130,557 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Adjusted damage, hurt triggers, forces
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▊▅▉▍ ▄▇██ ▆▇█_▆█▉▋_▉▆▍▆▆▉_▌▉▅_▋▅▇▇▍▍▆▉ -> ▅▊▅█
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▅▅▊█▋ ▊▅▍▌█ ▊▉▋▌▄▊█▅▋ ▇▉▇▄▌▊ ▉▌▆▄▍▅ ▍█▍▍ ▌▆▅▌▅▆▌ ▄▍▊▄▉▇ ▅█▌ ▋▅▊▌▌▅▌ ▋▅ ▋▍▍ ▍▆▋▅ ▌▍▅▇▆▇▊▄
- ▋▆▄▅▊▄▉ `▄▉▅█_▌▌▅▄▊█_▇▊▇▇▌▅▊▍▍` -> `▋█▍▄_▉▇█▉▄▉_▄▊▅▅▆▌▇▌▌` ▌▆▊▌▉▌▌ ▊▇ ▋▌▅ █▅▋▇▄▅ █▉▄▇ ▆ ▄▉▉▌▆▉▄▉▉ ▇▌▄▊▄▉█ ▆▋▋▅▌ ▆█▊██ ▌▆▋▍▆▌█▄▊
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- ▊▋███▋▋▊█▉ ▍▆▅▅ ▋▊ █▋▍▇ ▍▍ ▉▅▅▊ ▍▊██▌ ▉▍ ▊ █▆▅▇▅▅▍▇▌ ▋▉█▍▉ ▊▌▋▍'▍ ▍▍▊ ▆▆'▇ ▋▋▄▅▄▋▇▆▉▊ ██▅ ▉▋█
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                Change default of gmod_uncache_test to -2
I need to verify the changelevel crashes are caused by this.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed nextbot deaths counting twice for npc_maker
Restore game_text rendering same text channel multiple time
Block "Miscellaneous Symbols and Arrows" unicode block in server browser
Free font materials & textures on disconnect
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                frontier hatchet rig tweaks, initial burstcloth setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge Travelling Vendor -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check if we have someone around before dying
Swapped to pattern matching
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced pull over distance again
Get component if null on serverside menu
Target code semi-cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from demorecorder_ui_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Pick further away points to align to
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove smoothing pass for alignment
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                lod distances, lod4 stays longer
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked emissive indicators so they dont pixelate at range
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed Unused FBX mesh.
Updated Vintage Rectangle Table Colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                set dressing progress backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed order of NRE checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more checks to try and kerb this NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed occlusion culling setting always turning itself back on when opening the game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vendor can now get over rails
Added rails to vendor test map
Added more accurate detailed colliders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Do not try to swap items around if they can't stack (introduced by 98742) 
Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cargo ship spawning extra scientists (have to turn off both variant roots)
 
                
                
                
                
                
             
         
        
            
            
            
                
                A couple of small bike edits
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tuned all bike and rider damage thresholds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Pedal bikes slightly slower
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cyclist stands up automatically when going slow up steep slopes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed Scale on Vintage Rectangle Table to match other tables
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from travelling_vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                set dressing progress backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from twitch_drops_delete
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hood_and_cuffs