241,075 Commits over 3,867 Days - 2.60cph!
initial HAB banditcamp purchase
Make callbacks/listeners work again on QEmbeddedAssetPicker
Push/Pull buttons fuck off
Pass custom menu to embedded preview picker
Added Angle.IsEqualTol
Apply file.Exists fix to file.IsDir for Lua paths
Parachute Backpack updated art
Pass keyboard modifiers to mouse wheel event, and interpret mouse scrolls as horizontal if shift key is held
helpsystem link toolutils2
Fix CQModelPickerWidget leaking picker
Change tooltip for global rendering option & add tooltip for global render distance
launcher vm prefab update
Invert scroll X axis
Update some more places where I forgot to change MouseWheel to MouseScroll, obsolete `Input.MouseWheel` and `InputData.MouseWheel`
WorldInput uses Vector2 for scroll
Add menu option to turn instanced rendering on and off (called global rendering)
Rename `building_distance` to `global_render_distance`
Add `instanced_rendering` convar that is saved but only applies at startup
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Fix all the menus to use CQAssetMenuHelper
Ignore scroll if it's not moving in the same direction that the panel overflows in
e.g. stops us interfering with vertical scrolls on horizontally
scrolling panels:
https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_12znz25nJC.mp4
MouseWheel -> MouseScroll, obsolete old
propertyeditor dependency for toolframework2
Cleanup asset picker names now that we don't have 2 paths
Move IEnginePVSManager to public, grab it through render service for now
Set scene world pvs from world ref voxel visibility
SimpleRenderScene grabs pvs from scene world
Make mouse wheel a Vector2, implement initial horizontal mouse wheel support for UI
Fix custom HTTP methods not working
Delete assetbrowser project
Fix random includes / old types
merge from Attack Helicopter (hand position fixes)
Be more careful about finding active packages
Takes into account full / menu packages, fixes sboxgame/issues#3886
launcher vm - set up ironsights correctly ( still needs ui screen)
Body groups no longer affect hitboxes / hitbox sets
Should fix sboxgame/issues/issues/2922
Merge from main -> global_networked_bases
merge from global_networked_bases
Simple CQAssetMenuHelper in toolutils2 that calls managed and also custom menu command contexts
Cherrypick
86832 (compile fixes)
Split InstancedPrefabConverter into 2 classes
Fix compile errors
Update global_networked_bases/2021
Increase initial size of mutlidraw buffer
Log info instead of error when resizing since it seems to work
Cherrypick
86780 (cache meshes for multidraw)
Added and Setup First Aid Cabinet Prop Prefab
override controller updates
brutalist skin creation gibs replacement list
Add managed PopulateAssetMenu, use it in embedded picker to replace g_pAssetBrowserToolSystem->CreateMenuForAssets
https://files.facepunch.com/matt/1b3011b1/sbox-dev_6gcU7tzAys.png
merge from default_bp_changes
restoring
86637 default_bp_changes
brutalist building skin destruction gibs models /relink in prefabs