 Year Ago
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
1 Year Ago
Snowmobile orientation fix
1 Year Ago
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container
1 Year Ago
LODs progress
1 Year Ago
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest Fixed swing bridge not marked dynamic LOD Fixed new cranes missing metal bullet impact fx
1 Year Ago
Fixed misaligned harbor drop points
1 Year Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
1 Year Ago
Cam presets missing meta
1 Year Ago
Cam presets
1 Year Ago
Unsaved cine mat setups for minigun
1 Year Ago
Merge from minigun_2024
1 Year Ago
Merge from 94459 + 94561
1 Year Ago
Materials
1 Year Ago
Handling tweaks
1 Year Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
1 Year Ago
Further handling work. No longer need smoothSteerAngle var.
1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Merge from main
1 Year Ago
Undo acciddental bootstrap physics edit
1 Year Ago
Improved bike handling
1 Year Ago
Add sidecar bike to my test map
1 Year Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
1 Year Ago
Push prefab
1 Year Ago
Added a more accessible harbor 2 cargo path
1 Year Ago
fixed ramp/bridge mesh overlapping when rotating
1 Year Ago
updated swing bridge
1 Year Ago
progress
1 Year Ago
Add LOD fading integration
1 Year Ago
Added SSS support - doesn't pass through to deferred stage but compiles
1 Year Ago
Add `ui_pool_max_list_size` convar to fix UI instantiation lag until unity 2022 Set default max list size to 1,000 Don't pool any lists > 1k
1 Year Ago
minigun spin + gunshot sound WIP
1 Year Ago
Fixed a longstanding crash with CSoundPatch usage Fixed some Lua functions having unused arguments Fixed a crash on exit to do with panels Fix playermodel drifting away in prop_vehicle_crane when holding W or S Fix tiny amount of damage (<0.1) reducing a whole armor point This make our armor handing not identical to HL2, but at the same time, this doesn't make any sense, so let's change it Allow prop_vehicle_crane to receive damage events when player hitbox is not hit Added hitboxes to crane_docks.mdl This was a giant waste of time because it still doesn't work, but at least the hitboxes are there...
1 Year Ago
Running all speed tree animation off of one clock with various sub-element oscilations now calculated in shader, to make support for motion vectors easier. More work needed to see if this isn't duplicating effort.
1 Year Ago
Fixed Fluid Switch Pump being unwirable
1 Year Ago
Screen content iteration. Oscilloscope.
1 Year Ago
Fixed incorrect terrain height in harbor 1
1 Year Ago
Reserialized materials
1 Year Ago
Re-add text null check