240,838 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Convert brutalist prefabs
1 Year Ago
Add editor tool to convert brutalist only to instancing
1 Year Ago
Removed renderToCubemap and environmentMaps on camera renderer, not needed for this branch Remove changes to CCameraRenderer::RenderToTexture, not needed for this branch
1 Year Ago
Point light, spot light
1 Year Ago
Updated train tunnel entrance terrain check
1 Year Ago
Train tunnel entrance icon
1 Year Ago
Fix depth count for array texture, doesn't need to be * 6
1 Year Ago
C++20 Support * Using /permissive and /Wv:18 to start * Lots of odd fixes everywhere still coming from c++11 * Update protobuf to 24.3 and remove even older unused versions
1 Year Ago
Clean up
1 Year Ago
Update README.md
1 Year Ago
1 Year Ago
Don't enable D_WORLDPANEL combo inside panel layers, avoids multiple uses of worldpanel matrix when a filter is active sboxgame/issues/issues/4056
1 Year Ago
Updated README.md
1 Year Ago
Updated README.md
1 Year Ago
Updated README.md
1 Year Ago
wall_brick_b_trim_painted
1 Year Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
1 Year Ago
libprotobufd Remove all these unused old protobuf .lib this even older protobuf also wasn't being used
1 Year Ago
Cut, copy, paste actions Scene loading/saving
1 Year Ago
TypeLibrary uses dynamicAssembly to determine if dynamic, instead of checking for "package.*" Add Sandbox.Utility.Parallel Add Paint.LoadImage Can put [EditorForAssetType] on a static method Asset list cleanup
1 Year Ago
Test node library of serialized jigs
1 Year Ago
Fixed remaining tests
1 Year Ago
Some more progress on supporting multiple NodeLibrary instances
1 Year Ago
EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
1 Year Ago
merge from main
1 Year Ago
merge from /main/standard-refraction
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
Fixed brutalist still using HQM instead of stone
1 Year Ago
Fix bad lambda capture
1 Year Ago
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1 Year Ago
Fixed shader and script compile errors
1 Year Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg
1 Year Ago
More materials plaster_d wall_brick_d + blend + painted wall_brick_b painted
1 Year Ago
Fix bad dummy work items
Leaderboard backup, run #6229
1 Year Ago
Remove metal texture from concrete trim sheet
1 Year Ago
Particle soft fade modulation test for Petur (6point shader)
1 Year Ago
Floor brick blend
1 Year Ago
Angles, Rotation, Vector2, Vector3, Vector4 all implement IParsable, have both TryParse and Parse + tests sboxgame/issues/issues/4051
1 Year Ago
Fixed missing rail connections to tunnel entrance after 87807
1 Year Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
1 Year Ago
Train tunnel rail entrance terrain setup
1 Year Ago
Entrance collider
1 Year Ago
merge from main
1 Year Ago
merge from uv123-tangent-basis-fix
1 Year Ago
merge from /building_skins_3/building_skins_4
1 Year Ago
Brutalist skin now Stone replacement Fixed several gibs r/w issues
1 Year Ago
Set up TypeLibrary when initializing unit tests
1 Year Ago
Remove unused code, documentation pass