240,838 Commits over 3,867 Days - 2.60cph!
Convert brutalist prefabs
Add editor tool to convert brutalist only to instancing
Removed renderToCubemap and environmentMaps on camera renderer, not needed for this branch
Remove changes to CCameraRenderer::RenderToTexture, not needed for this branch
Updated train tunnel entrance terrain check
Train tunnel entrance icon
Fix depth count for array texture, doesn't need to be * 6
C++20 Support
* Using /permissive and /Wv:18 to start
* Lots of odd fixes everywhere still coming from c++11
* Update protobuf to 24.3 and remove even older unused versions
Don't enable D_WORLDPANEL combo inside panel layers, avoids multiple uses of worldpanel matrix when a filter is active
sboxgame/issues/issues/4056
wall_brick_b_trim_painted
Tweaked entrance mound heightmap to get rid of the gaps
Extended the lip around the mesh to help with hiding gaps
Tweaked the blend map to generate flat terrain in front of the entrance
libprotobufd
Remove all these unused old protobuf .lib
this even older protobuf also wasn't being used
Cut, copy, paste actions
Scene loading/saving
TypeLibrary uses dynamicAssembly to determine if dynamic, instead of checking for "package.*"
Add Sandbox.Utility.Parallel
Add Paint.LoadImage
Can put [EditorForAssetType] on a static method
Asset list cleanup
Test node library of serialized jigs
Some more progress on supporting multiple NodeLibrary instances
EmitSound precaches the sound when ran in multiplayer serverside
Added NPC:Set/GetViewOffset
merge from /main/standard-refraction
merge from building_skins_3/building_skins_4
merge from building_skins_3/building_skins_4
Fixed brutalist still using HQM instead of stone
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Fixed shader and script compile errors
Simplified & fixed FOV calculations for world clicker panels
Call GM:EntityRemoved for full update removes, but with an extra arg
More materials
plaster_d
wall_brick_d + blend + painted
wall_brick_b painted
Leaderboard backup, run #6229
Remove metal texture from concrete trim sheet
Particle soft fade modulation test for Petur (6point shader)
Angles, Rotation, Vector2, Vector3, Vector4 all implement IParsable, have both TryParse and Parse + tests
sboxgame/issues/issues/4051
Fixed missing rail connections to tunnel entrance after
87807
TerrainPlacement supports being on a child object with a positon / rotation offset
Train tunnel rail entrance terrain setup
merge from uv123-tangent-basis-fix
merge from /building_skins_3/building_skins_4
Brutalist skin now Stone replacement
Fixed several gibs r/w issues
Set up TypeLibrary when initializing unit tests
Remove unused code, documentation pass