130,557 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Merge from travelling_vendor/dynamic_vendor_pricing
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Calulate the running average as a double to properly capture averages for small sales amounts
Don't save the previous average with the save data, we can calculate it on the fly
Added a VendorPriceTester editor tool that can crunch analytics data to plot out the discount over time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from 
10052 (pink wires fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated sbl material to take advantage of new tinting
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a tint alpha channel to corrugated_e_white texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manifest rebuild on Main as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manifest, add missing IDs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Passenger seat radius edit
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /main/deferred-decal-extra
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /main/blend4way-tintmask
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bikes complaining about kinematic bodies while being shredded.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bicycles now have a bell sound that can be dinged with Fire1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Let cl_steps minimum be 16, mainly for easier listen server physics testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from snow_effects_roll_back_and_meshLOD_conversion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix walkway section using snow materials in large harbor
S2P and HLOD harbor_1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect pipe and barrel colours on small oil
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed the rotation fix object on the searchlight_static prefab variants now that the mesh has been fixed and is pointing in the right direction
Manually fix several instances where this object was rotated in monuments
S2P sewer branch, excavator, stables B and military tunnels
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▅▋▉▉▇▇ ▊▉▋/▉▆▉▄▄▆▉▇▍ ▅▍▍▇▌
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> monument_scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up motorbike damage FX and instrument lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Motorbike pitch stability edit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                emissive tweaks for lods, reversed indicators so they function like real ones (off default)  , tweaks to lodding values especially turrets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reconvert prefabs excluding RendererLOD
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix RendererLOD not having it's settings copied over by BiomeVisuals2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> biome_visuals_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_barricade_subway_entrance -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument"
- only affected phrases when generated, didn't affect the ingame messages (yet)
Move a few more error phrases to the ConstructionErrors class
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are
- should fix them not being placeable outside of subway entrances
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> fix_barricade_subway_entrance
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from editor_count_components -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added right click menu option `Stats/Component Count`
- print the number of each type of component of the selected GameObject
- if multiple objects are selected, prints the amount per object
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide hooded player map position from team members
 
                
                
                
                
                
             
         
        
            
            
            
                
                handcuff sounds
set correct inventory handling sounds on prisoner hood
 
                
                
                
                
                
             
         
        
            
            
            
                
                Collision FX.
Color space fix on med explosion texture. (Unrelated)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from simulate_compile_errors -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added `Switch/Test Compile Errors` menu option
- will run parallel dotnet build in background in CLIENT and SERVER mode even if you are in CLIENT + SERVER
- will output whether the build succeeded or failed (and include the errors)
- only runs on windows atm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Damage effects for motorbikes.
Road FX tweaks.